[REL] Scot A2HD [2.2.1 11/03/2024]

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murdoch82
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#461 Post by murdoch82 » 25 Mar 2021 11:31

Uh, I'm jumping up and down and screaming to my self, is that normal or did Smarty just break me? :D Jumping in now to try the update!! Thanks Smarty!! :D
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Skoot
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#462 Post by Skoot » 25 Mar 2021 11:38

PikPikker wrote: 25 Mar 2021 08:41 1) Why does the steering wheel make so many spins?
Because that's how it would turn in a real truck.
2) Are you planning to add a moving window handles animation? Not like it really changes anything but just wondering.
He stated that he'll be doing a full interior rework for 2.1 update of the mod. Currently the interior is better than it once was (and I like the Oxblood upholstery), but still can be brought up another notch.

Anyway, here's what I've noticed. Sorry to bother if these aren't bugs, just haven't noticed those things in SCS trucks. ;)
rambojohn
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#463 Post by rambojohn » 26 Mar 2021 20:29

Very good.
Thank you.
As I said, I will play on the weekend when I have time.
I have seen in videos that it only has Cummins engines, does it support these engine packs?:
https://steamcommunity.com/sharedfiles/ ... htext=scot
https://steamcommunity.com/sharedfiles/ ... htext=scot

Thank you for your job.
Grizzly
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#464 Post by Grizzly » 27 Mar 2021 00:40

It's up to the engine mods to support the truck not vice versa and the mods claim to support it. 1st one looks the better bet as it was updated today.
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Drive Safely
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#465 Post by Drive Safely » 27 Mar 2021 02:36

Thanks for the update, been looking for a nice classic truck to drive! :)
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#466 Post by Skoot » 27 Mar 2021 13:15

rambojohn wrote: 26 Mar 2021 20:29 Very good.
Thank you.
As I said, I will play on the weekend when I have time.
I have seen in videos that it only has Cummins engines, does it support these engine packs?:
https://steamcommunity.com/sharedfiles/ ... htext=scot
https://steamcommunity.com/sharedfiles/ ... htext=scot

Thank you for your job.
I use it with an 8V92 from Robinicus' engine pack (here). You can also use one from Kriechbaum's engine pack. ;)
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#467 Post by rambojohn » 27 Mar 2021 17:52

Skoot wrote: 27 Mar 2021 13:15
rambojohn wrote: 26 Mar 2021 20:29 Very good.
Thank you.
As I said, I will play on the weekend when I have time.
I have seen in videos that it only has Cummins engines, does it support these engine packs?:
https://steamcommunity.com/sharedfiles/ ... htext=scot
https://steamcommunity.com/sharedfiles/ ... htext=scot

Thank you for your job.
I use it with an 8V92 from Robinicus' engine pack (here). You can also use one from Kriechbaum's engine pack. ;)
I wanted to play with the Detroit Diesel engines, but the engine brake is either not audible, or very little audible, so I'm playing with the Cummins Formula 290.
Thank you.
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LegoTechnicFanBoi
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#468 Post by LegoTechnicFanBoi » 27 Mar 2021 18:24

Yellow beacons are extremely bright, please fix it
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Smarty
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#469 Post by Smarty » 28 Mar 2021 12:58

Hehe, whoops! It's already fixed as part of the 2.0.1 update that should hopefully be done this week. Other fixes I've finished for it so far:
- interior glass material revised to match SCS trucks (nerfed reflections)
- fog lights are semi-functional again (basically act like positional lights for now)
- rebalanced lightmasks to better fit exponential nature of new lamp material
- interior windows have radiused edge and revised vertex colour for better visualization of window animation
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Re: [REL] Scot A2HD [2.0 23/03/2021]

#470 Post by Skoot » 28 Mar 2021 13:22

That's great to know!
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