[REL] Minor Urban Overhaul (12/01/2023)

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bryntrollian
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Re: [REL] Minor Urban Overhaul (07/16/2020)

#371 Post by bryntrollian » 27 Jul 2020 14:03

@Roadkill
I believe the removal of that road was for two reasons; one, because it isn't a real road, and two, because it was a space limitation.
Quaristice wrote: 13 Apr 2020 17:04 The small roads connecting Stockton to the Bay Area are SCS work, yes. They aren't based on any real-life road and also don't resemble any as far as I know. They were removed to make way for suburban scenery close to the 580.
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Noxet
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Re: [REL] Minor Urban Overhaul (07/16/2020)

#372 Post by Noxet » 28 Jul 2020 07:02

Why I can't download this mod? On Mega it isn't downloading - they want to make account on their website. Have you got sharemods link?
Quaristice
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Joined: 21 Jun 2019 00:08
Location: Los Angeles, USA

Re: [REL] Minor Urban Overhaul (07/16/2020)

#373 Post by Quaristice » 28 Jul 2020 08:15

Uh-oh. That's pretty bad, I assumed Mega wouldn't go that way.

I'll put Mediafire mirrors up as soon as possible. Or maybe Google Drive, Zippyshare, I'll see what might be the best option.
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TomDooley
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Re: [REL] Minor Urban Overhaul (07/16/2020)

#374 Post by TomDooley » 28 Jul 2020 09:16

Untrue. The Mega link works.

Maybe some ad blocker or such hides the "download" button?
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Vinnie Terranova
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Location: Netherlands

Re: [REL] Minor Urban Overhaul (07/16/2020)

#375 Post by Vinnie Terranova » 28 Jul 2020 09:39

I don't know which mod is causing the following error: Sometimes I just fall into the void, just west of exit 146 at Indio (I-10 westbound). Does somebody else have this problem?
I use all map mods, including all of Mexico incl Mega Resources, PaZzMod, and MUO incl patches for Sierra Nevada and PaZzMod.

[Edit]
I also fell through the road on top of Exit 515 (I-5 northbound) just southeast of the big interchange at Sacramento.
Now, here's the thing: I believe that falling through the road only occurs when there is a particular random event at that location: a road construction. I noticed that when I tried to drive further, after having fallen through the road, that one of the construction machines just disappeared, when I drove past it.
Also falling through the road did not happen at a car crash random event.
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TomDooley
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Re: [REL] Minor Urban Overhaul (07/16/2020)

#376 Post by TomDooley » 28 Jul 2020 11:15

Had a similar problem, but back in 1.37... I removed the MUO mod then, and drops to the beyond stopped. Could also be caused by minimal height differences after game vs mod patches.

In theory, there is a fix mod for MUO working with PazzMod. Another one to making it compatible with SN. Currently I'm exploring Idaho though, so I can't check if the new 1.38 versions are still affected.
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LAFAYET47
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Re: [REL] Minor Urban Overhaul (07/16/2020)

#378 Post by LAFAYET47 » 28 Jul 2020 11:37

and your load order is?
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Vinnie Terranova
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Re: [REL] Minor Urban Overhaul (07/16/2020)

#379 Post by Vinnie Terranova » 28 Jul 2020 11:47

The same as Wombat Trucker.
Quaristice
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Re: [REL] Minor Urban Overhaul (07/16/2020)

#380 Post by Quaristice » 28 Jul 2020 17:47

Is the map-falling consistent? I've always played with road events and detours completely turned off, so if there's errors with their spawning, I would never notice them. If that's the case I have no idea how to fix it either.
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