US Asphalt Patch of random events V1.0

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Todor Alin
Posts: 679
Joined: 20 Dec 2015 09:02

US Asphalt Patch of random events V1.0

#1 Post by Todor Alin » 03 Sep 2019 19:51

Now you can have for ATS, more patches on roads, and some of them, have collisions !!!

Enjoy !!

Download V1.0
Official forum and the place where you can find all my future mods, here

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TomDooley
Posts: 1658
Joined: 01 Feb 2016 09:42

Re: US Asphalt Patch of random events V1.0

#2 Post by TomDooley » 04 Sep 2019 04:04

Hi,

collisions like potholes or small bumps, or collisions as a tree in the middle of the road? ;)

Todor Alin
Posts: 679
Joined: 20 Dec 2015 09:02

Re: US Asphalt Patch of random events V1.0

#3 Post by Todor Alin » 04 Sep 2019 06:48

Nope, I only add colisions to existing road events !!!
Official forum and the place where you can find all my future mods, here

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Reinhard
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Joined: 20 Dec 2012 16:46
Location: Nimby, District of Berlin

Re: US Asphalt Patch of random events V1.0

#4 Post by Reinhard » 04 Sep 2019 09:02

TomDooley wrote:
04 Sep 2019 04:04
collisions like potholes or small bumps
Someone may correct me, but I don't think it is possible to create potholes in context with random events and collisions. My idea is that the ground collision of the road can't be avoided by an event, modded or not.

It would be different if the game engine would allow to locally purge/replace a roads collision with a specific model, but I never heard of such a feature. Bumps are a different story.

Todor Alin
Posts: 679
Joined: 20 Dec 2015 09:02

Re: US Asphalt Patch of random events V1.0

#5 Post by Todor Alin » 04 Sep 2019 10:00

Agree, you can modify road_template to make bumps, see, but it aplies to all roads using that template !!!
Official forum and the place where you can find all my future mods, here

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MikePetersenTrucking
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Joined: 24 Aug 2013 16:45
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Re: US Asphalt Patch of random events V1.0

#6 Post by MikePetersenTrucking » 12 Sep 2019 17:06

This is very nice, absolutely love this even though some of the events feel like they dont sit low enough and its like jumping curves at 55 mph xD

Its a great start never the less, would love to see this being modded and updated for future updates.

TheDonny2014
Posts: 250
Joined: 03 May 2019 21:42

Re: US Asphalt Patch of random events V1.0

#7 Post by TheDonny2014 » 12 Sep 2019 17:48

Um where in the load order should I put this?

Todor Alin
Posts: 679
Joined: 20 Dec 2015 09:02

Re: US Asphalt Patch of random events V1.0

#8 Post by Todor Alin » 12 Sep 2019 17:52

I don't think that it matters, but, to be sure, HIGHEST PRORITY !!
Official forum and the place where you can find all my future mods, here

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Theosz
Posts: 2633
Joined: 26 Sep 2013 01:39
Location: Brasil

Re: US Asphalt Patch of random events V1.0

#9 Post by Theosz » 13 Oct 2019 03:24

Todor, could u please add manifest + icon + description because I can't add it because it is blocked?

TY
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ETS2 v1.13 | ATS 1.32... +6,500 hours of play... and counting

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TMM10
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Re: US Asphalt Patch of random events V1.0

#10 Post by TMM10 » 18 Oct 2019 23:35

@TheDonny2014 A suggestion that you place above map mods, and realistic road mods, but place below graphic mods.
ImageImage
Not so bored gamer that wants to do random stuff
500+ hours on American Truck Simulator
50+ hours on Euro Truck Simulator 2

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