Skinners Resources
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
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Re: Skinners Resources
Anyone have any good resources regarding pre-IFTA fuel tax stickers? I've looked all over and can't find anything.
- Frontiersman
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Re: Skinners Resources
I have a few, not good quality tho but they were small
- LoaderSaints
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Re: Skinners Resources
Just select all with rectangle select and press the delete key which makes the image look like a checkerboard pattern meaning it is transparent.
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Re: Skinners Resources
Well now that makes sense. Thank you.
Last edited by supersobes on 21 May 2020 14:40, edited 1 time in total.
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Re: Skinners Resources
Go ahead and send them over my way if possible. I'll take what I can get at this point.
Re: Skinners Resources
Mine is set to false.Trucker_71 wrote: ↑09 May 2020 15:32 @meistroracer88 You need to go into the def folder and edit the .sii file.
...\def\vehicle\truck\mack.anthem\paint_job\<your skin name>.sii and change the line... alternate_uvset: true.
These are the settings that I used to "manually" skin the Anthem with.
Code: Select all
name: "Example"
price: 0
unlock: 0
airbrush: true
base_color: (0.6, 0.6, 0.6)
base_color_locked: true
stock: false
icon: "Example"
alternate_uvset: false
- xXCARL1992Xx
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Re: Skinners Resources
alternate_uvset: has no function anymore for the Anthem, you can just delete the line, the Anthem only has 1 template
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Re: Skinners Resources
Ok thank you.
OMG, I just noticed this Flake metallic is false, but below it shows codes or something. I believe this is what is causing
Would those have anything do to with what shown in my earlier post?
Last edited by supersobes on 21 May 2020 14:41, edited 1 time in total.
Reason: Removed pyramid quote [Forum rule 2.12] Removed code box from quote [Forum rule 2.13.1]
Reason: Removed pyramid quote [Forum rule 2.12] Removed code box from quote [Forum rule 2.13.1]
- Raven31211
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Re: Skinners Resources
@meistroracer88 If what you are talking about was your main skin being reproduced on top of the roof deflector and on the sideskirts, then no metallic settings have no bearing on that. That is due to you not having any texture assigned to those accessory parts using the new skinning system. For instance if you wanted those to be black the easiest way would be to just create a 4x4 (or my preference is really like a 64x64 just because I can more easily see it without zooming in while in photoshop) texture and paint it the color you want those accessory parts to be. You then need to save that texture as a dds and place it in your skin mod naming it something like accessory or acc_1 or whatever you want to call it. Then you need a tobj file to go along with it.
Then you need to go into the definition files and inside of the def folder such as BattyTransportPack.scs\def\vehicle\truck\mack.anthem\paint_job there should then be an accessory foider which would make your folder pathway look like BattyTransportPack.scs\def\vehicle\truck\mack.anthem\paint_job\accessory
Then inside that accessory folder you will need another .sii file named the same as your main sii file/paintjob internal name. And inside of this accessory sii file you will have code that will tell the skin which texture to pull (the solid black texture in this case) and apply to each accessory part. An example of what's inside this accessory https://imgur.com/a/yCYDhfk
Then you need to go into the definition files and inside of the def folder such as BattyTransportPack.scs\def\vehicle\truck\mack.anthem\paint_job there should then be an accessory foider which would make your folder pathway look like BattyTransportPack.scs\def\vehicle\truck\mack.anthem\paint_job\accessory
Then inside that accessory folder you will need another .sii file named the same as your main sii file/paintjob internal name. And inside of this accessory sii file you will have code that will tell the skin which texture to pull (the solid black texture in this case) and apply to each accessory part. An example of what's inside this accessory https://imgur.com/a/yCYDhfk
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Re: Skinners Resources
Recreated some fuel tax stickers for people making retro-style skins. Not 100% accurate, but accurate enough.
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