Voice navigation 1.37 FMOD conversion

Omenanraato
Posts: 9
Joined: 03 Apr 2020 13:08

Re: Voice navigation 1.37 FMOD conversion

#11 Post by Omenanraato » 03 Apr 2020 18:52

I am a complete idiot! I forgot to set the packaging method from winrar to "store". It defaults to "normal". Now works. So I worked all day with this with my own carelessness ...

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Koen
Posts: 176
Joined: 01 Sep 2013 15:24

Re: Voice navigation 1.37 FMOD conversion

#12 Post by Koen » 03 Apr 2020 19:19

Haha :lol:, it happens to the best of us, I've done it too before. Glad to hear it worked.

SmeagolTheTrucker
Posts: 2
Joined: 12 Jul 2018 22:55

Re: Voice navigation 1.37 FMOD conversion

#13 Post by SmeagolTheTrucker » 23 Apr 2020 22:46

Quick question: Is there a particular reason multiple voices for the same event are not supported? Is it possible to have start_1, start_2, etc. or are we just stuck with only one?

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Koen
Posts: 176
Joined: 01 Sep 2013 15:24

Re: Voice navigation 1.37 FMOD conversion

#14 Post by Koen » 25 Apr 2020 14:18

@SmeagolTheTrucker I could not find it in the documentation by SCS, and my own voices don't use them, so I did not try to find a way around it either. I tried start_1 as name in a bank, but it did not work for me.

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KoolHoven
Posts: 88
Joined: 24 Feb 2018 21:22

Re: Voice navigation 1.37 FMOD conversion

#15 Post by KoolHoven » 27 Apr 2020 15:44

Does it matter what the "data" files are named for compatibility? For example in your mod you have stuff like "data00", "data01", etc. Should I name mine something different or keep the same names?
Image

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Koen
Posts: 176
Joined: 01 Sep 2013 15:24

Re: Voice navigation 1.37 FMOD conversion

#16 Post by Koen » 27 Apr 2020 20:51

Name them something different. If you name them dataXX, or they will conflict with my mod :)

holecsko
Posts: 2
Joined: 13 Mar 2020 15:09

Re: Voice navigation 1.37 FMOD conversion

#17 Post by holecsko » 29 Apr 2020 08:10

Hi everybody.

I read the scs forum and couldn't find any post on how to add more sounds to the navigator.
I had a hard time figuring out how to accomplish this.
Here is a little video showing how to do this.
If I may need to make a more detailed video of it, but I think the point is clear.
Hopefully I could help.
https://youtu.be/Fy_s_IxLuA8

I apologize in advance if it is difficult to understand what writers but I do not speak English. I translate with Google Translate.

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Robinicus
Posts: 2332
Joined: 26 Aug 2018 13:02

Re: Voice navigation 1.37 FMOD conversion

#18 Post by Robinicus » 29 Apr 2020 12:06

@holecsko - thanks for putting this in video; we knew how to do this but having it visual will help many people. Do you mind if I add this to post 1 in my FMOD thread as a tip?
MS Flight Sim 2020 - Alpha test team - Whoot! We finally moved to closed beta in prep for August 18th release!

Don't PM me for FMOD help, ask on the forum so others can learn from it as well

My sound work is only for friends from now on

holecsko
Posts: 2
Joined: 13 Mar 2020 15:09

Re: Voice navigation 1.37 FMOD conversion

#19 Post by holecsko » 29 Apr 2020 15:59

Yes of course.
Last edited by supersobes on 29 Apr 2020 19:05, edited 1 time in total.
Reason: Removed quote [Forum rule 2.12]

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paokkerkir
Posts: 141
Joined: 14 Apr 2020 11:55
Location: Corfu, Greece

Re: Voice navigation 1.37 FMOD conversion

#20 Post by paokkerkir » 30 Apr 2020 12:28

@Koen Thank you for this guide, I successfully updated my nav!

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