[REL] Daniels Random Events

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danbywinby
Posts: 2776
Joined: 20 Dec 2012 18:45

[REL] Daniels Random Events

#1 Post by danbywinby » 22 Dec 2020 17:08

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This mod adds 70 new random events (many of which have many different possible variations) to appear on the roads in ATS.

You can see screenshots of them below:

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You can see them listed below:

No Event
1 Acc (HS) S1 (1Car+Amb)
2 Acc (HS) S2 (1Car+Rec)
3 Acc (HS) S3 (2Car+Rec)
4 Acc (HS) S4 (2Car+Amb)
5 Acc (HS) S5 (2Car)
6 Acc (HS) S6 (2Car)
7 Acc (HS) S7 (F150+Amb)
8 Acc (HS) S8 (1Car)
9 Acc (HS) S9 (2Car)
10 Acc (HS) ST1 (JackKnife)
11 Acc (HS) ST2 (HGVWheelChange)
12 Acc (HS) ST3 (HGVFire)
13 Acc (HS) ST4 (LogTrailerTipOver)
14 Acc (HS) B1 (BurntOutCar)
15 Acc (HS) B2 (SandTrailerTipOver)
16 Acc (HS) B3 (PipeTrailerLosePipes)
17 Acc (HS) B4 (2Car)
18 Acc (HS) B5 (BurntCar+RecCar)
19 Acc (HS) B6 (2Car)
20 Acc (HS) R1 (Cargo)
21 Acc (HS) R2 (Crash)
22 Accident Outside Lane
23 Accident Inside Lane
24 Accident + Amb Outside Lane
25 Accident + Amb Inside Lane
26 Accident Outside Lane (Dynamic)
27 Accident Inside Lane (Dynamic)
28 Accident Narrow (Dynamic)
29 Accident Narrow (Dynamic) (Shoulder)
30 Accident Narrow + Amb (Dynamic)
31 Accident Narrow + Amb (Dynamic) (Shoulder)
32 City Accident (Block Lane)
33 City Accident (Block Lane) + Amb
34 City Accident Inner (Block Lane)
35 City Accident Inner (Block Lane) + Amb
36 City Accident Narrow (Dynamic)
37 City Accident Narrow + Amb (Dynamic)
38 City Roadwork
39 City Roadwork Inner
40 City Roadwork Narrow
41 Recovery Inside Lane (NO CONES)
42 Recovery Outside Lane (NO CONES)
43 Recovery Hard Shoulder
44 Recovery Inside Lane
45 Recovery Outside Lane
46 Recovery Narrow (No Sh)
47 Recovery Narrow (Sh)
48 Recovery Narrow (Sh) (Truck Trailer)
49 Recovery Inside Lane (Truck Trailer)
50 Recovery Outside Lane (Truck Trailer)
51 Recovery Hard Shoulder (Truck Trailer)
52 Breakdown Inside Lane
53 Breakdown Inside Lane (P)
54 Breakdown Outside Lane (No Sh)
55 Breakdown Outside Lane (No Sh) (P)
56 Breakdown Outside Lane (Sh)
57 Breakdown Outside Lane (Sh) (P)
58 Breakdown Inside Lane (WT)
59 Breakdown Inside Lane (WT) (P)
60 Breakdown Outside Lane (WT) (No Sh)
61 Breakdown Outside Lane (WT) (No Sh) (P)
62 Breakdown Outside Lane (WT) (Sh)
63 Breakdown Outside Lane (WT) (Sh) (P)
64 Breakdown Outside Lane (WT) (Sh) (TruckTrailer)
65 Breakdown Narrow (No Sh)
66 Breakdown Narrow (No Sh) (P)
67 Breakdown Narrow (Sh)
68 Breakdown Narrow (Sh) (P)
69 Breakdown Narrow (Sh) (TruckTrailer)
70 Breakdown Hard Shoulder

Notes:
- The 'city' events will only spwan in urban areas.
- Some of these are tweaked versions of ones originally created by SCS
that i have tweaked to improve them.
- Others are completely new ones that i have created myself.
- All of my events feature different levels of rarity depending on the event so
some events you will see more often than others.

If you have any ideas or feedback then i would love to hear from you.
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Download - Please feel free to share to other forums/websites but please respect the authors wishes and keep the original download link
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Changes in V1.0.1 (Released: 30/01/2021):
  • Fixed game.log error (Unable to find 'Buildings' 'dw_sch33')
  • Fixed game.log error (Unable to find 'Model' 'dlc_it_352')
  • Fixed game.log error (Empty 'Mover' for 0x39D4570C4B000001 / Undefined mover model! (-1.417969;0.011719;41.757813))
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Original Post:

Hi All

The American version of my random events mod is almost here.

If you are not already aware of it do please check it out here

Here are some WIP screenshots (apologies for the winter mod but currently it is winter and almost Christmas :lol: ):
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This has so far taken me a lot longer than originally anticipated. As much as possible i am trying to create an equivalent to all of my events in my ETS2 mod however sometimes this is not possible because not every vehicle model in ETS2 has an equivalent in ATS.
Last edited by danbywinby on 30 Jan 2021 16:32, edited 5 times in total.

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yaumeister
Posts: 534
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Re: [WIP] Daniels Random Events

#2 Post by yaumeister » 22 Dec 2020 18:26

Glad to see this finally coming to ATS!
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seriousmods
Posts: 167
Joined: 26 Sep 2019 20:14

Re: [WIP] Daniels Random Events

#3 Post by seriousmods » 22 Dec 2020 20:02

Do you have any control over how far ahead these spawn? I'd love to see them back up traffic a bit as the driver is approaching. Looks awesome!

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Shark76
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Re: [WIP] Daniels Random Events

#4 Post by Shark76 » 22 Dec 2020 20:20

Look promising :)
Power is nothing without control
My Instagram: https://www.instagram.com/shield.2310/

danbywinby
Posts: 2776
Joined: 20 Dec 2012 18:45

Re: [WIP] Daniels Random Events

#5 Post by danbywinby » 23 Dec 2020 10:43

seriousmods wrote:
22 Dec 2020 20:02
Do you have any control over how far ahead these spawn? I'd love to see them back up traffic a bit as the driver is approaching. Looks awesome!
Unfortunately not no. I agree it would be really good to see these events cause traffic jams. I reckon that if I was able to close more than one lane then that would cause a traffic jam however that is currently not possible. The only other option I could think of to create a traffic jam would be to add vehicle models into the event but before the cones and make it look like they are sitting in a traffic jam, however these vehicles wouldn't move so wouldn't be very realistic at all in my opinion.

seriousmods
Posts: 167
Joined: 26 Sep 2019 20:14

Re: [WIP] Daniels Random Events

#6 Post by seriousmods » 24 Dec 2020 07:42

Ah dang: well, it's still awesome! Looking forward to it!

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UpForCalifornia
Posts: 11
Joined: 12 Jul 2018 23:24
Location: Long Beach, CA
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Re: [WIP] Daniels Random Events

#7 Post by UpForCalifornia » 30 Dec 2020 20:00

Can't wait too add this mod make the game more realistic...
Image "I Don't Have Road Rage You're Just an Idiot"

hahnson
Posts: 53
Joined: 18 Aug 2019 14:15

Re: [WIP] Daniels Random Events

#8 Post by hahnson » 11 Jan 2021 04:46

Cool , this will be awesome, i have your ETS2 Version and that one is among my favorite mods, thanks for your efforts!

danbywinby
Posts: 2776
Joined: 20 Dec 2012 18:45

Re: [WIP] Daniels Random Events

#9 Post by danbywinby » 14 Jan 2021 21:25

As much as possible i am trying to recreate all of the events that are currently in my ETS2 random events mod in my upcoming ATS random events mod.
Here are some more screenshots:
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djadlib
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Re: [WIP] Daniels Random Events

#10 Post by djadlib » 15 Jan 2021 13:19

Looking good!
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