Frosty Winter Weather Mod v5.0 [Upd: 06 Dec 2023]

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Laqueesha
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#191 Post by Laqueesha » 08 Dec 2020 18:49

Spotted a bug, this mod turns the steak restaurant in McCall, ID red due to a missing texture error.
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oldmanclippy
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#192 Post by oldmanclippy » 09 Dec 2020 05:03

I just tried this mod for the first time and I'm really impressed. Really well done and (in NW Washington and ProMods BC anyways), there aren't very many areas that have the terrain coloring issue caused by SCS/ProMods that I've noticed, and even those areas aren't too immersion breaking. I'll definitely be trying out the Spring version come March or so, I'm excited to try out ETS2 Frosty Winter when it gets updated for 1.39.
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Travismods
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#193 Post by Travismods » 11 Dec 2020 21:45

Yeah the green areas up in Canada are pretty bad.

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grimes
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#194 Post by grimes » 11 Dec 2020 22:08

oldmanclippy - Thank you :)

koolizz - Yep, even Promods are using terrain colouring now :( but not nearly as much as SCS, I was really hoping for a solution to this before Frosty was released this winter but it was not to be, maybe 1.40, who knows.
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Robinicus
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#195 Post by Robinicus » 12 Dec 2020 18:51

FYI - if you are getting "streaking" (looks almost like a solid light beam of snow) visually when snowing heavily, look at your def/vehicle/truck/[truck_name_here_]/interior folder and adjust your glass.sui file(s) and all entries with these settings in them to have a range of:

Code: Select all

  	drop_size_minimum: 0.010
	drop_size_maximum: 0.017
It isn't a problem with this mod, this mod just exposes an area in some mod trucks that needs tweaked...I have had to update several doing this. Most use the SCS default range and don't fine tune it to their cabin length/seat position measurements. You may need to tweak slightly but 17 seems to be the safe side of the range.
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Roadkill
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#196 Post by Roadkill » 12 Dec 2020 22:09

@Robinicus Thanks for the tip Robin.
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LancerFourms
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#197 Post by LancerFourms » 16 Dec 2020 12:49

Is it compatible with Promods Canada, Midwest Expansion, Carribean Map, CanaDream, C2C, Island Map, and Mexico Maps?
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LancerFourms
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#198 Post by LancerFourms » 16 Dec 2020 12:54

Also, is it compatible with Realistic Brutal Weather?
I am using: CyberPowerPC Tracer V Edge I15E GM5TC0O / Intel Core i7 11800H CPU / 6 GB Nvidia GeForce RTX 3060 Mobile GPU / 16 GB (2x8 GB) Team Group SD4 RAM / 1 TB WD_BLACK SN750 SSD
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KrysEmlyn
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#199 Post by KrysEmlyn » 16 Dec 2020 18:06

It is compatible with ProMods Canada, at the very least.
There is a patch file on grimes' Wordpress site for those of us that play with ProMods Canada.
I can't comment on the other mods that are being asked about as I do not use them.
Uxot
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Re: Frosty Winter Weather Mod v3.0 [Upd: 04 Dec 2020]

#200 Post by Uxot » 20 Dec 2020 00:45

@grimes

Hey i got 2 questions:

1.Wasn't there an settings in like env_data.sii where you could make how long the wet roads stays...wet? i remember doing this for ETS2 a long while ago ..but i guess they moved it?

2.Which lines should i edit to get the Bloom back? (i just want some back at like night/bad weather time)
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