Latest mod version: 1.19.
Last update: 05/27/2023, Updated with Volvo VNL 2018.
Full example mod (google drive link) (318MB file size)
Only Volvo VNL 2018 mod (google drive link) (23MB file size)
All templates (google drive link) .png files (254MB file size)
Only Volvo VNL 2018 templates (google drive link) .png files (19MB file size)
Use any programs you prefer for editing the files.
Programs I use for editing:
-Photo editing: Gimp
-Text editing: Notepad++
-Tobj editing: HxD (this is a hex editor)
How to:
Download and extract the files.
Either copy and paste the files you need into a new folder or delete the files you do not need.
For example if you are making a cascadia paintjob, delete all the other truck files and delete the trailer files.
This is how to make a single paintjob.
Navigate in the vehicle folder to the truck or trailer. This folder contains the pictures and .tobj (texture object) files.
1.) Copy, paste, rename the folder within the specific truck/trailer folder. This helps to stop conflics between mods
- For the example mod the folder within is called simply, example
3.) Edit the .tobj files to the new file paths.
- How to use a hex editor is below
Navigate in the material folder. This folder contains icons for the UI ingame.
1.) Copy, paste, rename the .dds, .mat, and .tobj files. These 3 files have matching names.
- Change .dds to whatever picture you want. This file is 256x64 pixels in size.
- Open .mat file and edit texture : " " to match the name of the files.
- Open and edit .tobj
1.) Copy, paste, rename the .sui and .sii files.
- For example, a paintjob will be called happy for the cascadia truck: happy_settings.sui (settings file), happyday.sii (day cab file), happysleep.sii (sleeper cab), happyrr.sii (RR cab), happyxt.sii (XT cab)
- Open the files in a text editor.
- For .sui , edit all or at least edit, name and icon.
- For .sii edit:
- accessory_paint_job_data :
- Just change the first part after above to the file name. For example, happyday.sii will be accessory_paint_job_data : happyday.freightliner.cascadia2019.paint_job
- @include " "
- change to the .sui file name
- paint_job_mask: " "
- Change this to the path within vehicle folder
- accessory_paint_job_data :
- Edit all the paint_job_mask: " "
- These should be the paths in the vehicle folder
1.) Manifest you can write what ever you want
2.) mod_description you only need to edit author and package_version (if you want, not needed)
- You can add more within and can be found here https://modding.scssoft.com/wiki/Docume ... e_manifest
To make another paintjob within the same mod just repeat the same steps for the def, material, and vehicle folders/files.
How to use Hex editor (HxD)
- My settings: 16 bytes per row, Windows (ANSI) for text encoding and hex for offset base
- Under Decoded text section just type the file path
- Select the file path to find Length(h):
- This length goes in collom 08 row 00000020
- Save the file and delete the .bak file that is created
Here is a paintjob on the Mack with above method for 2 different skins within same mod.
*Tip for paintjobs* If you are not painting anything special on the accessories you can make a 4 pixel by 4 pixel image with the base color of your truck. This will make the file size smaller and be less for the game to load. In the def folder just point the paths to that image.
RGB
RGB works for all trucks. To get it to work for other trucks just copy the setup for the Kenworth truck and edit the files for the new truck. In the def .sii files make sure to edit all lines. In the def .sui you only need to edit the name:, alternate_uvset, and icon.
When making an RGB paintjob make sure to only use black (hex code: 000000 or rgb code: (0, 0, 0)), red (hex: FF0000 or rgb: (255, 0, 0), green (hex: 00FF00 or rgb: (0, 255, 0), and blue (hex: 0000FF or rgb: (0, 0, 255).
Any variation of these colors will make your paintjob colors dull/off color. So for RGB paintjobs you are limited to only 4 different colors on your paintjob.
Metallic Paintjob
Metallic Paintjob example is added to the Mack Anthem. The files in the def folder are mack70m.sii and mack70m_settings.sui.
Metallic is made through the flip / flake settings, so just copy that to other truck files you want metallic on.
Example of the paintjob ingame can be seen here: https://i.imgur.com/nbRQtLY.jpg .
If you have any questions feel free to ask.
If you find any errors in my mod please let me know!
Couple examples.
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