Sorry for the late reply, but here you go. As you can see, there's firemen and a hose, but no firetruck in sight. Seems like there should be one where that empty space is.danbywinby wrote: ↑18 Jul 2021 09:09With regards to the missing firetrucks this is not something I'm aware of. Can you provide some more info on this? Screenshots?
[REL] Daniels ATS Random Events
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Daniels Random Events
Re: [REL] Daniels Random Events
I've had that same problem with the Proper AI Traffic Mod by DW1889. He basically turns off the spawns for the generic firetrucks and some of the ambulances.
Re: [REL] Daniels Random Events
Ah, I too have that mod. That's probably it then.
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Re: [REL] Daniels Random Events
Clarification here...
The Volkswagen station wagon DON'T work well in ATS, why? That's because it's actually an European Volkswagen Passat B8 Variant, the B8 generation is not sold in the U.S., while Volkswagen Group of America have no longer offered a Passat wagon anymore for the U.S. market since the last B6 model in 2010:
[ external image ]
While the sedan is actually a Renault Talisman, not offered in the U.S. as Renault quits selling cars in there in 1987 and none of the newer Renault models from 1988 to present were ever introduced to the U.S. market (at least for now), so that car is not quite fitting well for this mod:
[ external image ]
Last edited by RushCars24ID on 30 Aug 2021 07:04, edited 2 times in total.
Re: [REL] Daniels Random Events
Gotchya on that, never seen the Renault so I thought it looked close to a Toyota Avalon. I agree that wouldn't be the best fit now that I see that. Actually took a trip recently though and saw some VW station wagons that looked very close to the ETS Model (even if not exact). Passing by I doubt you'd notice the difference in the headlights or the bumper given its wrecked state. I think it could work pretty well now.
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Re: [REL] Daniels Random Events
@zach354 I'd say no, those damaged headlights and front bumper has nothing to do on the difference of that car, again, the B8 generation of the Passat is not offered in the U.S. and the wagon variant is no longer available for the U.S. market since the last one from the B6 generation, so that won't work pretty well at all, period.
In the U.S., Volkswagen made a different Passat for the U.S. market from 2012 to 2022 model years, the NMS. It is completely different than the B7 and B8, don't let that front fascia on the first gen NMS screams at ya', while the earlier 2012-2015 models have a fascia similar to the B7 and the 2016-2019 models got a fascia almost similar to the B8 (well, not really), it is still a completely different Passat for a different market. The NMS is never offered with a station wagon variant:
[ external image ]
[ external image ]
The second generation NMS doesn't need an introduction anyway, that one got a much more different front and rear fascias and is short-lived (2020-2022), so not worth to include the NMS II for that aforementioned statement.
In the U.S., Volkswagen made a different Passat for the U.S. market from 2012 to 2022 model years, the NMS. It is completely different than the B7 and B8, don't let that front fascia on the first gen NMS screams at ya', while the earlier 2012-2015 models have a fascia similar to the B7 and the 2016-2019 models got a fascia almost similar to the B8 (well, not really), it is still a completely different Passat for a different market. The NMS is never offered with a station wagon variant:
[ external image ]
[ external image ]
The second generation NMS doesn't need an introduction anyway, that one got a much more different front and rear fascias and is short-lived (2020-2022), so not worth to include the NMS II for that aforementioned statement.
Re: [REL] Daniels Random Events
Hi Daniel!
I'm getting quite a lot of traffic events where there are cones and people etc., but no vehicle.
My game log has lines like this:
Can this be a mod conflict?
I'm getting quite a lot of traffic events where there are cones and people etc., but no vehicle.
My game log has lines like this:
Code: Select all
03:04:56.732 : [trigger] Reset action (Slow time (auto reset))
03:05:40.940 : <WARNING> Sign and stand dynamic attribute mismatch.
03:06:22.864 : <ERROR> [traffic] Error finding a suitable traffic_trailer data variant of type 'truck_semi' (custom filter)
03:06:22.865 : <ERROR> [traffic] Error parsing trailer chain - unable to find a suitable trailer data variant for 'box'
03:06:22.865 : <ERROR> [parked_vehicle] "No suitable trailer model found!" [-68241.9;78.5;-28589.2]
03:06:35.079 : economy syncing finished
03:10:34.581 : economy syncing finished
03:11:55.406 : [trigger] Handled action (Slow time (auto reset))
03:12:10.590 : Creating save-game file (/home/profiles/4572626B6169736572/save/autosave_drive/game.sii) ...
03:12:43.558 : economy syncing finished
03:12:58.471 : <ERROR> [traffic] Error finding a suitable traffic_trailer data variant of type 'truck_semi' (custom filter)
03:12:58.471 : <ERROR> [traffic] Error parsing trailer chain - unable to find a suitable trailer data variant for 'box'
03:12:58.471 : <ERROR> [parked_vehicle] "No suitable trailer model found!" [-68241.9;78.5;-28589.2]
Re: [REL] Daniels Random Events
@erbkaiser Are you using Proper AI Traffic Mod by DW1889? That breaks this mod.
Re: [REL] Daniels Random Events
Thanks. That probably explains it.
It wasn't that mod but I do have another one that deals with traffic spawns, and it has a reference to box trucks in it... which don't exist in ATS. With that one disabled all is well again.
It wasn't that mod but I do have another one that deals with traffic spawns, and it has a reference to box trucks in it... which don't exist in ATS. With that one disabled all is well again.
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