ATS Example file structure mod using templates (Includes Freightliner Cascadia 2019)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Re: ATS Example file structure mod using templates (includes mack anthem)
@XD229
Correct, they can have the same file names. What you need to change in skin2, skin3 are the .tobj files. They need to be edited so the path is changed to that new folder. That is just for the vehicle file.
For the def folder you need to copy/paste and name change the .sui and .sii's. Edit them to the new path of the vehicle folder and new icon name.
Same for material folder. copy/paste and name change the .tobj, .dds, and .mat. Make sure to edit them.
This is an example of 2 skins for the mack in the same mod. I just very slightly changed the file names to make it quicker for myself to edit everything.
Correct, they can have the same file names. What you need to change in skin2, skin3 are the .tobj files. They need to be edited so the path is changed to that new folder. That is just for the vehicle file.
For the def folder you need to copy/paste and name change the .sui and .sii's. Edit them to the new path of the vehicle folder and new icon name.
Same for material folder. copy/paste and name change the .tobj, .dds, and .mat. Make sure to edit them.
This is an example of 2 skins for the mack in the same mod. I just very slightly changed the file names to make it quicker for myself to edit everything.
Re: ATS Example file structure mod using templates (includes mack anthem)
Awesome! Between your answer and the example you provided, I should be all set.
I really appreciate the quick reply. Thanks again!
I really appreciate the quick reply. Thanks again!
Last edited by XD229 on 27 May 2020 22:49, edited 1 time in total.
- DTavaresProg2112
- Posts: 29
- Joined: 03 May 2019 14:53
- DTavaresProg2112
- Posts: 29
- Joined: 03 May 2019 14:53
Re: ATS Example file structure mod using templates (includes mack anthem)
I have a problem. I'm putting the color of the truck on a layer above the guide layer, but the color is getting on the lines and not on the truck. What am I doing wrong?
Re: ATS Example file structure mod using templates (includes mack anthem)
@DTavaresProg2112
those numbers... compnay/ chassi and more
https://www.mpofcinci.com/blog/what-is-a-usdot-number/
about those lines, if it's a newer truck you might need to add those acc_list[]: for any accessory ( that is paintable) inside the .sii file in your paintjob/accessory folder
those numbers... compnay/ chassi and more
https://www.mpofcinci.com/blog/what-is-a-usdot-number/
about those lines, if it's a newer truck you might need to add those acc_list[]: for any accessory ( that is paintable) inside the .sii file in your paintjob/accessory folder
- DTavaresProg2112
- Posts: 29
- Joined: 03 May 2019 14:53
Re: ATS Example file structure mod using templates (includes mack anthem)
@m1keY
Thank you for the link.
I didn't quite understand about acc_list []: What do I have to add after : ?
For example:
Thank you for the link.
I didn't quite understand about acc_list []: What do I have to add after : ?
For example:
Code: Select all
acc_list[]: "What do I write here?"
Re: ATS Example file structure mod using templates (includes mack anthem)
this is the thread I learnt the basics and more...
viewtopic.php?f=37&t=247834
the one I explained it... same stuff basically (slightly updated stuff..as the psintjobsystem changed...)
viewtopic.php?f=172&t=281680
and if you wish to have it even more simplier...one of the available softwares for compiling mods with some easy click and tick moves...and then export to modfolder
viewtopic.php?f=123&t=274650 it also have a discord channel for quicker response/support/additional downloads
viewtopic.php?f=37&t=247834
the one I explained it... same stuff basically (slightly updated stuff..as the psintjobsystem changed...)
viewtopic.php?f=172&t=281680
and if you wish to have it even more simplier...one of the available softwares for compiling mods with some easy click and tick moves...and then export to modfolder
viewtopic.php?f=123&t=274650 it also have a discord channel for quicker response/support/additional downloads
- DTavaresProg2112
- Posts: 29
- Joined: 03 May 2019 14:53
Re: ATS Example file structure mod using templates (includes mack anthem)
I tried to read the materials you sent, but due to lack of experience, I was unable to understand, unfortunately. I am going to send a screeshot of the progress I have made so far. If I can solve the problem of stripes, the rest of the work is easier to do.
Screenshot:https://pasteboard.co/JbhjE1s.png
Screenshot:https://pasteboard.co/JbhjE1s.png
Re: ATS Example file structure mod using templates (includes mack anthem)
The lines are on the paintjob because you are not deleting the template layer before exporting it to a .dds. Make sure to delete unneeded layers and flatten all the layers to one layer before exporting to .dds (at least this is what i do in gimp). I save the image before flattening, flatten, export it to .dds, then don't save after that so the original image does not remain flattened.
Re: ATS Example file structure mod using templates (includes mack anthem)
If you are using Photoshop, you can just make the unwanted layer(s) invisible and they will not show up in the exported dds. I keep multiple designs in one file by doing this. Just make only the elements I want visible and export.
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