company terminal

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bryntrollian
Posts: 337
Joined: 05 Jun 2019 03:36

Re: company terminal

#31 Post by bryntrollian » 02 Jan 2020 16:14

At first glance I thought Redding would be awesome but then I found out it wouldn't work with the other map mods I use for that area.

I do love the New Mexico location though.

Image

AchUssGer
Posts: 16
Joined: 20 Oct 2019 14:23
Location: Near middle of germany

Re: company terminal

#32 Post by AchUssGer » 02 Jan 2020 19:23

Hello everyone
I read this thread through and I think the mod is definitely a great job
- you can see that by the feedback - but I don't understand this mod! :?

Would one of the members here be kind enough to enlight me please?
Is this terminal a replacement for your own garage ....?
or is it an extension of the garage ....?
can you park trucks with your own paint .....?
Is it all for albuquerque or for other garage locations too ...?
and the most important question: how does it all work??

Sooo many questions and on the other side a stupid user :D
Here in germany we say: i stand on the hose or on the line

Greetings
I have four boys and currently three grandchildren .... how can I grow up with it ;)

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GT182
Posts: 1081
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: company terminal

#33 Post by GT182 » 02 Jan 2020 19:27

The building looks like a hotel. Hey, it is a money maker. There was a truckstop in Dundalk, MD I used to stay at when I was hauling cars out of the Baltimore GM plant. Looks just like the one you have in Redding. It was usually full during the week, but come the weekend it was packed. There was always a waiting line Friday night to get a room for the weekend.

@AchUssGer. It replaces the garage in Albuquerque. Still does what the SCS garages do but adds repairs and upgrades for your truck. As all garages in ATS should. Hopefully we see more like this scattered around in ATS.
Gary - CB code name: CW
I've hauled ass down the road for cars, trucks, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#34 Post by Smith12 » 02 Jan 2020 21:11

AchUssGer wrote:
02 Jan 2020 19:23
Hello everyone
I read this thread through and I think the mod is definitely a great job
- you can see that by the feedback - but I don't understand this mod! :?

Would one of the members here be kind enough to enlight me please?
Is this terminal a replacement for your own garage ....?
or is it an extension of the garage ....?
can you park trucks with your own paint .....?
Is it all for albuquerque or for other garage locations too ...?
and the most important question: how does it all work??

Sooo many questions and on the other side a stupid user :D
Here in germany we say: i stand on the hose or on the line

Greetings
It is the same garage just on big lot,You can do the same with it as you could with the other one. I did place some stuff there like service center so you don't have to leave your shop to get service.

azkidd1
Posts: 56
Joined: 13 Oct 2019 18:38

Re: company terminal

#35 Post by azkidd1 » 03 Jan 2020 02:46

All I got to say it is a wonderful kick ass mod, I love it and keep up the good work my friend, cause you are starting something good and people will catch and want more done. cant waite for the next city

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#36 Post by Smith12 » 03 Jan 2020 04:26

I will have one done in Bakersfield sometime this weekend. I am looking for a good location for the one after Bakersfield. I only have Nevada and Phoenix dlc,I do not use any other maps. I am looking for good spots to add these big terminals. I do not want to add to the map,I just want to modify the existing one,so down the road there is no problem with dlc maps. I am open to ideas.

AchUssGer
Posts: 16
Joined: 20 Oct 2019 14:23
Location: Near middle of germany

Re: company terminal

#37 Post by AchUssGer » 03 Jan 2020 09:02

@GT182: Thanks for the information!
@Smith12: Thank you also and keep it up.....own trucks on the area would be great ;)
I have four boys and currently three grandchildren .... how can I grow up with it ;)

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#38 Post by Smith12 » 03 Jan 2020 17:25

AchUssGer wrote:
03 Jan 2020 09:02
@GT182: Thanks for the information!
@Smith12: Thank you also and keep it up.....own trucks on the area would be great ;)
I would love to have it where i could place own trucks and trailers there,but the game does not show own trucks in game,only the one you drive. I would also like to be able to hire more people in these garages.

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#39 Post by Smith12 » 04 Jan 2020 05:53

Guys i add a physics version for Readding In my first post,if liked i will do the same for Albuquerque. I am trying to add ai to Readding ,but for some reason it will not allow ai to travel around that area. For people that don't know what physic version means,It means the trucks change there not the same all the time. I use the static version because i have my own company trailer skins.

User avatar
bryntrollian
Posts: 337
Joined: 05 Jun 2019 03:36

Re: company terminal

#40 Post by bryntrollian » 04 Jan 2020 08:19

Now I see why you use the static version, but I think the physic models are great.

Image

Also, I really love how you setup the Redding location it is really good work and I would hope that some of your future locations have a similar situation with it's own road leading in.
Image

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