ATS Example file structure mod using templates (Includes Freightliner Cascadia 2019)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Alarthon
Posts: 155
Joined: 08 Nov 2018 00:11

Re: ATS Example file structure mod using templates (Includes Western Star 49x)

#71 Post by Alarthon » 30 Sep 2020 17:52

Added Western Star 49x. Mod version 1.4.


Underscore_101_
Posts: 479
Joined: 26 Jan 2019 08:36
Location: Netherlands
Contact:

Re: ATS Example file structure mod using templates (Includes Western Star 49X)

#73 Post by Underscore_101_ » 01 Oct 2020 12:01

Thank you very much for adding the Western Star!

DirtGad
Posts: 3
Joined: 13 Apr 2020 22:07

Re: ATS Example file structure mod using templates (Includes Western Star 49X / Metallic paintjob example)

#74 Post by DirtGad » 22 Oct 2020 04:18

Hey man how can i get templates for trucks without :D

Alarthon
Posts: 155
Joined: 08 Nov 2018 00:11

Re: ATS Example file structure mod using templates (Includes Western Star 49X / Metallic paintjob example)

#75 Post by Alarthon » 22 Oct 2020 14:14

@DirtGad

If you don't want to use the file structures the templates are in the vehicle folder of this mod. They are .dds though.
If you want only templates I recommend going to this post viewtopic.php?f=199&t=288778

Or do you mean using blender to make your own templates?

User avatar
--JV--
Posts: 87
Joined: 26 Jan 2020 08:33

Re: ATS Example file structure mod using templates (Includes Western Star 49X / Metallic paintjob example)

#76 Post by --JV-- » 23 Oct 2020 08:30

Excellent! Thank You Very Very Much!

Now I skinned all trailers of my Company!
Attachments
ats_20201023_105209_00.png

User avatar
DTavaresProg2112
Posts: 29
Joined: 03 May 2019 14:53

Re: ATS Example file structure mod using templates (Includes Western Star 49X / Metallic paintjob example)

#77 Post by DTavaresProg2112 » 24 Oct 2020 02:30

Guys, how can I solve this problem? I am in the Experimental Open Beta 1.39 version.

https://ibb.co/qN7vsWB

Alarthon
Posts: 155
Joined: 08 Nov 2018 00:11

Re: ATS Example file structure mod using templates (Includes Western Star 49X / Metallic paintjob example)

#78 Post by Alarthon » 24 Oct 2020 02:46

Its possible they changed the UV layout of the truck. I haven't downloaded the beta. I can download it and check it out when I get a chance.

User avatar
DTavaresProg2112
Posts: 29
Joined: 03 May 2019 14:53

Re: ATS Example file structure mod using templates (Includes Western Star 49X / Metallic paintjob example)

#79 Post by DTavaresProg2112 » 24 Oct 2020 03:03

I understood, grateful for the attention. I'll be waiting.

Alarthon
Posts: 155
Joined: 08 Nov 2018 00:11

Re: ATS Example file structure mod using templates (Includes Western Star 49X / Metallic paintjob example)

#80 Post by Alarthon » 24 Oct 2020 04:47

@DTavaresProg2112 So its from the base color of the truck making it super white. When you chose your skin, in the top right you can change the base color of the truck. That should fix it. Make sure in the def folder the .sui settings for the mack have this line " base_color_locked: false ". That makes it so you can change the base color ingame. I think when I first made this mod I didn't have that line.

Post Reply

Return to “Skins”

Who is online

Users browsing this forum: No registered users and 1 guest