[WIP] Foggy Weather 2.0 - ATS EDITION (New Graphics & Weather)

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GerScaniaTrucker
Posts: 300
Joined: 10 Nov 2014 20:01
Location: Somewhere in the fog, waiting for you :}

[WIP] Foggy Weather 2.0 - ATS EDITION (New Graphics & Weather)

#1 Post by GerScaniaTrucker » 04 Feb 2016 09:49

Hello and Welcome to the SCS-Forum-Website of Foggy Weather - ATS EDITION
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Foggy Weather 1.7 'LET'S MAKE AMERICA FOGGY AGAIN!' for ATS

Image

[youtube]http://www.youtube.com/watch?v=sVmQ4E9gT7k[/youtube]

UDATE 1.7.2.2 is here!

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CHANGELOG: UPDATE [1.7.2.2] (released: 01.05.2017)

- Updated to a recommended version of ATS (1.6.1.8s)
- Updated compatibility add-on with map: - 'Project West' for Version 1.3.2
- 'C2C'+'CanaDream' for Version 2.2.1 of CanaDream
- Added compatibility add-ons with map-combination: - 'Project West' (Version 1.3.2) + 'Viva Mexico' (Version 2.2 (Sonora)) + ('C2C' (Version 2.0.2) + 'CanaDream' (Version 2.2.1))
- Updated and corrected minor errors in the ReadMe and mod description ingame

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UPDATE [1.7.2.1] (released: 09.04.2017)

- Added compatibility add-ons with map: - 'C2C' (Version 2.0.2) (& 'CanaDream' (Version 2.2))
- Added compatibility add-ons with map-combination: - 'C2C' (Version 2.0.2) (+ 'CanaDream' (Version 2.2)) + 'Viva Mexico' (Version 2.2 (Sonora))
- [PUBLIC BUG #1 (Darcey Hochstein)]: - Fixed missing texture bug on world map, caused by SCS...
- Corrected minor errors in the ReadMe and mod description ingame

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UPDATE [1.7.2] (released: 02.04.2017)

- Compatibility Update for 1.6 (1.6.1.3s recommended)
- Added compatibility add-ons with map: - 'Viva Mexico' (Version 2.2 (Sonora))
- Other add-on's are coming with small updates soon, when the map makers update their map mods.
- EXCEPTION: MHAPro ATS 1.6 will not be supported! More informations soon...
- Added moon and corrected lighting during night like in RL
- Moon Phase refers to the 21th June of 2017 (Waning crescent (Visible: 11%; Age: 27 days))
- 'Default' climate now uses same settings as mediterranean climate / warm mediterranean climate
- Added localizations (translations) for German & Brazilian Portuguese
- Revisited all pictures for the loading bar
- Corrected minor errors in the ReadMe and mod description ingame
- KNOWN ISSUE #4: Due to SCS the mirrors reflects sunny ambient while beeing in in area covered by a cloud shadow.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UPDATE [1.7.1] (released: 26.02.2017)

- COMPLETE REROLL OF THIS MODIFICATION
- Added 12 new climates (mediterranean, semi-arid, alpine/highland, incl. special climates for the Monument Valley, cities, oceanic regions & Los Angeles + San Francisco)

Code: Select all

- Mediterranean climate / Warm mediterranean climate: - Corrected (vs. vanilla SCS) bad weather-factor to 0.033 / 3,3 % (0.034) & wetting-factor to 0.1 (0.4)
						   				- Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look
						   				- Added nice weather-variants (variations in wind, variations in cloud-shadows, light & low fog/mist/haze)
						   				- Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
						   				- Corrected temperatures to realistic ones during june and added more varierity (record min.: 13°C (55°F); record max.: 36°C (97°F))
						   				- FINALLY changed the probabilities for weather-variants (much less chance to get fog while midday)
						   				- In cities: - Night temperature are very often about 1 K (Kelvin) higher then outside cities
											     - Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
											     - Wettness drying off faster then in the countryside

			  - Mediterranean (Coastal) climate / Cold mediterranean climate: - Same as mediterranean climate, except: - Drying-factor are increased to 0.02
												      				   - Higher chance to get into a heavier rain, due it is a oceanic region
												      				   - Higher chance for appearing fog/low fog while early morning, midday and evening
												      				   - Lower chance to get windless weather, due it is a oceanic region
												      				   - Special temperatures for this region like in RL during june (record min.:  7°C (45°F); record max.: 27°C (81°F))

			  - Mediterranean (Northern-coastal) climate / Cold mediterranean climate: - Same as mediterranean climate, except: - Bad weather-factor are increased to 0.183 / 18,3 %
												               				    - Drying-factor are increased to 0.015
												               				    - Higher chance to get into a heavier rain, due it is a oceanic region
												               				    - Higher chance for appearing fog/low fog while early morning, midday and evening
												               				    - Lower chance to get windless weather, due it is a oceanic region
												               				    - Special temperatures for this region like in RL during june (record min.:  7°C (45°F); record max.: 22°C (72°F))

			  - LS (Med. climate) / Cold mediterranean climate: - Same as mediterranean climate, except: - Bad weather-factor are increased to 0.07 / 7 %
														     - Light emission during night a bit reduced
														     - Higher chance to get into a heavier rain, due the city is in a oceanic region
														     - Lower chance to get windless weather, due the city is in a oceanic region
														     - High chance for appearing light smog while early morning, midday and early evening
														     - Lower chance to get windless weather, due the city is in a oceanic region
														     - Special temperatures for this region like in RL during june (record min.: 12°C (54°F); record max.: 32°C (90°F))

			  - SF (Med. climate) / Warm mediterranean climate: - Same as mediterranean climate, except: - Bad weather-factor are decreased to 0.03 / 3 %
														     - Higher chance to get into a heavier rain, due the city is in a oceanic region
														     - Lower chance to get windless weather, due the city is in a oceanic region
														     - Added special-heavy/low fog variants 
														     - Very high chance to get foggy/misty weather, especially during morning and evening
														     - Special temperatures for this region like in RL during june (record min.:  9°C (48°F); record max.: 25°C (77°F))

			  - Desert climate: - Corrected (vs. vanilla SCS) bad weather-factor to 0.02 / 2 % (0.01) & drying-factor to 0.45 (0.01)
					    - Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look
					    - Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist/haze, light dust, light sandstorm; heavier sandstorm)
					    - Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
					    - Corrected temperatures to realistic ones during june and added more varierity (record min.: 16°C (61°F); record max.: 42°C (108°F))
					    - FINALLY changed the probabilities for weather-variants (much less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & lower chance to get into a heavier sandstorm generally)
					    - Heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 40-70 minutes
					    - Higher chance to get clear skies with sunny weather
					    - In cities: - Night temperature are very often about 1 K (Kelvin) higher then outside cities
							 - Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
							 - Wettness drying off faster then in the countryside

			  - LV (Desert climate): - Same as desert climate, except: - Much higher chance to observe a more purplish sky during the sunset

			  - Alpine/Highland climate: - Corrected (vs. vanilla SCS) bad weather-factor to 0.087 / 8,7 % (0.034) & drying-factor to 0.03 (0.1)
						     - Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look
						     - Added nice weather-variants (variations in wind, variations in clouds-shadows, light & heavy low fog/mist, haze)
						     - Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
						     - Corrected temperatures to realistic ones during june and added more varierity (record min.: - 1°C (30°F); record max.: 27°C (81°F))
						     - Higher chance to get into misty, foggy or heavy foggy (inside a cloud) weather

			  - Semi-arid climate: - Corrected (vs. vanilla SCS) bad weather-factor to 0.075 / 7,5 % (0.01), wetting-factor to 0.3 (0.4) & drying-factor to 0.4 (0.01)
					       - Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look
					       - Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist, light dust, light dust-/sandstorm; heavier dust-/sandstorm)
					       - Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
					       - Corrected temperatures to realistic ones during june and added more varierity (record min.: 12°C (54°F); record max.: 38°C (100°F))
					       - FINALLY changed the probabilities for weather-variants (much (more (vs. desert climate)) less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & much (more (vs. desert climate)) lower chance to get into a heavier sandstorm generally)
					       - Rare heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 25-70 minutes
					       - In cities: - Night temperature are very often about 1 K (Kelvin) higher then outside cities
							    - Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
							    - Wettness drying off faster then in the countryside

			  - Monument Valley (Semi-arid climate): - Same as semi-arid climate, except: - Bad weather-factor are decreased to 0.021 / 2,1 %
												      - Wetting-factor are increased to 0.4
												      - Drying-factor are increased to 0.45
												      - Less chance to get into a dust-/sandstorm
												      - Dust-/sandstorms have a more reddish look due the red ground there
												      - Special temperatures for this region like in RL during june (record min.: 13°C (55°F); record max.: 37°C (99°F))

			  - Northern semi-arid climate: - Same as semi-arid climate, except: - Bad weather-factor are increased to 0.12 / 12 %
											     - Less chance to get into a dust-/sandstorm
											     - Special temperatures for this region like in RL during june (record min.:  2°C (36°F); record max.: 26°C (79°F))

			  - Semi-arid (Coastal) climate / Cold semi-arid climate: - Same as mediterranean climate, except: - Bad weather-factor are decreased to 0.022 / 2,2 %
												  			   - Wetting-factor are increased to 0.125
												  			   - Drying-factor are increased to 0.02
												  			   - Higher chance to get into a heavier rain, due it is a oceanic region
												  			   - Higher chance for appearing fog/low fog while early morning, midday and evening
												  			   - High chance for appearing high fog while morning and before noon (phenomenon 'June Gloom')
												  			   - Lower chance to get windless weather, due it is a oceanic region
												  			   - Special temperatures for this region like in RL during june (record min.:  13°C (55°F); record max.: 32°C (90°F))
- Big change in lighting: removed reddish look of world and made it more white-yellowish, like in real life.
- Big change in depth of field: made the transition smoother and decreased the dof-filter
- Replaced loading-bars with more recent one
- Changed mod-description ingame
- Added DLC-dependencies to the mod-description
- Changed the mod-icon
- Compatibility to 1.5.x (Re-scale)
- Removed the 'Light Edition' due to there is no use anymore for it
- 'Default' climate ingame aren't anymore active in the scs-built-map
- KNOWN ISSUE #1: Due to SCS and PRISM3D-engine sometimes the temperature doesn't change when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game.
- KNOWN ISSUE #2: Due to SCS and PRISM3D-engine sometimes the weather may change too fast when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game.
- KNOWN ISSUE #3: Due to SCS and PRISM3D-engine sometimes you get into a 'bubble' inside fog, where you have no fog at all, but some meters aways you have a wall of fog, while the transition between nice weather and thick/heavy fog. Possible fix, if you want: Create a save-file and reload the game.
- KNOWN ISSUE #4: Due to SCS the mirrors reflects sunny ambient while beeing in in area covered by a cloud shadow.

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[1.6.x] VERSIONS:

UPDATE [1.6.3.1] (released: 01.07.2016)

- Updated for compatibility with ATS 1.3.x

- - - - - - - - - - - - - - - - - - - - - -
UPDATE [1.6.3] (released: 08.02.2016)

- Added a lite variant for players who don't want thick sandstorms and fog

- - - - - - - - - - - - - - - - - - - - - -
UPDATE [1.6.2] (released: 08.02.2016)

- Added low fog variants while early morning near west coast
- Added more variants of stronger sandstorms in desert
- More sandstorms while midday (10 a.m.-15 p.m)
- Corrected look of sun while sandstorms
- Corrected colour (/color (for the Americans here ^^)) of stronger sandstorms
- Corrected lighting while fog or sandstorm

- - - - - - - - - - - - - - - - - - - - - -
UPDATE [1.6.1] (released: 05.02.2016)

- Fixed skybox-bug while early morning
- Fixed discription
- The version stands now in a squared bracket
- Added loading bars
- - - - - - - - - - - - - - - - - - - - - -
INITIAL RELEASE [1.6.0] (released: 04.02.2016)

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COMPATIBILITY:
This mod REQUIRES ATS 1.6.x! VERSIONS BELOW (1.0-1.5.3) WILL NOT properly WORK with the modification. Also all two DLC's (DLC NEVADA; DLC ARIZONA) are recommended for full experience the mod bring the effects with one.
IF California, Nevada & and Arizona got not touched by a map mod, this mod is compatible with that map mod. Otherwise it's NOT!
For compatibility with map mods and other graphical and/or weather mods active the needed add-on's, where given to you. Otherwise it won't work properly!
***********************************************************************
Supported map mods are: 'Viva Mexico' (Version 2.2 (Sonora)); 'C2C' (Coast 2 Coast) (Version 2.0.2); 'CanaDream' (Version 2.2.1); 'Project West' (Version 1.3.2)
Supported map-mod-combinations are: 'C2C' + 'CanaDream'; 'C2C' (+ 'CanaDream') + 'Viva Mexico'; 'PW' + 'Viva Mexico' (+ 'C2C' + 'CanaDream')
Supported graphic/weather mods are: NONE
***********************************************************************
Please NOTICE: Climates within the present territory of vanilla SCS map (California, Nevada & Arizona) will only appear and change dependent from your location on the map. Regions like Mexico, other states of US or Canada will not have this variety in climate and weather.
Mostly you will drive through 'default' & 'desert' climate, that's up to the map developers. 'default' climate are using preferences of mediterranean climate / warm mediterranean climate of California. 'desert' climate are using preferences of 'desert' climate was set up for the some of desert regions within California, Nevada and Arizona.
Other mods like 'Real companies', 'Sound', 'AI-Traffic' or 'Trucks' are compatible as well.

++++++++++++++++++++++
LOAD ORDER:

BASE - "FOGGY WEATHER": Just high priority (optimal are the highest)

"FOGGY WEATHER" WITH "VIVA MEXICO 2.2" (INCREASING ORDER): "Foggy Weather 1.7 - 'LET'S MAKE AMERICA FOGGY AGAIN!' (ATS Edition)" → Files of the Viva Mexico Map → "Foggy Weather 1.7 - 'Viva Mexico' - Add-On (ATS Edition)"

"FOGGY WEATHER" WITH "C2C 2.0.2 (& CANADREAM 2.2)" (INCREASING ORDER): "Foggy Weather 1.7 - 'LET'S MAKE AMERICA FOGGY AGAIN!' (ATS Edition)" → Files of the C2C (& CanaDream) Map → "Foggy Weather 1.7 - ''C2C' (& 'CanaDream')' - Add-On (ATS Edition)"

"FOGGY WEATHER" WITH "C2C 2.0.2 (& CANADREAM 2.2) & VIVA MEXICO 2.2" (INCREASING ORDER): "Foggy Weather 1.7 - 'LET'S MAKE AMERICA FOGGY AGAIN!' (ATS Edition)" → Files of the Viva Mexico Map → "Foggy Weather 1.7 - 'ULTIMATE MAP' - Add-On (ATS Edition)" → Files of the C2C (& CanaDream) Map

"FOGGY WEATHER" WITH "PROJECT WEST 1.3.2" (INCREASING ORDER): "Foggy Weather 1.7 - 'LET'S MAKE AMERICA FOGGY AGAIN!' (ATS Edition)" → Files of the Project West Map → "Foggy Weather 1.7 - 'Project West' - Add-On (ATS Edition)"

"FOGGY WEATHER" WITH "PROJECT WEST 1.3.2 & VIVA MEXICO 2.2" (INCREASING ORDER): "Foggy Weather 1.7 - 'LET'S MAKE AMERICA FOGGY AGAIN!' (ATS Edition)" → Files of the Viva Mexico Map → Files of the Project West Map → "Foggy Weather 1.7 - 'Project West' - Add-On (ATS Edition)" → Project_West_1.3.2___Viva_Mexico_2.2_connection

++++++++++++++++++++++

In case the game got updated to a new version & the modification aren't compatible with:
(Steam client → LIBARY → right click on American Truck Simulator → Properties → Betas tab → temporary_1_6 - 1.6.x for incompatible mods)

CREDITS:

Code: Select all

Developer:	- Main creator: GerScaniaTrucker
				- Support by: - SlavikSD (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=144494) in Localization (Translation)
					           - StenioBlackHawnk (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=147060) in Localization (Translation)
				- Based on work of - SCS Software (http://scssoft.com)

						   + in Add-On's:
                                                   ==============

						   - stocked_dude (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=160215)
						   - Heavy Alex (http://alexhaulingcrosseurope.blogspot.hr)
						   - Mantrid (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=144630)
						   - ManiaX (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=151243)
						   - Hugo Cesar and his team (http://mexico.blogspot.com)

		Beta Testers:	Senior: - ClumsyGeek (https://youtu.be/theclumsygeekgaming)
					- Darcey Hochstein (https://youtu.be/DarceyHochstein)
					- digitalxak (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=156340)
					- FalloutH4kk4 (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=151667)
					- jules.raton (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=156584)
					- SlavikSD (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=144494)

				Normal:	- Chief86 (http://forum.scssoft.com/memberlist.php?mode=viewprofile&u=149743)

		Special Thanks to:	- To the community of ATS for feedback
					        - ClumsyGeek (https://youtu.be/theclumsygeekgaming) for using, promoting & senior beta-testing my mod
					        - Darcey Hochstein (https://youtu.be/DarceyHochstein) for using, promoting & senior beta-testing my mod
					        - Squirrel (https://twitch.tv/squirrel) for using and promoting my mod
Further information inside the ReadMe in the archive.

THANKS FOR USING MY MOD! :)

DL [1.7.2.2]: Image
DL (Map-ADD-ON'S) [1.7.2.2]: Image

=================================================================================================================
THIS MOD WAS UPLOADED TO SHAREMODS (https://sharemods.com/) BY GERSCANIATRUCKER.
PLEASE REPORT, IF YOU FIND THIS MOD ELSEWHERE OR THE MOD WERE UPLOADED BY AN OTHER USER, THE PIRACY TO ME HERE.
When recommending my modification, please link to the ShareMods-DL-link (http://sharemods.com/1hq0ythtvpzj/Foggy ... le.7z.html) OR to this site ONLY.
=================================================================================================================

Image

Image

Image

https://abload.de/img/fw_ets2-2m1j5p.png

Have Fun and Happy Trucking! :)
Last edited by GerScaniaTrucker on 02 Jun 2017 15:27, edited 31 times in total.
Creator and Developer of the "Foggy Weather" - modification for ETS 2 & ATS
Developer of "Tregion"
Creator & Developer of the "Realistic Map"

Image Image Image

jackalbite
Posts: 20
Joined: 20 Aug 2014 18:33

Re: Foggy Weather 1.6 - American Truck Simulator Edition

#2 Post by jackalbite » 04 Feb 2016 15:08

Wonderful work! Thank you for sharing! :)

Gazarhya
Posts: 3
Joined: 23 Jan 2016 12:58
Location: Nottingham, England
Contact:

Re: Foggy Weather 1.6 - American Truck Simulator Edition

#3 Post by Gazarhya » 04 Feb 2016 16:48

Thank you for releasing this so quickly! It makes driving in 'winter mode' and absolute joy. In ETS with the Autumn mod, it looks fantastic, I'm sure looking forward to it in ATS.
:)

User avatar
wegger
Posts: 1151
Joined: 10 Sep 2014 00:41
Location: Österreich

Re: Foggy Weather 1.6 - American Truck Simulator Edition

#4 Post by wegger » 04 Feb 2016 17:21

Thanks!
Image

TheMrPatrick
Posts: 9
Joined: 05 Jan 2013 20:01

Re: Foggy Weather 1.6 - American Truck Simulator Edition

#5 Post by TheMrPatrick » 04 Feb 2016 23:50

I like it ALOT. Especially that light fog in San Fransisco, adds something completely new to ATS graphics, should be part of vanilla game.
+1

User avatar
GerScaniaTrucker
Posts: 300
Joined: 10 Nov 2014 20:01
Location: Somewhere in the fog, waiting for you :}

Re: Foggy Weather 1.6 - American Truck Simulator Edition

#6 Post by GerScaniaTrucker » 05 Feb 2016 09:21

Update!

Image

What's new in version 1.6.1?

- Fixed skybox-bug while early morning
- Fixed discription
- The version stands now in a squared bracket
- Added loading bars

To the loading bars was added these screenshots:

Image

Image

Image

Image

Image

Image

If you have done screenshots from foggy, misty, smoggy weather or sandstorms in HD, you can send them to me and I add them in a future update.
Also if you have suggestions or found a bug, you can tell me them here.

DL-Link are in the first post!

Yours sincerely,
Kirill.
Last edited by GerScaniaTrucker on 05 Feb 2016 22:47, edited 1 time in total.
Creator and Developer of the "Foggy Weather" - modification for ETS 2 & ATS
Developer of "Tregion"
Creator & Developer of the "Realistic Map"

Image Image Image

User avatar
wegger
Posts: 1151
Joined: 10 Sep 2014 00:41
Location: Österreich

Re: Foggy Weather 1.6 - American Truck Simulator Edition

#7 Post by wegger » 05 Feb 2016 17:07

Thanks for update!
Image

rodrigoxm49
Posts: 40
Joined: 09 Mar 2014 03:04

Re: Foggy Weather 1.6 - American Truck Simulator Edition

#8 Post by rodrigoxm49 » 05 Feb 2016 20:54

Amazing job! I will try now!

Hope my rig (2500 + 380 4GB) don't cry lol

CiceeX6
Posts: 93
Joined: 08 Sep 2015 11:01

Re: Foggy Weather 1.6.1 - American Truck Simulator Edition

#9 Post by CiceeX6 » 06 Feb 2016 19:26

This works with Weather for Piva?

User avatar
GerScaniaTrucker
Posts: 300
Joined: 10 Nov 2014 20:01
Location: Somewhere in the fog, waiting for you :}

Re: Foggy Weather 1.6.1 - American Truck Simulator Edition

#10 Post by GerScaniaTrucker » 06 Feb 2016 22:21

First of all: Thank you Squirrel for using my mod and I'm happy, that you're happy with my mod. :)

Piva: Not now, but everyone who wants a compatible variant (and also if there will be other weather mods) can post a reply with #Sandstormsin"Modname" for Piva for example: #SandstormsinPiva .

If there will be enough replies I will do a new variant. ;)

The idea cames to me yesterday, because Squirrels viewer on twitch made a sandstorm-hype, but there was only a light one. :P Hopefully there will be one on Sunday, Squirrel. :D
Creator and Developer of the "Foggy Weather" - modification for ETS 2 & ATS
Developer of "Tregion"
Creator & Developer of the "Realistic Map"

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