[REL] Scot A2HD [2.2.1 11/03/2024]

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Smarty
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#481 Post by Smarty » 01 Apr 2021 00:07

Smarty wrote: 28 Mar 2021 12:58 Hehe, whoops! It's already fixed as part of the 2.0.1 update that should hopefully be done this week. Other fixes I've finished for it so far:
- interior glass material revised to match SCS trucks (nerfed reflections)
- fog lights are semi-functional again (basically act like positional lights for now)
- rebalanced lightmasks to better fit exponential nature of new lamp material
- interior windows have radiused edge and revised vertex colour for better visualization of window animation
@LegoTechnicFanBoi You had your answer the first time you asked. It's a little premature to ask again, no?

@Trucker_71 As The Dude mentioned, it's available on the Scot's page on my site. By the looks of things, I need to tweak my SQL query a little to sort resources by date.
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#482 Post by rambojohn » 01 Apr 2021 01:07

serialblack wrote: 31 Mar 2021 22:39
rambojohn wrote: 26 Mar 2021 20:29 Very good.
Thank you.
As I said, I will play on the weekend when I have time.
I have seen in videos that it only has Cummins engines, does it support these engine packs?:
https://steamcommunity.com/sharedfiles/ ... htext=scot
https://steamcommunity.com/sharedfiles/ ... htext=scot

Thank you for your job.
all my engine packs support this truck, though if you don't have surround system it may not sound correct.
Ok, thank you.
I have only 2 speakers.
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#483 Post by Trucker_71 » 01 Apr 2021 03:18

Ahhh.. I found it in the resources list of Ver.2 My eyes are old and lettering is small, I apologize. :lol:
The link to templates on page one is invalid for Ver.2, just sayin. ;)
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#485 Post by serialblack » 01 Apr 2021 08:09

rambojohn wrote: 01 Apr 2021 01:07
serialblack wrote: 31 Mar 2021 22:39

all my engine packs support this truck, though if you don't have surround system it may not sound correct.
Ok, thank you.
I have only 2 speakers.
could always try it and let me know lol. I've basically shifted sounds around so that engines sounds from from in front of you and exhaust/jakes are behind you... dunno what it would sound like on stereo, never tried... but I haven't had complaints either so....
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#486 Post by Skoot » 01 Apr 2021 13:55

@serialblack 8V92 sounds fine in stereo. ;)
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#487 Post by Trucker_71 » 01 Apr 2021 15:38

It could use some convex mirrors, either on the main mirrors or on the fenders (?)
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#488 Post by Skoot » 01 Apr 2021 17:41

Yeah, some convex mirrors won't hurt. At least one on the right mirror brace.

Also the 'hockey puck' marker lights could use more brightness when looking at them from the front. ;)
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#489 Post by Mechanic_Wolf » 01 Apr 2021 19:18

@serialblack where could I find your engine sound mod? It sounds interesting.
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Smarty
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Re: [REL] Scot A2HD [2.0.1 01/04/2021]

#490 Post by Smarty » 02 Apr 2021 03:26

Convex mirrors can probably be arranged. There are still a lot of higher priorities to take care of first. I'm not super confident about improving the flare visibility on the Delco cab lights though. The 'wide' light/flare type actually had a disappointingly narrow maximum angle in <1.39 and I'm not optimistic that that's changed in 1.40. I could use the omni type, as on the beacons, but that will be visible and illuminate from too low of an angle instead. Idk, I'll play around and see if I can't at least improve it.

Anyhoo...

2.0.1
- Fixed beacons having old lighting configuration
- Fixed foglights (kind of - we're still stuck with them acting like positional lights instead of aux lights or headlights ¯\_(ツ)_/¯ )
- Tweaked lightmasks
- Updated support for Steam Inventory Content
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