[REL] Route Alaska v1.7 upd 1.49

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Vinnie Terranova
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Re: Re: Route Alaska v1.2

#161 Post by Vinnie Terranova » 29 Jul 2021 15:16

@ivanmykyta The corrected def file still contains coupeville_wainwright.sii...
ivanmykyta
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Re: Re: Route Alaska v1.2

#162 Post by ivanmykyta » 29 Jul 2021 15:19

the price ,distance was changed, there should be no conflict, I re-uploaded the file again https://sharemods.com/4v0zx37snliq/ATS- ... f.scs.html
Last edited by ivanmykyta on 29 Jul 2021 15:57, edited 1 time in total.
ivanmykyta
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Re: Re: Route Alaska v1.2

#163 Post by ivanmykyta » 29 Jul 2021 15:53

Vinnie Terranova wrote: 29 Jul 2021 15:16 @ivanmykyta The corrected def file still contains coupeville_wainwright.sii ...
the third time I re-uploaded the file, everything is fixed there https://sharemods.com/4v0zx37snliq/ATS- ... f.scs.html
[/quote]
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Vinnie Terranova
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Re: Re: Route Alaska v1.2

#164 Post by Vinnie Terranova » 29 Jul 2021 15:57

Thanks for the fix!
ivanmykyta
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Re: Re: Route Alaska v1.2

#165 Post by ivanmykyta » 29 Jul 2021 17:19

And also, I would gladly give someone a project Alaska to do it in the same style, I don’t have any benefits from this, I just, as a player, want to ride routes with such a terrain, discover something new. But sometimes when this is not you have to do it yourself, in order for the content of the game to be more diverse, and the tools that SCS made for the ATS allow you to do this, there is potential for diversity.
ivanmykyta
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Re: Re: Route Alaska v1.2

#166 Post by ivanmykyta » 29 Jul 2021 17:29

Digital X wrote: 29 Jul 2021 06:27 Trying to figure out what map is causing this one to lose the ferry. Using Vinnies load order.

@ivanmykyta Only other suggestion I can make, is to make the ferry connection a seperate file, or connect it to another map and then place that mod at the very top of the mod list?
Thanks for your support, maybe when I get to the intersection of A 1 and A 4 I will stop this project, but it can be included in any other map as Alaska is a community project.
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Frenchman
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Re: Re: Route Alaska v1.2

#167 Post by Frenchman » 29 Jul 2021 19:46

Hello ivanmykyta! I noted some errors in my game log, I let you look that.

00:01:58.371 : Loading city data ....
00:01:58.411 : <ERROR> [unit] File '<C:/Users/frenc/Documents/American Truck Simulator/mod/ATS-route-alaska-v1.2def.scs | >/def/city/valdez.sii', line 2:
00:01:58.411 : <ERROR> Included at '<C:/Users/frenc/Documents/American Truck Simulator/mod/ATS-route-alaska-v1.2def.scs | >/def/city.alaska.sii', line 4:
00:01:58.411 : <ERROR> [unit] The unit name 'city.valdez' is already taken by an existing unit (of type 'city_data').
00:01:58.411 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/city.alaska.sii)

My best regards
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
ivanmykyta
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Re: Re: Route Alaska v1.2

#168 Post by ivanmykyta » 29 Jul 2021 20:21

In the def folder there are two identical folders with cities, they are duplicated. I also placed the default Valdez city behind Keistone canion, so that the game can see the definition of the nearest city, these errors are not critical.secondly, the map has just begun to develop, the route was built by me in a month, I put a priority on the relief, thirdly, in the def folder, unpacking scs files that were used on other maps are used, this is not a secret since these are public files.Now this has been corrected, and the map has its place and its conflict-free to other def
Last edited by ivanmykyta on 29 Jul 2021 21:21, edited 2 times in total.
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Frenchman
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Re: Re: Route Alaska v1.2

#169 Post by Frenchman » 29 Jul 2021 20:38

Hello ivanmykyta! Don't worry, I wasn't blaming you, I just wanted you to know that. I'm new so I haven't followed the whole thread.
If I understood correctly, you have already corrected? If so, I download again the mod to your front page or do you have another link? I must admit that I have a little difficulty understanding your answer. Sorry!
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
ivanmykyta
Posts: 187
Joined: 30 Jul 2015 11:52

Re: Re: Route Alaska v1.2

#170 Post by ivanmykyta » 29 Jul 2021 20:50

Everything is fine ;) , I just say that for me in mapping, the priority is the world around, and last of all I monitor the state of the def folder, but here is the corrected def file https://sharemods.com/4v0zx37snliq/ATS- ... f.scs.html
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