[REL] Minor Urban Overhaul (12/01/2023)

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defeoac
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Re: [REL] Minor Urban Overhaul (11/09/2020)

#481 Post by defeoac » 02 Apr 2021 15:49

The crash is because of Minor Urban Overhaul v11.4 and the traffic rules spawn file. Go into the file, go to def, go to world, and delete traffic_rules_spawn.sui. That should stop the crash. Or better yet, use the Lite version instead. That doesn't have any traffic data or spawn file, so it shouldn't crash.
Sometimes my genius is... it's almost frightening.
Minor Urban Overhaul and Reforma Map/Sierra Nevada/PaZzMod patches: viewtopic.php?p=1530452#p1530452
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LAFAYET47
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Re: [REL] Minor Urban Overhaul (11/09/2020)

#482 Post by LAFAYET47 » 02 Apr 2021 16:41

@defeoac Thanks for your patch. Will this work too with Pazzmod (the legacy version 1.4.02) released a couple of days ago?
wcwood92
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Re: [REL] Minor Urban Overhaul (11/09/2020)

#483 Post by wcwood92 » 02 Apr 2021 17:09

@defeoac thank you for doing this. I'll be trying it out later tonight
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defeoac
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Re: [REL] Minor Urban Overhaul (11/09/2020)

#484 Post by defeoac » 02 Apr 2021 18:48

@LAFAYET47 The MUO/Reforma patch will not work with PaZzMod 1.4.02 since it doesn't have Palm Springs and Palm Desert. Use this patch by n1cky1992 instead: https://drive.google.com/file/d/1Vtt42O ... sp=sharing
Sometimes my genius is... it's almost frightening.
Minor Urban Overhaul and Reforma Map/Sierra Nevada/PaZzMod patches: viewtopic.php?p=1530452#p1530452
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bobgrey1997
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Re: [REL] Minor Urban Overhaul (11/09/2020)

#485 Post by bobgrey1997 » 02 Apr 2021 23:55

defeoac wrote: 02 Apr 2021 15:49 The crash is because of Minor Urban Overhaul v11.4 and the traffic rules spawn file. Go into the file, go to def, go to world, and delete traffic_rules_spawn.sui. That should stop the crash. Or better yet, use the Lite version instead. That doesn't have any traffic data or spawn file, so it shouldn't crash.
I don't think Minor Urban Overhaul fully works on 1.40.
I have deleted that file, yet my game still crashes soon before entering Nevada along Interstate 15 Northbound from California.
And no, I do not have a log file. This happened a couple weeks ago, and I no longer have access to that PC (or any PC capable of running ATS). I moved to Utah, and was told to not bring my PC.
Quaristice
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Re: [REL] Minor Urban Overhaul (04/02/2021)

#486 Post by Quaristice » 03 Apr 2021 01:47

Main mod updated, there were changes made in Colorado sectors so I believe it'll require all current map DLC except for Idaho, since SCS fixed the Sandpoint spawn rate by themselves. Also I somehow missed the sectors with the US-101 in my last update so the Lite Versions have been reuploaded with them (they're considered part of the "SoCal" area).

I reiterate that the only difference between the main mod and the "Lite Versions" are the attempts at making city traffic more realistic in areas way beyond California and Arizona, so if you don't care about that or run some giant combo of other map mods, just go for these versions instead.
luetze
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Re: [REL] Minor Urban Overhaul (04/02/2021)

#487 Post by luetze » 06 Apr 2021 16:35

@Quaristice Many thanks for the update! It's great to see that MUO is still alive.

@defeoac Thanks for your patches. Unfortunately I get broken road connections between SN and the Bay Area (SoCal seems fine though). Tested with the new Reforma map 2.1.3, Reforma Beta 6E and both MUO lite and normal version (deleted traffic_rules_spawn.sui there), no other map mods activated. Always the same result. Do I miss something?
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bryntrollian
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Re: [REL] Minor Urban Overhaul (04/02/2021)

#488 Post by bryntrollian » 06 Apr 2021 16:37

@luetze That is intentional in MUO
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LAFAYET47
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Re: [REL] Minor Urban Overhaul (04/02/2021)

#489 Post by LAFAYET47 » 06 Apr 2021 16:39

I believe this was already mentioned a while ago, it was done on purpose. I'm having the same on my side. The reason why was done is not very clear to me but I think Quaristice broke them because they do not exist IRL?
luetze
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Re: [REL] Minor Urban Overhaul (04/02/2021)

#490 Post by luetze » 06 Apr 2021 17:17

Thanks for your explanations, guys. Totally missed this and it seems kind of weird but at least the mod is usable then.
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