Meatballs Traffic Density Mod (UPDATED v1.88 November 23, 2023)

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cip
Posts: 3113
Joined: 26 Aug 2016 08:14
Location: Brussels

Re: Meatballs Traffic Density Mod (UPDATED v1.7.7 12 October 2018)

#21 Post by cip » 23 Oct 2018 07:40

this mod is a bad joke! :lol: seriously? do you know what these numbers means???
you expect to have 870 cars on local roads at 12:00? :lol:
come on, you can do better, I want some serious competition here! :mrgreen:

Code: Select all

traffic_rule_data : traffic_rule.s_car_l
{
	# name: "Spawn density car low" 

	rule: "density"

	str_params[]: "car"

	num_params[]: 5.5	# 05:30
	num_params[]: 1.1	# frequency
	num_params[]: 2		# count limit
	
	num_params[]: 7.0	# 7:00
	num_params[]: 51.4	# frequency
	num_params[]: 128	# count limit
	
	num_params[]: 12.0 	# 12:00
	num_params[]: 118.6	# frequency
	num_params[]: 870	# count limit

	num_params[]: 17.0	# 17:00
	num_params[]: 51.4	# frequency
	num_params[]: 128	# count limit
	
	num_params[]: 21.5	# 21:30
	num_params[]: 11.8	# frequency
	num_params[]: 17	# count limit

	num_params[]: 0.0	# 00:00
	num_params[]: 1.1	# frequency
	num_params[]: 2		# count limit
}
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
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meatballs_21
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Location: Toronto, ON

Re: Meatballs Traffic Density Mod (UPDATED v1.7.7 12 October 2018)

#22 Post by meatballs_21 » 24 Oct 2018 01:01

I am not here for competition. I made my mod for myself and decided to shared it with everyone else.
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cip
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Location: Brussels

Re: Meatballs Traffic Density Mod (UPDATED v1.7.7 12 October 2018)

#23 Post by cip » 24 Oct 2018 07:49

sorry for being too harsh with you in my post, sharing with others is nice, but people need to know what is included in your mod. what I don't understand is this:
meatballs_21 wrote: 13 Oct 2018 01:38 All these big patches in close succession, hard to keep up!
the 2 files files from your mod, traffic_data,sii and traffic_rules_spawn.sui did not change from 1.31
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
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abasstreppas
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Re: Meatballs Traffic Density Mod (UPDATED v1.7.8 17 January 2019)

#25 Post by abasstreppas » 18 Jan 2019 21:47

Hi,

Do you have ETS2? If so, would you interested to make a similar mod for the european counterpart? :?

I don't have ATS myself but, I just got caught by your presentation of your mod. Don't know how well the ATS behaviour could be translated to ETS2 though, but I could try to make a version of your mod if you can't ;)

Cheers :)
n3mes1s
Posts: 70
Joined: 10 Apr 2019 19:25

Re: Meatballs Traffic Density Mod (UPDATED v1.7.7 12 October 2018)

#26 Post by n3mes1s » 18 May 2019 23:49

cipinho wrote: 23 Oct 2018 07:40 you expect to have 870 cars on local roads at 12:00? :lol:
Thats insane. And completely unrealistic, but if he wants a joke of a game, he is free to do it.
evissam
Posts: 9
Joined: 02 Jun 2019 04:37

Re: Meatballs Traffic Density Mod

#27 Post by evissam » 02 Jun 2019 19:36

Desulishor wrote: 19 Feb 2016 13:28 While you mentioned there are still problems, you might want to look into AI behavior rules and try to see if there's any sort of parameter you could adjust in order to avoid situations with highway ramps. On just one trip from Sacramento to San Francisco, I already ran into a completely clogged up highway ramp. The traffic wouldn't move at all for at least several (real time) minutes, while there had been other stops on right-most lane during the trip, those were usually cleared in less than 15 seconds.
IDK about Sacramento or San Francisco, but I lived in the Carolina's and drove into Charlotte to work and there were times when traffic was backed up like that on I-77, especially southbound traffic from Lake Norman [fortunately, I drove in from SC]. A few minute backup seems pretty realistic to me. :)
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The Dude
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Re: Meatballs Traffic Density Mod (UPDATED v1.8 6 November 2019)

#29 Post by The Dude » 07 Nov 2019 22:01

Gonna give her a go.
"Gamers Are Not Beta Testers"
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Rockeropasiempre
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Joined: 21 Jun 2016 05:10

Re: Meatballs Traffic Density Mod (UPDATED v1.8 6 November 2019)

#30 Post by Rockeropasiempre » 07 Nov 2019 23:03

Sharing is good, and nobody is born with knowledge of any subject. Keep up your work, it is the best way to learn. The values ​​commented by the cip partner, it is true that they are very high, are values ​​for counting or percentage.

Greetings
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