company terminal

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The Old Fart
Posts: 345
Joined: 10 Nov 2019 14:43
Location: The Great White North

Re: company terminal

#21 Post by The Old Fart » 01 Jan 2020 00:11

@Smith12 , You have no worries mate, I've repaired truck and trailer at the shop, gassed up by the garage and in the yard, and slept in the yard as well. It's all working, perhaps folks did not get the file from the latest post?

On that topic, since this is going to become very popular - and no doubt evolve further (we all hope so!) - why not place the updated versions / latest releases in the first post.

I'm very impressed with this, even if I had to drive around the block to find the entrance! :P :P

Great work, thank you.
Old Fart Trucking - I haul ass, and everything else!

PBandJ
Posts: 265
Joined: 16 Jul 2019 22:54
Location: My computer chair...:)

Re: company terminal

#22 Post by PBandJ » 01 Jan 2020 02:32

@Smith12 nice work so far! The Old Fart is correct, edit your first post when you do an update of your mod. It is much easier for everyone else to find the latest version instead of searching through pages and pages to find it....:)

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GT182
Posts: 1082
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: company terminal

#23 Post by GT182 » 01 Jan 2020 03:09

I just returned to my home garage, and now have it activated. Can't wait to see it and check it out. but that will have to be tomorrow.

Happy New Year everyone.
Gary - CB code name: CW
I've hauled ass down the road for cars, trucks, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

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bryntrollian
Posts: 340
Joined: 05 Jun 2019 03:36

Re: company terminal

#24 Post by bryntrollian » 01 Jan 2020 07:38

Yep, this mod is a great one.

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#25 Post by Smith12 » 01 Jan 2020 08:16

I will change it soon I have a nice terminal in reading I am almost done with

jdsawyer1181
Posts: 56
Joined: 27 Jun 2019 17:45

Re: company terminal

#26 Post by jdsawyer1181 » 02 Jan 2020 03:12

I really like this idea. Only critique I have is when you krabs out the gate, theres grass coming thru the road. Minor issue. I would love to see these all be what the large terminals are. Great job!

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GT182
Posts: 1082
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: company terminal

#27 Post by GT182 » 02 Jan 2020 03:50

Will these new terminals end up replacing most of the ones we have now? I'd love to see one in Salt Lake City. I'm getting ready to move there from Bakersfield. It's more central for me for all the maps we now have. And seeing Idaho and Wyoming have now been added with Project North, it'll work out great being based in Salt Lake City.

I saw the grass in Albuquerque. No big deal tho.
Gary - CB code name: CW
I've hauled ass down the road for cars, trucks, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

jdsawyer1181
Posts: 56
Joined: 27 Jun 2019 17:45

Re: company terminal

#28 Post by jdsawyer1181 » 02 Jan 2020 04:08

Yeah doesnt bother me, just thought I'd let the author know. I'm loving the terminal. It's what the game has been missing.
Last edited by Mohegan13 on 02 Jan 2020 11:21, edited 1 time in total.
Reason: Quote Removed - Don't quote the post directly above.

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#29 Post by Smith12 » 02 Jan 2020 07:24

Guys I have add a new shop in Redding it is by Bushnell Farms, I remove the old one. I am going to post download link in first post.


Pic of Redding
https://drive.google.com/file/d/1SgXBon ... sp=sharing

jdsawyer1181
Posts: 56
Joined: 27 Jun 2019 17:45

Re: company terminal

#30 Post by jdsawyer1181 » 02 Jan 2020 09:16

Smith12 wrote:
02 Jan 2020 07:24
Guys I have add a new shop in Redding it is by Bushnell Farms, I remove the old one. I am going to post download link in first post.


Pic of Redding
https://drive.google.com/file/d/1SgXBon ... sp=sharing
I'll be trying that out later. Right on! You're doing great work.

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