ATS mapping manual
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
ATS mapping manual
Ever wanted to learn mapping but no idea where to start?
For months I have been working on a manual that will explain all the info, tips and tricks of the ATS map editor. Since I got less time lately I have decided to make this document public as of now.
The initial goal is to keep updating the manual with more information. Whenever I have a new version I will update the document. This way you guys can interact with the document as well. If there are special requests feel free to write them in this topic.
The document can be found here
Direct download can be found here
Current revision: 1
For months I have been working on a manual that will explain all the info, tips and tricks of the ATS map editor. Since I got less time lately I have decided to make this document public as of now.
The initial goal is to keep updating the manual with more information. Whenever I have a new version I will update the document. This way you guys can interact with the document as well. If there are special requests feel free to write them in this topic.
The document can be found here
Direct download can be found here
Current revision: 1
Last edited by 116808apd on 11 Oct 2016 14:32, edited 1 time in total.
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Re: ATS mapping manual
Considering the last real extensive mapping tutorial was by Crockett for ETS 1 and that the editor (not to mention the latest games) has now changed so much since, all I can say is GG!
Nice one Nico.
Nice one Nico.
Re: ATS mapping manual
Very nice action indeed.
If I could only download it without having to sign in into "Scribd.", whatever this might be. I rarely share my email-address for a free download, sorry.
If I could only download it without having to sign in into "Scribd.", whatever this might be. I rarely share my email-address for a free download, sorry.
Re: ATS mapping manual
I was assuming that everyone can read and download the document from scibd. If download won't work I will add an additional link to the first post containing a direct download to the pdf file.
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Re: ATS mapping manual
I can read it fine, but tbh I haven't tried downloading it, I don't see the point unless you plan on swiping it away from us at some point 

Re: ATS mapping manual
That's the answer I hoped to hear.116808apd wrote: If download won't work I will add an additional link to the first post containing a direct download to the pdf file.

Yes, download seems to be only possible if you register with email-address or identify via facebook account.
Thanks.
- AchillesSibir
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Re: ATS mapping manual
Let's start studying...
Is there a mapping guide for ETS2 guys or most things like map editor-mapping functions are the same like in ATS?

Is there a mapping guide for ETS2 guys or most things like map editor-mapping functions are the same like in ATS?
Re: ATS mapping manual
99.9% of the editor usage is the same in either ATS/ETS2.
There might be some small implementation differences. There are more differences in modelling between the two games. The foundation of the map editor itself is identical.
There might be some small implementation differences. There are more differences in modelling between the two games. The foundation of the map editor itself is identical.
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Re: ATS mapping manual
The middle mouse button click can subdivide road by clicking the node and create nodes that can expand or curve the road, or how can rotate node to create roll or angle when building overpasses or to curve a road. In addition, terrain drop sweeper makes complex a lot less time consuming to build. Also, shift and cnrl hotkey good item to cover in the future too.
Re: ATS mapping manual
Some of the suggested items are already featured in the manual.
Next version I will talk more about rotating nodes and creating overpasses. Probably will demonstrate it by building a highway.
Other items I will plan on featuring in the next version are creating a new country/state and adding a city there. Adding companies and creating the right def files to get the economy to work will be covered as well.
Next version will probably not be finished in the next 1-2 month(s).
Next version I will talk more about rotating nodes and creating overpasses. Probably will demonstrate it by building a highway.
Other items I will plan on featuring in the next version are creating a new country/state and adding a city there. Adding companies and creating the right def files to get the economy to work will be covered as well.
Next version will probably not be finished in the next 1-2 month(s).
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