Skinners Resources

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Carman
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Re: Skinners Resources

#151 Post by Carman » 10 May 2020 00:28

Anyone have any good resources regarding pre-IFTA fuel tax stickers? I've looked all over and can't find anything.
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Frontiersman
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Re: Skinners Resources

#152 Post by Frontiersman » 10 May 2020 07:35

I have a few, not good quality tho but they were small

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LoaderSaints
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Re: Skinners Resources

#153 Post by LoaderSaints » 10 May 2020 16:37

meistroracer88 wrote:
09 May 2020 18:15
How do I make black/transparent in Paint.net?
Just select all with rectangle select and press the delete key which makes the image look like a checkerboard pattern meaning it is transparent.
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meistroracer88
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Re: Skinners Resources

#154 Post by meistroracer88 » 10 May 2020 21:01

Well now that makes sense. Thank you.
Last edited by supersobes on 21 May 2020 14:40, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]

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Carman
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Re: Skinners Resources

#155 Post by Carman » 11 May 2020 06:50

Frontiersman wrote:
10 May 2020 07:35
I have a few, not good quality tho but they were small
Go ahead and send them over my way if possible. I'll take what I can get at this point.
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dredick
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Re: Skinners Resources

#156 Post by dredick » 11 May 2020 15:25

Trucker_71 wrote:
09 May 2020 15:32
@meistroracer88 You need to go into the def folder and edit the .sii file.
...\def\vehicle\truck\mack.anthem\paint_job\<your skin name>.sii and change the line... alternate_uvset: true.
Mine is set to false.

These are the settings that I used to "manually" skin the Anthem with.

Code: Select all

	name: "Example"
	price: 0
	unlock: 0
	airbrush: true
	base_color: (0.6, 0.6, 0.6)
	base_color_locked: true
	stock: false
	icon: "Example"
	alternate_uvset: false
	

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xXCARL1992Xx
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Re: Skinners Resources

#157 Post by xXCARL1992Xx » 11 May 2020 15:42

alternate_uvset: has no function anymore for the Anthem, you can just delete the line, the Anthem only has 1 template
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meistroracer88
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Re: Skinners Resources

#158 Post by meistroracer88 » 11 May 2020 16:51

dredick wrote:
11 May 2020 15:25
Mine is set to false.
These are the settings that I used to "manually" skin the Anthem with.
Ok thank you.
OMG, I just noticed this Flake metallic is false, but below it shows codes or something. I believe this is what is causing

macklovesiifiles.jpg

Would those have anything do to with what shown in my earlier post?
Last edited by supersobes on 21 May 2020 14:41, edited 1 time in total.
Reason: Removed pyramid quote [Forum rule 2.12] Removed code box from quote [Forum rule 2.13.1]

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Raven31211
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Re: Skinners Resources

#159 Post by Raven31211 » 11 May 2020 19:09

@meistroracer88 If what you are talking about was your main skin being reproduced on top of the roof deflector and on the sideskirts, then no metallic settings have no bearing on that. That is due to you not having any texture assigned to those accessory parts using the new skinning system. For instance if you wanted those to be black the easiest way would be to just create a 4x4 (or my preference is really like a 64x64 just because I can more easily see it without zooming in while in photoshop) texture and paint it the color you want those accessory parts to be. You then need to save that texture as a dds and place it in your skin mod naming it something like accessory or acc_1 or whatever you want to call it. Then you need a tobj file to go along with it.

Then you need to go into the definition files and inside of the def folder such as BattyTransportPack.scs\def\vehicle\truck\mack.anthem\paint_job there should then be an accessory foider which would make your folder pathway look like BattyTransportPack.scs\def\vehicle\truck\mack.anthem\paint_job\accessory

Then inside that accessory folder you will need another .sii file named the same as your main sii file/paintjob internal name. And inside of this accessory sii file you will have code that will tell the skin which texture to pull (the solid black texture in this case) and apply to each accessory part. An example of what's inside this accessory https://imgur.com/a/yCYDhfk
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Carman
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Re: Skinners Resources

#160 Post by Carman » 11 Jun 2020 07:14

Recreated some fuel tax stickers for people making retro-style skins. Not 100% accurate, but accurate enough.

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