[REL] Smarty's Wheel Pack [v1.9 - 08/10/2023]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
19.5" wheels, at least for class 8 combinations, are generally only used on drop-floor vans and other specialized low-floor applications – and that's after exhausting 275/70R22.5 and 255/70R22.5 sizes.
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Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
17.5" have also become more and more common on specialized trailers and step decks. Used to only see them on things like Landoll's slide/tilt steps and some step/moving vans but lots of the wind-turbine-related trailers use them as well as more and more step decks that are trying to get a 36" standard deck height versus the 42" of most steps running 255/70R22.5 "ultra low profile" tires.
I've mostly seen 19.5" on city delivery trucks (straight trucks, super specific class 7 tractors) and lighter duty contractor trucks (550/5500 "one tons") though I've seen some specially custom spec'd step decks with the European wide single 19.5" wheel/tire package before. Doonan Specialized built them (I live very near that company, the makers of Doonan and Chaparral trailers).
Pretty much anything can be ordered though if you ask the right company the right questions and know what you want/need.
I've mostly seen 19.5" on city delivery trucks (straight trucks, super specific class 7 tractors) and lighter duty contractor trucks (550/5500 "one tons") though I've seen some specially custom spec'd step decks with the European wide single 19.5" wheel/tire package before. Doonan Specialized built them (I live very near that company, the makers of Doonan and Chaparral trailers).
Pretty much anything can be ordered though if you ask the right company the right questions and know what you want/need.
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
Maybe 2-hole and solid super single steelies will make their way into this pack?
https://www.southwestwheel.com/c-854-super-single.aspx
https://www.southwestwheel.com/c-854-super-single.aspx
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
Hi, is it possible to make Alcoa in Freightliner style with custom screw cover?
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Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
I am having trouble of getting my FlowBelow wheel covers to fit on Alec Espie's super singles in his wheels pack. There's a gap in between the super single rims and wheel covers. Where in your wheels file I need to set the tires to flush in to fit the wheel covers?
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
For the Alcoa 22.5x14's, the lip is located around ±0.217m in X, and is about 0.608m in diameter. I hope this helps.
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
Thanks. Sweet tires. Now I want to drive in an external view all the time
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
This wheel pack is giving me the following errors in 1.37.1.4:
I don't know how to fix it other than removing it from the mod list.
Code: Select all
00:00:36.682 : <ERROR> [fs] Failed to open file '/material/ui/brand_logo/chevrolet.mat' in the read_only mode.
00:00:36.682 : <ERROR> [material] Can not open '/material/ui/brand_logo/chevrolet.mat'
00:00:36.683 : <ERROR> [fs] Failed to open file '/material/ui/brand_logo/freightliner.mat' in the read_only mode.
00:00:36.683 : <ERROR> [material] Can not open '/material/ui/brand_logo/freightliner.mat'
00:00:36.683 : <ERROR> [fs] Failed to open file '/material/ui/brand_logo/gmc.mat' in the read_only mode.
00:00:36.683 : <ERROR> [material] Can not open '/material/ui/brand_logo/gmc.mat'
00:00:36.684 : <ERROR> [fs] Failed to open file '/material/ui/brand_logo/scot.mat' in the read_only mode.
00:00:36.684 : <ERROR> [material] Can not open '/material/ui/brand_logo/scot.mat'
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
Can't be this mod because there is nothing for freightliner, chevy, gmc, or scot in it.
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
Re: [REL] Smarty's Wheel Pack [v1.5.1 - 27/01/2020]
Well, it is, unfortunately, but that's a relatively benign error (i.e. it is perfectly safe to keep using the mod with these errors present). This happens partly because the way that the in-game Quick Job brand filter detects brands is very lazily implemented. It just enumerates all subfolders of //def/vehicle/truck_dealer/. You read that right; It doesn't matter whether a brand has any valid QJ configurations, nor does it matter if it has any valid definitions period. If there is a subfolder there, the QJ list has another entry and seeks the corresponding brand logo to show.
I use 'includes' in the vehicle definitions of my truck and trailer mods to separate all definitions related to the wheel accessories. The wheel pack overwrites these 'included' .sui files when it is higher in the load order. This is what allows the wheel pack to so cleanly replace the default wheels on these other mods without being directly required. In general, the best practice (in my opinion) is to have 'included' .sui files in the same location as the .sii file(s) that reference them. So when I have files in those locations that are, by spec, supposed to be invisible to the game until referenced, this happens.
I suppose I can include the brand thumbnails in the wheel pack, but keep in mind that you will still end up with some useless entries in the QJ brand filter.
I use 'includes' in the vehicle definitions of my truck and trailer mods to separate all definitions related to the wheel accessories. The wheel pack overwrites these 'included' .sui files when it is higher in the load order. This is what allows the wheel pack to so cleanly replace the default wheels on these other mods without being directly required. In general, the best practice (in my opinion) is to have 'included' .sui files in the same location as the .sii file(s) that reference them. So when I have files in those locations that are, by spec, supposed to be invisible to the game until referenced, this happens.
I suppose I can include the brand thumbnails in the wheel pack, but keep in mind that you will still end up with some useless entries in the QJ brand filter.
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