Boeing73FLY's Enhanced Driving XPerience 2.0 (US) [1.38, 2020 OCT 2] -- NEW ADDON: Western Star 49X . Post # 134

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Boeing73FLY
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Boeing73FLY's Enhanced Driving XPerience 2.0 (US) [1.38, 2020 OCT 2] -- NEW ADDON: Western Star 49X . Post # 134

#1 Post by Boeing73FLY » 02 Feb 2016 22:07

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This mod makes the in-game driving experience a little more realistic.

Here is an outline of what has changed (NOTE: Points with a # symbol indicate something is not yet implemented):

Code: Select all

DEFINITIONS
- Cargo
  - Cargo and trailer combinations reworked.
    - Inspired by LAFAYET47's Ownable Cargo Market Rework mod. Consider mine the 'lite' version of his.
      - Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers.
      - Some exposed cargo transported by Flatbed trailers can now be transported via Sliding Tarp trailers.
- Vehicles
  - The following vehicles are removed from traffic as they are not found in the United States.
    - Ford S-Max
    - Mercedes C-Class Estate
  - All AI cars, trucks, and buses have realistic acceleration and top speed behavior.
    - For every car, engine power and weights have been carefully researched. Each car will accelerate differently. The primary source of information is "automobile-catalog.com".
    - Top speed for every car is based on either factory tire specifications, a set speed limiter by the manufacturer, or a theoretical calculation from "automobile-catalog.com".
    - Top speed for all cars towing trailers in California is 55 MPH (plus 10% speeding allowance).
    - Top speed for every semi-truck varies according to certain configurations and conditions.
    - Top speed for all buses is 75 MPH.
  - In traffic, there is more variety of trailers (empty and loaded).
    - The following Combination Vehicles (CV) are added...
      - Rocky Mountain Doubles.
      - Triples.
  - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
- World
  - Traffic signals have longer and realistic timings.
    - Green light interval is at least 20 seconds.
      - Left-turn interval is 10 seconds.
    - Amber (yellow) light interval is 4 seconds.
      - Left-turn interval is 3 seconds.
    - 2-second delay interval between signals.
SOUND
# AI
  # Car, truck, and train sounds are emitted based on engine specifications.
    # Example: If you see a Tesla, you'll hear a hint of electricity powering it.
  # Horn sounds for both cars and trucks have changed.
  # Police sirens are replaced with more realistic-sounding ones (recorded from Whelen 295SL100 device).
# Environment
  # Bad Spring/Summer/Fall Weather
    # Rainfall is slightly louder, noticeable during heavy precipitation.
    # Feel Thor's power through your speakers with better thunder sounds!
  # Bad Winter Weather
    # When it is snowing, all you can hear is the sound of air (wind).
# Mover
  # Sounds have been added to various movers such as flags, commercial airliners, and even the F-22 Raptor. Some sounds such as the helicopter have been improved.
*PLEASE NOTE*
This mod must be loaded in-game at a higher priority over other sound or AI mods.

I hope you all will have a better driving experience with EDXP. Feedback is always welcome. Safe travels :)

Changelog

Code: Select all

2020 OCT 2 (1.38.6)
-------------------
- Added EDXP treatment to the new Western Star 49X.
- Fixed spawning issue with Truck Transporter trailers in traffic.
  - Also added the new Western Star 49X trailers in traffic (DLC Western Star 49X exclusive).
- There is now a 10% chance that a semi-truck will spawn without a trailer.
- "Pink Ribbon" 45-foot trailers in traffic will appear more often for October's Breast Cancer Awareness month.
- Added Red, Gray, and Blue paint jobs into random paint job selection for SCS Box (includes Dry Van, Insulated, and Reefer) trailers in traffic.
- Increased Insulated trailers in traffic by factor of 5.

2020 AUG 12 (1.38.5)
--------------------
- NOTE: This will be the last mod update for ATS 1.38, unless there are significant bugs, before I move onto updating EDXP-EU for ETS2 from 1.37 to 1.38 .
  - More traffic signal timing improvements. Probably the best I can do for now.

2020 AUG 9 (1.38.4)
-------------------
- More improvements to traffic signal timings in some intersections.
- Cargo and trailer combinations reworked.
  - Inspired by LAFAYET47's Ownable Cargo Market Rework.
    - Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers.
    - Some exposed cargo transported by Flatbed trailers can now be transported via Sliding Tarp trailers.

2020 AUG 2 (1.38.3)
-------------------
- Tweaked traffic signal timings, particularly those with protected left turns.
  - Longer green light times, and extended yellow light times in some intersections.
  - NOTE: Some traffic signal timings are still WIP. Always drive on with caution when driving through ANY controlled intersection.
- STAA Double trailers in traffic appear more frequently.

2020 JUL 27 (1.38.2)
--------------------
- Added truck traffic with a limited speed of 65 MPH to simulate 'World of Trucks' traffic.
- Added more variety of semi trailers into traffic, including...
  - Flatbed (plus Sliding Tarp).
- Added more variety of Combination Vehicles (CV) into traffic, including...
  - Rocky Mountain Doubles.
  - Triples.
- Corrected cargo weights for some trailers in traffic. They were originally overweight!
- Flashing yellow and red lights tweaked in certain areas.

2020 JUL 19 (1.38.1)
--------------------
- COMPATIBILITY UPDATE 1.38
  - Changed rim appearance of some AI trucks.
    - NOTE: Appearance may be different from a far distance. (I have no expertise on fixing this as it deals with LOD's.)
  - Changed engine power of some AI trucks.
  - Re-balanced AI truck spawning between model types...
    - Day Cab models (x0.5)
    - Mid-roof models (x1.0)
    - High-roof models (x2.0)
  - The following AI trucks have reduced spawn rates...
    - International: Lonestar
    - Kenworth: W900
    - Peterbilt: 389
  - Added more variety of AI trucks to double trailers.
    - Added more variety of trailers in traffic. Specifically...
    - Dry Van: Double
  - Maximum speeds of railroad vehicles reworked...
    - Passenger trains: 79 MPH
    - Freight trains: 59 MPH

2020 JUL 19 (1.37.2)
--------------------
- SMALL FIX FOR 1.37
  - AI trucks now spawn with a Rocky Mountain Double trailer combination in Washington

2020 MAY 19 (1.37.1)
--------------------
- A FRESH START!! Boeing73FLY's Enhanced Driving XPerience 2.0 ... released!
  - Some features from version 1.0 may not be implemented until the next mod update.

### ANYTHING BELOW THIS LINE IS PRE-FMOD ERA ###

24 NOV 2019 (1.14.1)
--------------------
- Reworked trailer weights for LCV traffic
- Fixed paint job for "Pink Ribbon" (traffic) trailer

21 NOV 2019 (1.14.0)
--------------------
- Compatibility update for version 1.36
  - Reduced "Pink Ribbon" event trailer traffic spawn rate

1 OCT 2019 (1.13.1)
-------------------
- Re-worked AI sounds
  - Better quality engine sounds, loudness versus displacement
  - Constant sound volume across all car and truck tires
- Fixed traffic trailer spawning issue where a ratio with value set below 0.01 will not spawn the trailer
- Returned clocks set back 1 hour for Snow Version
- Added more variety of standard trailers
- Returned multiple trailers (RM Doubles, TP Doubles, Triples) in traffic
  - Observing LCV rules per state in NV, OR, and WA. Not seen in AZ, CA, and NM.
- Added "Pink Ribbon" event trailer traffic for October
  - Spawns rarely

20 JUN 2019 (1.13.0)
--------------------
- Compatibility update for version 1.35
  - Updated AI definitions
  - Removed old "combo" files
  - Nuked previous traffic signal timings until I figure out the proper way of modding this part
    - Retained 3-second yellow lights in some intersections, but green light times are reduced

31 MAR 2019 (1.12.0)
--------------------
- Compatibility update for version 1.34
  - Fixed traffic lights in some intersections in California.
  - Added sound to Amtrak ("trakus") locomotive.

13 DEC 2018 (1.11.0)
--------------------
- Compatibility update for version 1.33
  - Trailer definition changes
    - Use of company paintjobs code to reduce many lines of code and to allow complete randomization of liveries.
  - Set top speed of cars towing trailers in California to 55 MPH (with 10% speeding allowance).
  - Tweaked medium-duty I4 diesel engine sound.
  - Temporarily removed "excavator" cargo for standard low bed trailers from traffic due to errors in console.

5 NOV 2018 (1.10.1)
-------------------
- Added AI engine sound to the Volvo VNL.
- V6 sound removed from the old Ford Mustang in observance of the badge on the back of the car (GT).
- Increased volume of police sirens (they were lower amplitude than the car horns).
- Replaced "bi_plane" sounds
  - 01: Improved amplitude for better sound from distance.
  - 02: Completely replaced with an "Extra 300" engine+propeller sound.
  
14 OCT 2018 (1.10.0)
--------------------
- Compatibility update for version 1.32
  - Extensive changes to AI traffic
    - Removed the obsolete box, reefer, and curtain trailers. Will add more newly existing ones later.
    - CV traffic removed for the time being as I continue to work on those (the most coding out of the bunch).
    - Isuzu NPR-HD (chevy_low_cab) engine torque and sound changes.
      - Removed V8 engine sound, paying attention to the exterior model (DEF tank present).
    - Added Boxer-4 engine sound to Subaru Impreza.
    - Added V12 diesel engine sound to Atlantic Lines locomotive.
    - Added electric sound to additional trams (requires Oregon addon).
    - Replaced default police sirens (sounds recorded from Whelen 295SL100).
    - Some cargo masses tweaked according to new values in cargo definitions.
    - California traffic
      - Big Sur variant of "dump" trailer will rarely appear in traffic in California (1% chance).
        - Special thanks to m1keY for sending me the dump trailer files!
  - Oregon addon now available in Steam Workshop!

26 JUL 2018 (1.9.2)
-------------------
- Small update to fix crash in the most recent update
- In conclusion of "Operation Big Sur", dump truck traffic spawn values in California have been reset
- HELP: If someone has the trailer files (not the definitions) for the Big Sur variant of the dump trailer, please let me know.

25 JUN 2018 (1.9.1)
-------------------
- Traffic density has been reworked.
  - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
- Snow version only: Standard time zones now in effect. (Note to self: I shouldn't be replacing the def folder from the Rain version. Fixed for real now.)
- Added "CV" (Combination Vehicles) traffic
  - Standard Combination Vehicles, seen everywhere.
    - Includes:
      - STAA double
  - Long Combination Vehicles, seen only in select states.
    - Currently seen in select states: NV
    - Includes:
      - Rocky Mountain double
      - Triple
- Tweaked spawn ratio of trucks and trailers
  - Aerodynamic truck (Kenworth T680, Peterbilt 579) spawn rate slightly increased (factor 2.0)
  - Long trailer (53-foot boxes, reefers) spawn rate greatly increased (factor 67.0)
    - Why a high number? It is my way of having them more common compared to the other trailers, especially with CV.
- Due to "Operation Big Sur", there is a larger presence of dump truck traffic in California (10% increase).

31 MAY 2018 (1.9.0)
-------------------
- Compatibility update for version 1.31
  - Snow version only: Changed time zones to standard times for the winter season
  - AI: Ford Mustang will now spawn ONLY IF the weather is nice.

17 NOV 2017 (1.8.0)
-------------------
- Compatibility update for version 1.29

11 SEPT 2017 (1.7.0)
-------------------
- Compatibility update for version 1.28
  - Added more variety of AI trucks
    - One set includes 65 MPH governed trucks to simulate company trucks
    - Another set includes 65/72/78 MPH trucks to simulate owner-operator trucks

26 MAR 2017 (1.6.0)
-------------------
- Compatibility update for version 1.6
  - Ford S-Max and Mercedes C-Class Estate no longer appear in traffic as they are not found in the United States.
  - Added / Modified some sounds to movers

12 DEC 2016 (1.5.0)
-------------------
- Compatibility update for version 1.5
  - Added engine torque values to all AI cars.
  - Removed modified FOV from all truck interiors
    - Use in-game FOV adjuster to set to your liking (I still recommend 70 degrees).

5 NOV 2016 (1.4.2)
------------------
- Support for the Peterbilt 389
  - Includes EDXP features
    - Interior FOV: 70 degrees
    - AI speed adjustment: 120 KPH (75 MPH) maximum
    - Authentic AI sound

24 SEPT 2016 (1.4.1)
--------------------
- Fixed parked trailers unable to be loaded at certain locations due to trailer conflicts

11 SEPT 2016 (1.4.0)
--------------------
- Compatibility update for version 1.4
  - Added more variety of AI truck trailers on the road (empty and loaded)
    - There will be some trucks pulling visually empty trailers
  - All buses and miscellaneous trucks (Mack R series) utilize a specific diesel sound

7 JUN 2016 (1.3.0)
------------------
- Compatibility update for version 1.3
- After double-checking my sounds, I happen to use rain sounds for the Snow version (nobody told me about it). Fixed!

25 MAY 2016 (1.2.2)
-------------------
- All AI cars and trucks now have appropriate engine sounds according to the brand and engine specifications. For example, if you see a Tesla driving past you, you will hear a hint of electricity powering it.
- Added tire noises to all AI vehicles.
- Fixed minor error in manifest
- Fixed formatting in traffic trailer files

13 APR 2016 (1.2.1)
-------------------
- Fixed traffic signal cycles.

11 APR 2016 (1.2.0)
-------------------
- Compatibility update for version 1.2
  - Added manifest
  - Reduced top speed for AI W900 by 10 MPH (previously 85, now 75).
  - Added long trailers for AI trucks
  - New signal times to account for left-turn signals.
    - Left-turn signals will be green for 10 seconds, yellow for 3 seconds. Thru-traffic signals will remain unchanged.

19 FEB 2016 (1.1.1)
-------------------
- Snow version now available for those who drive in the winter season

15 FEB 2016 (1.1.0)
-------------------
- Compatibility update for version 1.1
  - New AI truck sound from the W900
  - New default reverse alarm

2 FEB 2016 (1.0.0)
------------------
- Release version 1.0
Bugs Please note that some of the following cannot be fixed by myself.

Code: Select all

- AI traffic: At certain controlled intersections, AI traffic may give way to other traffic even if the light is green. [NO FIX]
Available ONLY on Steam Workshop: DOWNLOAD
Addon mods for DLC compatibility are also available here. They must be loaded BELOW the base mod in the mod manager.

USEFUL NOTE: File location of the main mod and addons AFTER DOWNLOADING will in your Steam directory.
For the mod directory: ...\steamapps\workshop\content\270880\[mod number]
- Rain Sounds version: 664256462
- Snow Sounds version: 664255841
- Kenworth T680 DLC addon: 2102462229
- Oregon DLC addon: 1539516911
- Special Transport DLC addon: 1561515073
- Western Star 49X DLC addon: 2246157320

Old versions:
- 1.35 : https://www.mediafire.com/file/o0nz0phr ... enceUS.rar
- 1.34 : http://www.mediafire.com/file/10x9t69rn ... enceUS.rar
- 1.33 : https://www.mediafire.com/file/0e48s0t5 ... enceUS.rar
- 1.32 : https://www.mediafire.com/file/3io27tib ... enceUS.rar
- 1.31 : http://www.mediafire.com/file/ijroxdrxc ... enceUS.rar
- 1.29 : http://www.mediafire.com/file/6omq564dy ... enceUS.rar
- 1.6 : http://www.mediafire.com/file/xwlv4ja0g ... enceUS.rar
- 1.5 : http://www.mediafire.com/file/ckuql8cq6 ... enceUS.rar
- 1.4 : http://www.mediafire.com/file/ut53zphpp ... enceUS.rar
- 1.3 : http://www.mediafire.com/download/dmsch ... enceUS.rar
- 1.2 : http://www.mediafire.com/download/m2ts0 ... enceUS.rar
- 1.1 : http://www.mediafire.com/download/it4gh ... enceUS.rar

Special thanks to cip for letting me incorporate part of his Real Traffic Density mod into EDXP-US!
My cargo rework is inspired by LAFAYET47's Cargo Market Rework mod. Consider mine the 'lite' version of his.
Last edited by Boeing73FLY on 02 Oct 2020 22:23, edited 105 times in total.
MY ESSENTIAL MOD FOR REALISM

Enhanced Driving XPerience (EDXP) 2.0 + Addons for ATS (1.38) / ETS2 (1.38)

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GadreeL
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Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#2 Post by GadreeL » 02 Feb 2016 23:54

Thank You!
as known as mbb27
English is not my native language, so if i make grammar mistakes, just sorry... :mrgreen:

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Wilhelm_A
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Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#3 Post by Wilhelm_A » 03 Feb 2016 03:47

Thanks!
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Tazburg
Posts: 34
Joined: 04 Sep 2015 17:29

Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#4 Post by Tazburg » 04 Feb 2016 09:39

Not really sure how to install a mod in a rar file, Do I just copy paste the SCS file in the rar to the mod folder. or is there more ?
Thanks

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Ununiumplum
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Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#5 Post by Ununiumplum » 04 Feb 2016 16:52

@Tazburg: Inside the rar file is a folder with .scs file :P Extract it :P

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Boeing73FLY
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Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#6 Post by Boeing73FLY » 04 Feb 2016 17:36

What Ununiumplum said. The SCS file is inside the folder called "Rain". Why did I call it "Rain"? Because in my ETS2 version of this mod, I had another version for the winter season. That will become available next winter for ATS.
MY ESSENTIAL MOD FOR REALISM

Enhanced Driving XPerience (EDXP) 2.0 + Addons for ATS (1.38) / ETS2 (1.38)

Tazburg
Posts: 34
Joined: 04 Sep 2015 17:29

Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#7 Post by Tazburg » 04 Feb 2016 21:51

Thanks for the replies everyone, Much appreciated.

Tazburg
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Joined: 04 Sep 2015 17:29

Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#8 Post by Tazburg » 04 Feb 2016 21:57

Boeing73FLY wrote:What Ununiumplum said. The SCS file is inside the folder called "Rain". Why did I call it "Rain"? Because in my ETS2 version of this mod, I had another version for the winter season. That will become available next winter for ATS.
Looking forward to more of your Mods, Quick question if I may, With the wide variety of weather in the States, ( Heavy Snow East Coast, Northern States, and the Lower states where snow can be pretty rare,) Is it possible to have snow in some areas while in other trees that's lost it leaves but no snow on the ground ?
Or am I wishing for too much ?
Thanks.

crash665
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Joined: 03 Nov 2015 02:42

Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#9 Post by crash665 » 04 Feb 2016 22:19

Thanks for this! Red lights are much more realistic.

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Boeing73FLY
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Re: B73FLY's Enhanced Driving Experience US [1.0.0] [2 Feb 2

#10 Post by Boeing73FLY » 04 Feb 2016 22:25

Tazburg, I'm not entirely sure, though it does sound like it's possible through map editing, something which I am not experienced with at all. I do know that you can make seasons such as complete winter (snow all over the place) or mild winter (no snow, no tree leaves) by editing the map and rain textures. However, you could only choose one of them. Take these mods linked below from ETS2 for example, made by grimes. I bet he can convert those mods into ATS with little problems. Spring is around the corner, and I definitely want to see his Spring mod converted into the sim.

Complete Winter viewtopic.php?f=34&t=167977
Mild Winter viewtopic.php?f=34&t=198702
Spring viewtopic.php?f=34&t=199140
MY ESSENTIAL MOD FOR REALISM

Enhanced Driving XPerience (EDXP) 2.0 + Addons for ATS (1.38) / ETS2 (1.38)

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