Meatballs Traffic Density Mod (UPDATED v1.82 6 November 2020)

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oscu0
Posts: 72
Joined: 13 Jun 2020 17:41

Re: Meatballs Traffic Density Mod (UPDATED v1.82 6 November 2020)

#51 Post by oscu0 » 15 Nov 2020 05:08

There is a three-way intersection on 25 with the turn towards the NAMIQ mine between Pueblo and Colorado Springs which is utterly unpassable in any direction once enough traffic spawns - ai cars in one lane want to turn, ai cars from the mine want to enter the highway and the other highway lane moves constantly.

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meatballs_21
Posts: 43
Joined: 19 Feb 2016 00:54
Location: Toronto, ON

Re: Meatballs Traffic Density Mod (UPDATED v1.82 6 November 2020)

#52 Post by meatballs_21 » 18 Nov 2020 14:31

Save your game, reload the save, all the traffic will be gone. It sucks but that's down to SCS's AI and how timid it is about making left turns. It won't go if there's an oncoming car in the same county.

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likebubba
Posts: 186
Joined: 06 Apr 2018 14:41

Re: Meatballs Traffic Density Mod (UPDATED v1.82 6 November 2020)

#53 Post by likebubba » 21 Nov 2020 23:58

Sir, love the density but you may need to look into clearing those intersection issues cause the whole point of this mod is immersion and using the console or restarting the game kinda breaks it so!

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