Page 7 of 7

Re: [1.39][plugin] Smooth Interior Camera v2.0

Posted: 20 Nov 2020 13:37
by Harry
@LeafeonGold Do you capture as screen, game or program? And if you could, please send crash.log.txt.

Re: [1.39][plugin] Smooth Interior Camera v2.0

Posted: 20 Nov 2020 14:48
by LeafeonGold
@Harry Game capture.

Code: Select all

Crash log created on: Thu Nov 19 12:42:12 2020
Build: 1.39.2.2s eb405fbb1232
OS: x86_64 / Windows 10 x64 (version 10.0)
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz at 3500000
MEM: Phys:16311 Virt:134217727
GPU: <unknown> Mem:0 Ver: 0

AvailMEM Virt:134206851 Phys:7391 Total:10561
TotalMEM Virt:134217727 Phys:16311 Total:32771
Exception code: C00000FD STACK_OVERFLOW
EXE Base address: 00007FF675DB0000
Fault address: 00007FFB64276B48 0001:000E5B48 C:\Program Files (x86)\Steam\steamapps\common\American Truck Simulator\bin\win_x64\plugins\hry-core.dll

Registers:
RAX:0000000000001BC8
RBX:000002A7F0B14890
RCX:000002A7F0800E90
RDX:000002A7F0800E90
RSI:0000000000000000
RDI:0000000000000001
R8:0000000000000000
R9:0000000000000000
R10:000000BCEE473000
R11:000000BCEE473000
R12:0000000000000000
R13:0000000000000000
R14:000002A7F0B14890
R15:000000000000001C
CS:RIP: 0033:00007FFB64276B48
SS:RSP: 002B:000000BCEE475B40 RBP:0000000000000000
DS:002B  ES:002B  FS:0053  GS:002B
Flags: 00010206
RIP preamble: 0F 1F 84 00 00 00 00 00 48 83 EC 10 4C 89 14 24
              4C 89 5C 24 08 4D 33 DB 4C 8D 54 24 18 4C 2B D0
              4D 0F 42 D3 65 4C 8B 1C 25 10 00 00 00 4D 3B D3
              F2 73 17 66 41 81 E2 00 F0 4D 8D 9B 00 F0 FF FF
RIP bytecode: 41 C6 03 00 4D 3B D3 F2 75 EF 4C 8B 14 24 4C 8B
              5C 24 08 48 83 C4 10 F2 C3 CC CC CC 48 83 61 10
              00 48 8D 05 E0 E0 05 00 48 89 41 08 48 8D 05 ED
              08 03 00 48 89 01 48 8B C1 C3 CC CC 48 83 EC 48

Re: [1.39][plugin] Smooth Interior Camera v2.0

Posted: 21 Nov 2020 10:16
by Harry
@LeafeonGold Please send the whole game.crash.txt because you didn't include the call stack.

Re: [1.39][plugin] Smooth Interior Camera v2.0

Posted: 22 Nov 2020 02:44
by LeafeonGold
@Harry The game.crash.txt didn't print a call stack when it crashed.