Meatballs Traffic Density Mod (UPDATED v1.88 November 23, 2023)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
christo9567
Posts: 31
Joined: 20 Jun 2018 20:08

Re: Meatballs Traffic Density Mod (UPDATED v1.8 6 November 2019)

#41 Post by christo9567 » 30 Jun 2020 09:07

hello can you put your mod in a sharemod link please
christo9567
Posts: 31
Joined: 20 Jun 2018 20:08

Re: Meatballs Traffic Density Mod (UPDATED v1.8 6 November 2019)

#42 Post by christo9567 » 15 Jul 2020 10:54

Hello can you put your mod 1.38 in a link (modats.com) please because my steam does not work
reedjb1975
Posts: 8
Joined: 25 May 2018 04:10

Re: Meatballs Traffic Density Mod (UPDATED v1.8 6 November 2019)

#43 Post by reedjb1975 » 15 Jul 2020 16:25

Meatballs Version onSteam is working for me. Used it this morning
christo9567
Posts: 31
Joined: 20 Jun 2018 20:08

Re: Meatballs Traffic Density Mod (UPDATED v1.8 6 November 2019)

#44 Post by christo9567 » 15 Jul 2020 23:45

The button (subscribe) of steam does not work for me. This is why I ask to put a link of the mod here.
User avatar
The Dude
Posts: 584
Joined: 14 May 2018 23:28
Location: Carpeted Hallway
Contact:

Re: Meatballs Traffic Density Mod (UPDATED v1.81 16 July 2020)

#47 Post by The Dude » 17 Jul 2020 22:54

Thank you for the update.
"Gamers Are Not Beta Testers"
User avatar
likebubba
Posts: 102
Joined: 06 Apr 2018 14:41

Re: Meatballs Traffic Density Mod (UPDATED v1.81 16 July 2020)

#48 Post by likebubba » 19 Jul 2020 12:15

question if I may, about the intersections... they do clog up aa loooot with your mod... was stuck in traffic today for an hour irl while literally 15 cars away from the intersection. Anyway to handle this without using the console, cause immersion!
User avatar
meatballs_21
Posts: 46
Joined: 19 Feb 2016 00:54
Location: Toronto, ON

Re: Meatballs Traffic Density Mod (UPDATED v1.81 16 July 2020)

#49 Post by meatballs_21 » 23 Jul 2020 00:22

likebubba wrote: 19 Jul 2020 12:15 question if I may, about the intersections... they do clog up aa loooot with your mod... was stuck in traffic today for an hour irl while literally 15 cars away from the intersection. Anyway to handle this without using the console, cause immersion!
My only advice if the traffic jams up for too long is to save and reload to reset it. There's not much else you can do, the AI is not the best at punching it to take left turns from stop signs.
Post Reply

Return to “Traffic”

Who is online

Users browsing this forum: No registered users and 9 guests