Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]

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killer2239
Posts: 28
Joined: 18 Feb 2021 04:40

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#51 Post by killer2239 » 26 Mar 2021 13:29

I know I asked this about your corner shop mods, but this doesn't require any update to the texture / files to use the new lighting stuff of 1.4 or does it still work but you'll be making an update to fully use 1.40 changes coming soon?
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Pedrom029
Posts: 123
Joined: 11 Apr 2016 20:53
Location: Porto - Portugal

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#52 Post by Pedrom029 » 26 Mar 2021 14:23

I'm working on an update with new features and new models, but the actual version works without any problems over version 1.40
I already tested the mod, just need a few changes that already were a problem in the previous versions apart the new models.
Damo2891
Posts: 27
Joined: 23 Nov 2020 12:16

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#53 Post by Damo2891 » 27 Mar 2021 11:03

I just find some gas station look really really bright at night like when i turn this mod off and compare it to gas stations from vanilla the lighting is really good they dont stand out at all when with this mod at night the gas stations really stand out like the lighting has to be readjusted with your mod in my opinion it doesnt brake the game and it doesnt cause any crashed and also in daytime it all look great but at night most of the gas stations really stand out from other buildings and other stuff that also lights up at night and yeah as i said when i turn your mods off just to see if SCS vanilla gas stations stands out as well they look just fine so maybe you can look into that my friend :-) other than that of course thank you very much for all the work you doing for us as this mod is really must have for me in ATS it makes the game more realistic and I like it that way so thank you :-)
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Pedrom029
Posts: 123
Joined: 11 Apr 2016 20:53
Location: Porto - Portugal

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#54 Post by Pedrom029 » 27 Mar 2021 18:00

@Damo2891
You are right, I noticed that too
I am updating the lighting models and will release an update soon
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Johny1987
Posts: 38
Joined: 06 Mar 2018 21:22

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#55 Post by Johny1987 » 28 Mar 2021 10:55

Am I the only one who has this problem? https://imgur.com/a/95aR22R
Game reinstallation with new profile didn't help.
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Pedrom029
Posts: 123
Joined: 11 Apr 2016 20:53
Location: Porto - Portugal

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#56 Post by Pedrom029 » 29 Mar 2021 09:11

@Johny1987
That's not a problem with the game, that's a known issue from the mod
I already fixed but I'm updating the mod lighting to 1.40 so it's still not released
killer2239
Posts: 28
Joined: 18 Feb 2021 04:40

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#57 Post by killer2239 » 01 Apr 2021 03:38

Looking forward to your next update!
azumukupoe
Posts: 283
Joined: 03 Oct 2020 17:12
Location: Tokyo, Japan
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Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#58 Post by azumukupoe » 02 Apr 2021 03:06

I've noticed a Texaco station next to a Marathon company in Farmington while using this mod with RLCRP 1.1
Bandit188
Posts: 576
Joined: 20 Dec 2012 18:10

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#59 Post by Bandit188 » 02 Apr 2021 09:08

If i had c2c and midwest where in the load order would i put this ?
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Pedrom029
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Joined: 11 Apr 2016 20:53
Location: Porto - Portugal

Re: Real Gas Stations Revival Project 1.0 [ATS 1.39/1.40]

#60 Post by Pedrom029 » 04 Apr 2021 13:07

You can put it over the c2c
But I really think that works in any order, unless you have a mod that changes the same assets
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