company terminal

Edosamurai
Posts: 4
Joined: 06 Sep 2019 14:42

Re: company terminal

#51 Post by Edosamurai » 05 Jan 2020 16:56

I downloaded this ,and it is fantastic.! Yes replace some of those Walmarts with some link to real company mod packs. And Everybody wants to put their trucks and trailers in the parking lot. I also downloaded a Garage skin from workshop and it works fine. Now maybe someone can custom make a garage skin for me. Keep rolling on this , very excited to see what comes next. :-]

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#52 Post by Smith12 » 05 Jan 2020 17:23

Guys I am going to see if the guys over at pro mods can help .

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#53 Post by Smith12 » 08 Jan 2020 02:28

I have not stopped,I am just trying to fix it where it will work for everyone.
Last edited by Mohegan13 on 08 Jan 2020 10:20, edited 1 time in total.
Reason: Quote Removed - Don't quote the post directly above.

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GT182
Posts: 1082
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: company terminal

#54 Post by GT182 » 09 Jan 2020 21:24

@Smith12.... I was asking too what happened to Pendleton, OR in another thread.... it just disappeared off the map. viewtopic.php?f=178&t=277478&start=1670

Just to let you know I've found that this mod was the cause. I have no reason why. I just deactivated it this afternoon and Pendleton came back.

I hope you can straighten out the cause as I really like your shop mod, and would like to run it again.
Gary - CB code name: CW
I've hauled ass down the road for cars, trucks, and produce. Now I'm ATS addicted to doing the same thing in a simulation. :roll:

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#55 Post by Smith12 » 12 Jan 2020 01:33

Guys I have started over. I have all dlc maps now except Utah. I am also using coast to coast map mod. I should have one done in the next couple of days.
Last edited by Mohegan13 on 13 Jan 2020 09:06, edited 1 time in total.
Reason: Quote Removed - Don't quote the post directly above.

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#56 Post by Smith12 » 12 Jan 2020 19:17

Guys i add a new Terminal in first post at bottom, Please read

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#57 Post by Smith12 » 12 Jan 2020 23:27

fixed grass problem posted new download link in first post

Smith12
Posts: 46
Joined: 27 May 2018 22:17

Re: company terminal

#58 Post by Smith12 » 19 Jan 2020 20:23

Guys i have a new one with no map mods just map dlc. Port_Angeles company Terminal. Download in first post at bottom. Guys i add a 2 version with more detail and more alive

Crusader
Posts: 34
Joined: 17 Jan 2017 10:54
Location: New Lexington , Ohio USA

Re: company terminal

#59 Post by Crusader » 20 Jan 2020 05:54

Thanks Smith12 . Anxious to try this one out after a little sleep . Nice area to work out of .

Crusader
Posts: 34
Joined: 17 Jan 2017 10:54
Location: New Lexington , Ohio USA

Re: company terminal

#60 Post by Crusader » 20 Jan 2020 15:21

Smith12 : What a great job you did on this garage ! I was surprised at being able to purchase this out of the list of garages to buy then seeing the pedestrians walking around and you couldn't have picked a better location ! Any chance you might offer a AI version as you did in the past where we see different company trucks parked verses the Wal Mart and all white trailers ? I know some prefer the static and some the AI version . I hope this is the start of more to come .
By the way , Which one of you drivers broke my brand new Best Buy trailer in two . The one parked near the fuel pumps . LOL ! My guess is it won't be able to be fixed ! LOL

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