Load Order - ATS v1.49 Map Combos (Updated 24 Mar 2024 - Bonjour Quebec)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Load Order - ATS v1.40 Map Combos (Updated 8 may 2021 - Reforma)
Whats up truckers, I have a question:
depending on the order of the mods do you see any performance improvement of the game?
depending on the order of the mods do you see any performance improvement of the game?
Re: Load Order - ATS v1.40 Map Combos (Updated 8 may 2021 - Reforma)
@HagenXXV. Having a good loading order is very important, it avoids a lot of bugs that could arise, among other things, game crashes, broken roads, missing textures, names of cities that do not appear on the world map etc ...
And in my opinion, some mods can provide better game performance , more FPS. It always depends on the creator in question. Some modders are concerned with providing better game performance and will do whatever it takes to lighten their mod. They can use several methods. They use low poly textures and objects in far view and high poly as little as possible. Then they can use cutaways to cut things from a specific perspective, so they don't have to load. This is useful in cities with tall buildings or windy mountain roads. The player does not need to charge what he cannot see anyway. A good experienced modder will do these certain steps in his creation. When they do their creation, they use a very specific load order and always invite us to follow this load order. In addition, some mods need another mod to work well so that is why it is very important to listen to the advice of the modders in question.
And in my opinion, some mods can provide better game performance , more FPS. It always depends on the creator in question. Some modders are concerned with providing better game performance and will do whatever it takes to lighten their mod. They can use several methods. They use low poly textures and objects in far view and high poly as little as possible. Then they can use cutaways to cut things from a specific perspective, so they don't have to load. This is useful in cities with tall buildings or windy mountain roads. The player does not need to charge what he cannot see anyway. A good experienced modder will do these certain steps in his creation. When they do their creation, they use a very specific load order and always invite us to follow this load order. In addition, some mods need another mod to work well so that is why it is very important to listen to the advice of the modders in question.
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
Re: Load Order - ATS v1.40 Map Combos (Updated 8 may 2021 - Reforma)
Thanks for your reply, it is a great help since I have a low PC.Frenchman wrote: ↑13 May 2021 06:50 @HagenXXV. Having a good loading order is very important, it avoids a lot of bugs that could arise, among other things, game crashes, broken roads, missing textures, names of cities that do not appear on the world map etc ...
And in my opinion, some mods can provide better game performance , more FPS. It always depends on the creator in question. Some modders are concerned with providing better game performance and will do whatever it takes to lighten their mod. They can use several methods. They use low poly textures and objects in far view and high poly as little as possible. Then they can use cutaways to cut things from a specific perspective, so they don't have to load. This is useful in cities with tall buildings or windy mountain roads. The player does not need to charge what he cannot see anyway. A good experienced modder will do these certain steps in his creation. When they do their creation, they use a very specific load order and always invite us to follow this load order. In addition, some mods need another mod to work well so that is why it is very important to listen to the advice of the modders in question.
Re: Load Order - ATS v1.40 Map Combos (Updated 8 may 2021 - Reforma)
Reforma 2.1.6. is out, just 4 info
l survive Bella Coola Highway BC/CAN & Highway 129 NC/TEN/US "Tail of the Dragon", enjoy the Ride
- Vinnie Terranova
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- Location: Netherlands
Re: Load Order - ATS v1.40 Map Combos (Updated 15 may 2021 - Reforma)
@mace10001 Thanks for the tip! Load order in the first post is updated.
Re: Load Order - ATS v1.40 Map Combos (Updated 15 may 2021 - Reforma)
Where the arrow is on the map should be the city of Sterling and I don't know why it doesn't appear when I want to take a job. I have exactly the loading order no.2 Coast2coast and I would like to know if anyone else has this problem.Thank you.
https://imgur.com/AOLv1dH
https://imgur.com/AOLv1dH
"Life's a bitch, life's a whore
Nothing less and nothing more"
- Iced Earth - My Own Saviour -
Nothing less and nothing more"
- Iced Earth - My Own Saviour -
- Vinnie Terranova
- Posts: 5109
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: Load Order - ATS v1.40 Map Combos (Updated 15 may 2021 - Reforma)
I have that problem too... It might be caused by Midwest Expansion as that mod also has a city Sterling (in the state of Illinois). But I'm not sure if that's causing this problem.
Sterling CO is visible on the normal map, but not on the Job selection map.
Sterling CO is visible on the normal map, but not on the Job selection map.
Re: Load Order - ATS v1.40 Map Combos (Updated 15 may 2021 - Reforma)
Yes, only in the job section that problem exist. Hope someone can fix that in the future
"Life's a bitch, life's a whore
Nothing less and nothing more"
- Iced Earth - My Own Saviour -
Nothing less and nothing more"
- Iced Earth - My Own Saviour -
- Vinnie Terranova
- Posts: 5109
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: Load Order - ATS v1.40 Map Combos (Updated 15 may 2021 - Reforma)
After some testing in my test profile, with and without C2C and Midwest Expansion: it is caused by Midwest Expansion.
Re: Load Order - ATS v1.40 Map Combos (Updated 15 may 2021 - Reforma)
@sickrun, @Vinnie. Here's a tip that Steavage posted on discord about getting jobs for Sterling.
Steavage — today at 11:07
You cannot find a job in Sterling CO from the world map, but you can if you put "Sterling" in the search bar.
[ external image ]
Jace will look at the problem shortly
Steavage — today at 11:07
You cannot find a job in Sterling CO from the world map, but you can if you put "Sterling" in the search bar.
[ external image ]
Jace will look at the problem shortly
System : Republic of Gamers, Windows 11 64Bits, 21H2
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
Processor : Intel(R) Core(TM) i7-7700HQ CPU @2,80 GHz, 8 of 8 Cores 2801 MHz, CPU setting : @3,70 GHz
Memory : 32 Go, 4233 MHz
Graphic : NVIDIA GeForce GTX 1060, GPU Memory : 6Go, 120 Hz, DirectX V.12
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