[REL][WIP] Project MidAtlantic 0.4.1
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] [WIP] Project MidAtlantic
I just did a job in Emporia and got the error but nothing gameplay wise was affected? The prefab is the RailExport and I can most likely fix it next update.
Also the invisible wall on I-64 going to C2C Norfolk should be fixed on 0.2.0.2
Also the invisible wall on I-64 going to C2C Norfolk should be fixed on 0.2.0.2
Re: [REL] [WIP] Project MidAtlantic
Yeah I also had no gameplay issues or crashes, only the game takes longer to load due to those error messages which is a bit annoying but entirely tolerable
Sorry for walls of texts, I often can't keep myself short...
Re: [REL] [WIP] Project MidAtlantic
gameplay wise is affected it says content change detected every time you load the save game so it resets you and you lose your load so while using this mod you can not do any really long hauls unless you can get it done in one sitting
your mod is broke and i refuse to use it until it is fixed
Intel Core i7 10700K, Ram: G.Skill 64GB DDR4 3600, windows 11 bit OPS, MSI 3070TI Suprim X, MSI Z590 carbon Mb, EVGA 1000W power supply
Re: [REL] [WIP] Project MidAtlantic
That's completely false. I've started running PMA with C2C for some Wyoming runs, and despite the fact that there's a content change warning I have never been reset or had my job dismissed. That includes during a multi-day WY-VA run. That's an issue on your end with another mod.dault3883 wrote: ↑04 Aug 2021 21:16 gameplay wise is affected it says content change detected every time you load the save game so it resets you and you lose your load so while using this mod you can not do any really long hauls unless you can get it done in one sitting
your mod is broke and i refuse to use it until it is fixed
Re: [REL] [WIP] Project MidAtlantic
i tested it last night took all my map mods out and started that problem went away then put the map mods back in one at a time while starting then going back out and starting again and did not encounter the problem again until putting this mod back inHvwkins wrote: ↑04 Aug 2021 22:10That's completely false. I've started running PMA with C2C for some Wyoming runs, and despite the fact that there's a content change warning I have never been reset or had my job dismissed. That includes during a multi-day WY-VA run. That's an issue on your end with another mod.dault3883 wrote: ↑04 Aug 2021 21:16 gameplay wise is affected it says content change detected every time you load the save game so it resets you and you lose your load so while using this mod you can not do any really long hauls unless you can get it done in one sitting
your mod is broke and i refuse to use it until it is fixed
other people have reported the same exact problem just because it is not happening to you does not make my statement false i trouble shooted as we are all tought to do
i took this mod back out and that problem went away
Intel Core i7 10700K, Ram: G.Skill 64GB DDR4 3600, windows 11 bit OPS, MSI 3070TI Suprim X, MSI Z590 carbon Mb, EVGA 1000W power supply
- MartyrKomplx
- Posts: 25
- Joined: 17 Sep 2018 19:27
Re: [REL] [WIP] Project MidAtlantic
@dault3883 I haven't seen anyone complain about losing their job. Everyone's talking about the "content change detected" bug, but you're the first I've seen talk about losing an ongoing job because of it.
However, I'm about to disable this mod until it's fixed because of the load times, five minutes is WAY too long when you don't have much free time as it is.
However, I'm about to disable this mod until it's fixed because of the load times, five minutes is WAY too long when you don't have much free time as it is.
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R.I.P. - - - Chaos Fang: Ministry Lineage, 1st Generation. 4 Years Service
Retired - Chaos Devil: Ministry Lineage, 2nd Generation, 3.5 Years Service
Big Trouble Trucking Company No Trouble Too Big Since 2018
- Lightning61
- Posts: 32
- Joined: 29 Sep 2018 21:31
Re: [REL] [WIP] Project MidAtlantic
I just noticed last night that Emporia and Norfolk garage files somehow conflict.
While in the garage manager screen, after selling off Norfolk garage, when hovering over the icon like you want re-purchase, it shows Norfolk, but changes to Emporia after clicking.
I'm guessing this may be the double reference prefab issue that shows in error log, and is probably the cause of the nav caching on load?
I look forward to trying this mod again once it's less buggy.
While in the garage manager screen, after selling off Norfolk garage, when hovering over the icon like you want re-purchase, it shows Norfolk, but changes to Emporia after clicking.
I'm guessing this may be the double reference prefab issue that shows in error log, and is probably the cause of the nav caching on load?
I look forward to trying this mod again once it's less buggy.
I've actually been here since 1/5/14.
Re: [REL] [WIP] Project MidAtlantic
NEW FILE RELEASE
0.2.1 is out now!
This file includes:
-Roanoke
-I-81 expanded
-I-581 added
-More routes added
-Fixed many bugs to improve load times
-Fixed some collisions
-Added signs telling you when you enter/exit PMA
-Fixed cars going into weigh stations
KNOWN ISSUES
When you enter PCC in roanoke the route navigation will not show your route until you exit the prefab.
YOU MUST USE THE NEWEST MEGA RESOURCES FILE I WILL LINK IT UNDER THIS ANNOUNCEMENT
If you do not use it some signs will not appear and may crash your game.
This file will also not include a standalone.
Download: https://drive.google.com/file/d/1_i1-zB ... sp=sharing
0.2.1 is out now!
This file includes:
-Roanoke
-I-81 expanded
-I-581 added
-More routes added
-Fixed many bugs to improve load times
-Fixed some collisions
-Added signs telling you when you enter/exit PMA
-Fixed cars going into weigh stations
KNOWN ISSUES
When you enter PCC in roanoke the route navigation will not show your route until you exit the prefab.
YOU MUST USE THE NEWEST MEGA RESOURCES FILE I WILL LINK IT UNDER THIS ANNOUNCEMENT
If you do not use it some signs will not appear and may crash your game.
This file will also not include a standalone.
Download: https://drive.google.com/file/d/1_i1-zB ... sp=sharing
- Lightning61
- Posts: 32
- Joined: 29 Sep 2018 21:31
Re: [REL] [WIP] Project MidAtlantic
Thank you, for giving this cool mod some attention!
Get ready to reconnect when C2C updates.
Get ready to reconnect when C2C updates.
I've actually been here since 1/5/14.
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