Incorrect headlight textures on a desert fence

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bosky
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Incorrect headlight textures on a desert fence

#1 Post by bosky » 16 Mar 2016 15:43

Came across a strange fence or object with repeating headlight textures on it at night. 32-bit version of ATS 1.1

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jarvik79
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Re: Incorrect headlight textures on a desert fence

#2 Post by jarvik79 » 16 Mar 2016 17:19

bosky wrote:32-bit version of ATS 1.1
Note that version is not technically supported by SCS.

bosky
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Re: Incorrect headlight textures on a desert fence

#3 Post by bosky » 16 Mar 2016 19:02

Yes I am aware.

I also don't think this bug has anything to do with 32-bit vs 64-bit. But reporting it was a tedious enough process without going to the effort of personally testing it on 64-bit.
Last edited by SimulatorSam on 16 Mar 2016 19:37, edited 1 time in total.
Reason: Do not quote message above yours. [2.4]

IonutL
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Re: Incorrect headlight textures on a desert fence

#4 Post by IonutL » 16 Mar 2016 19:30

From official SCS blog post:
We do listen to you, and we are also making available an UNSUPPORTED, alternate 32-bit build of the game. You will find it on Steam, in a Beta branch named unsupported_32bit. At the time of release, it will be functionally equivalent with the 64-bit build, and it should work ok so long as you don't push the graphics setting to max. Keep in mind that it's only an unsupported temporary solution, we are explicitly making no guarantees that it will work now or in the future. At some point in time, perhaps in 6 months, perhaps in 12 months, we will no longer be able to update this 32-bit fork of the game to match the feature set of the official version of the game.

bosky
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Re: Incorrect headlight textures on a desert fence

#5 Post by bosky » 16 Mar 2016 19:50

Okay, no skin off my nose if people wanna ignore a pretty obvious bug that is pretty obviously unrelated to 32-bit. Whatever, just trying to make a fun game better.

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rocknrollDaVE
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Re: Incorrect headlight textures on a desert fence

#6 Post by rocknrollDaVE » 17 Mar 2016 07:27

I'm on a mission to ensure the city of Pittsburgh is accurately represented in ATS.
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Mohegan13
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Re: Incorrect headlight textures on a desert fence

#7 Post by Mohegan13 » 17 Mar 2016 08:10

Please remember to always include co-ordinates with bug reports as per the guidelines: Bug Reporting Process ** READ THIS BEFORE POSTING IN BUGS **
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Loutis
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Re: Incorrect headlight textures on a desert fence

#8 Post by Loutis » 17 Mar 2016 12:16

Hi,

please be aware that we do not support 32-bit version anymore, but for sake of argument I went there and found nothing (64-bit version) this texture is barrier and it is supposed to be underground, which it is so I guess it is a 32-bit version related issue and I am unable to reproduce, goes same as forum post talking about the same thing in same place.

Thanks for the report though ;)
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