Re: [REL] Separate state Highway Patrol and city police cars (updated 9 Oct 18)
Posted: 17 Apr 2019 19:13
If it isn't a mod-killing issue, I'll leave it be for now. I haven't even played the game in several months.
message board
https://forum.scssoft.com/
Code: Select all
traffic_vehicle : traffic.f_expl_d_m
{
accessories[]: .f_expl_d_m.chassis
accessories[]: .f_expl_d_m.fwheel
accessories[]: .f_expl_d_m.rwheel
max_speed: 160
lod_dist[]: 53
lod_dist[]: 70
vehicle_mass: 2250
variant[]: traffic.f_expl_aqpd
variant[]: traffic.f_expl_aqpd1
variant[]: traffic.f_expl_aqpd2
variant[]: traffic.f_expl_ppd
spawn_ratio: 0.0
@include "drivers_police.sui"
}
vehicle_accessory: .f_expl_d_m.chassis
{
data_path: "/def/vehicle/ai/ford_explorer/default_h_patrol.sii"
}
vehicle_wheel_accessory: .f_expl_d_m.fwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}
vehicle_wheel_accessory: .f_expl_d_m.rwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
Code: Select all
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <ERROR> [unit] The unit '_nameless.75a.7c90' of type 'country_traffic_info' has dangling pointer (to 'traffic.f_expl_wa_se') in the attribute named 'object'.
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <WARNING> [unit] The pointer to 'traffic.f_expl_wa_se' looks like dangling pointer.
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <ERROR> [unit] The unit '_nameless.75a.7d80' of type 'country_traffic_info' has dangling pointer (to 'traffic.f_expl_wa_ol') in the attribute named 'object'.
00:00:34.331 : <ERROR> [unit] File '<../../def.scs | >/def/country/washington/traffic.sii':
00:00:34.331 : <WARNING> [unit] The pointer to 'traffic.f_expl_wa_ol' looks like dangling pointer.
Code: Select all
#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Olympia Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
traffic_vehicle : traffic.f_expl_wa_ol
{
accessories[]: .f_expl_wa_ol.chassis
accessories[]: .f_expl_wa_ol.fwheel
accessories[]: .f_expl_wa_ol.rwheel
max_speed: 160
lod_dist[]: 53
lod_dist[]: 70
vehicle_mass: 2250
spawn_condition[]: .traffic.f_expl_wa_ol.olympia.condition.city
@include "drivers_police.sui"
}
vehicle_accessory: .f_expl_wa_ol.chassis
{
data_path: "/def/vehicle/ai/ford_explorer/wa_o_patrol.sii"
}
vehicle_wheel_accessory: .f_expl_wa_ol.fwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}
vehicle_wheel_accessory: .f_expl_wa_ol.rwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}
traffic_spawn_condition: .traffic.f_expl_wa_ol.olympia.condition.city
{
# spawn only near city with name equal to traffic vehicle name suffix
type: city
str_param[]: "olympia"
}
#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Seattle Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
traffic_vehicle : traffic.f_expl_wa_se
{
accessories[]: .f_expl_wa_se.chassis
accessories[]: .f_expl_wa_se.fwheel
accessories[]: .f_expl_wa_se.rwheel
max_speed: 160
lod_dist[]: 53
lod_dist[]: 70
vehicle_mass: 2250
spawn_condition[]: .traffic.f_expl_wa_se.seattle.condition.city
@include "drivers_police.sui"
}
vehicle_accessory: .f_expl_wa_se.chassis
{
data_path: "/def/vehicle/ai/ford_explorer/wa_s_patrol.sii"
}
vehicle_wheel_accessory: .f_expl_wa_se.fwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}
vehicle_wheel_accessory: .f_expl_wa_se.rwheel
{
offset: 0
data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}
traffic_spawn_condition: .traffic.f_expl_wa_se.seattle.condition.city
{
# spawn only near city with name equal to traffic vehicle name suffix
type: city
str_param[]: "seattle"
}
Link's not working for me.