[REL] GTM Team Emergency Vehicles

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Ryu
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Re: [REL] GTM Team Emergency Vehicles

#81 Post by Ryu » 10 Jun 2019 23:13

Are you sure it's this mod causing that? Fairly certain this only alters emergency vehicles and doesn't touch trucks.

I had a truck mod that did something like this; caused truck variants to spawn in places they didn't fit and things would go flying when you drove near.

jarryed
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Joined: 15 Mar 2018 12:08

Re: [REL] GTM Team Emergency Vehicles

#82 Post by jarryed » 11 Jun 2019 02:46

100% sure it is this mod as it was the only mod active in my game is how I found out it was this mod doing it. I'm not the only person reporting this on the Steam Workshop either.

Put it into your own game and check at any of the dealerships. The trucks all have trailers attached to them.

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LeafeonGold
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Re: [REL] GTM Team Emergency Vehicles

#83 Post by LeafeonGold » 11 Jun 2019 03:33

I actually did notice this too, only because I had traffic disabled on an occasion and was driving around and did see parked trucks with trailers, some rolling away from parking spots or glitched or stuck in certain spots.
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BeastyBill88
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Re: [REL] GTM Team Emergency Vehicles

#84 Post by BeastyBill88 » 11 Jun 2019 03:35

I agree with jarryed it is this mod causing it, I haven't seen it with parked trucks, but It seems to happen all the time with the random events. When I turned the mod off, no problems things are the way they should be, but with the mod on it causes a trailer to be attached to the truck inside of the trailer used in the event causing it to glitch out if touched. Plus (but obviously) the game crashes when the game tries to load a random event after entering Washington state, of course that will be fixed when Washington is released.

Picture below shows the problem me and jarryed are talking about, this is the mobile barrier random event.

Image

Cowboy10uk
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Joined: 14 Jun 2019 13:41

Re: [REL] GTM Team Emergency Vehicles

#85 Post by Cowboy10uk » 14 Jun 2019 13:43

LeafeonGold wrote:
18 May 2019 23:00
Is this crash related to this mod? Was driving around Vancouver, WA (off-gps) when it happened.

Code: Select all

00:06:53.099 : <ERROR> [model] Unknown variant name 'wa_h_patrol' on model '/vehicle/ai/ford_explorer/ai.pmd'
00:06:53.316 : <ERROR> [model] Unknown variant named 'wa_h_patrol' in model '/vehicle/ai/ford_explorer/ai.pmc'.

I can confirm, that I am also having the exact error while driving either near the Washington border or across it. Short of removing the mod for now and waiting for an update, is there a way to solve this, so I can continue to use this great mod?

jarryed
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Re: [REL] GTM Team Emergency Vehicles

#86 Post by jarryed » 24 Jun 2019 16:21

@natvander

I can confirm some of the comments from the Steam workshop page. The wheels are being rezzed in way too late on all the vehicles. Police, Fire, ambulances. Whether it is part of a scene or just a single car/truck pulled over.

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natvander
SCS Software
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Re: [REL] GTM Team Emergency Vehicles

#87 Post by natvander » 24 Jun 2019 21:31

Yeah that’s a known issue and (like all things) will be fixed when I have time... whenever that is...
Never argue with idiots. They bring you down to their level and beat you with experience.

Drew12144
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Joined: 28 Jun 2019 01:50

Re: [REL] GTM Team Emergency Vehicles

#88 Post by Drew12144 » 09 Jul 2019 10:11

Does anyone know if this mod works with the map mods because I only see the generic police cars but not the undercover charger or mustang?

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Tomahawk109
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Re: [REL] GTM Team Emergency Vehicles

#89 Post by Tomahawk109 » 09 Jul 2019 12:14

Quick question, is it normal to see many police car's emergency lights using vanilla flash pattern? (Especially CVs)

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Belvia
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Re: [REL] GTM Team Emergency Vehicles

#90 Post by Belvia » 29 Nov 2019 14:34

Is it going to be updated?
Image

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