
[closed] Classic Cars AI Traffic Pack by Jazzycat v1.1.1
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
For my new traffic mod, not enough cars in traffic (traffic has become too dense
)

Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
you mean in 1.31 you have solved the traffic density issues? last time you said it is lower density in 1.31...
Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
I send 4 days to find out solution for increase density.
I dislike "spawn_frequency_bias", but I must use it in this mod. I'll hope that mjack find a way to increase traffic density without using this parameter.
I dislike "spawn_frequency_bias", but I must use it in this mod. I'll hope that mjack find a way to increase traffic density without using this parameter.
Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
I have nothing against this rule, it works just fine for me, traffic is very good in 1.30 ! and Piva, since you are here, I am curious if you still consider Ai engine sounds unnecessary mod, because engines and tire noise is better than only tire noise
and these days I am looking for some muscle and American classic engine sounds for this pack and the results in a few days will be in my opinion astonishing! it is already in ETS2, where I can no longer drive without traffic sounds!

and these days I am looking for some muscle and American classic engine sounds for this pack and the results in a few days will be in my opinion astonishing! it is already in ETS2, where I can no longer drive without traffic sounds!

Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
I don't like loud sounds, if SCS add "sound_move_volume" parameter, maybe I'll try your mod.
In any case, I don't want to say that your mod is bad. I have other preferences. If I want to change sound of AI, I'll to do it.
I have sound for UFO in ATS, but I can't found it on the map (it is road event).

In any case, I don't want to say that your mod is bad. I have other preferences. If I want to change sound of AI, I'll to do it.
I have sound for UFO in ATS, but I can't found it on the map (it is road event).

Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
UFO ??? I believe Ai engines is more realistic than UFO sound 
well in game_data.sii you have the possibility to set how much sound volume you get in the cabin, no need for individual volume for each engine because I already applied a loudness in each ogg files. Trucks engines sounds by Drive Safely are still louder than any of my sounds, then moto and sport cars engines are louder than other cars, just open ogg for citroen c1 then open a mustang sound
now I am just curious how will sound classic cars engines on the road
unfortunately Americans seems to record sounds much less than European since for American cars I don't find much
and for classic cars due to their small number is even worse...

well in game_data.sii you have the possibility to set how much sound volume you get in the cabin, no need for individual volume for each engine because I already applied a loudness in each ogg files. Trucks engines sounds by Drive Safely are still louder than any of my sounds, then moto and sport cars engines are louder than other cars, just open ogg for citroen c1 then open a mustang sound

now I am just curious how will sound classic cars engines on the road


Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
sounds mod available for ATS (check my signature), here is a little video test with engines sounds almost exclusively with classic cars
Re: Classic Cars AI Traffic Pack by Jazzycat v1.1.1
@Jazzycat: maybe an idea to include your vw beetle (fusca) from your ats2-brazilian car pack in a future update? it is a classic 

Re: Classic Cars AI Traffic Pack by Jazzycat v1.8 (upd 21.06.2018)
Please addet mercedes W126 and W123
Who is online
Users browsing this forum: No registered users and 1 guest