Freightliner FLB v2.0.10 edited by Harven for ATS and ETS2 [updated 28.03.2021]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
Does this mod have any requirements because I appear to be missing some horn attachments:
Unable to find addon hookup (horn2.addon_hookup) - From the log
Unable to find addon hookup (horn2.addon_hookup) - From the log
Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
missing horn is most likely due to a conflict that you have with another truck at level of accessories, check your gamelog. if another truck includes "horn2" in a different addon file the truck with lower priority will have no addons at all. renaming the horn into a different, more personalized name will solve the issue and bring back the missing accessories
Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
First off, thanks for an excellent truck mod. I've really been enjoying this classic truck and its short wheelbase. The cabin detail is great, with several animated switches as controls are used.
One feature I've not been able to find is a "trip meter". Is this something I've missed, or has it been left off intentionally?
One feature I've not been able to find is a "trip meter". Is this something I've missed, or has it been left off intentionally?
Last running ETS2 and ATS on Debian GNU/Linux old-stable "stretch" 9 64bit
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Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
Me it is especially the sound of the engines, often much too loud on the trucks modded, which annoys me, a lane seen inside have heard nothing coming from the outside ...
ETS2:promods + Middle-East Add-On + TGS / ATS:promods Canada
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Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
Hello Harven! I know you are a busy guy but are you planning to update your truck like this one and Mack RS?
Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
I can't wait for the update! This seems like an awesome truck!
Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
cant wait to drive this on 1.37
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Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
Still my favorite, K100 close 2nd.
Last edited by Fawls on 10 Apr 2020 08:36, edited 1 time in total.
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They'll take your payment immediately and not fulfill order.
Comp Specs: R7 5700X, 6900XT, 32GB Ram.
Re: Freightliner FLB v2.0.3 edited by Harven for ATS and ETS2 [updated 5.09.2018]
@Harven This is a great truck; I prefer driving this one in both ATS and ETS2 for a change from the stock trucks. I prefer the FLB over the other old school truck mods for two main reasons- gauges that are extremely easy to read and lots of customization options.
I hope you will consider making four modifications/adjustments to the truck in your following update-
1. I have observed that the indicator lights in the panel (turn signal, high beam, low fuel light etc.) appear to be linked to the dashboard light i.e. they get considerably brighter when the pilot lamps are switched on and vice versa. Please consider de-linking the dependency of the indicator panel from the dashboard light; please also consider increasing the brightness of the indicator panel by 50% at least as most of the indicators (with the exception of the turn signals) are extremely dull and very difficult to see in daylight conditions.
2. In ETS2, the truck does not appear to have a kilometer based speedometer (as I have seen in Overfloaters K100E mod). Please consider creating a kilometer based speedometer as the basic option for the ETS2 port.
3. I'd really appreciate it if you would consider adding an active retarder indicator to the indicator panel (also observed in Overfloaters K100E mod).
4. If possible, please also consider creating a 6x6 chassis; this would really boost the ability to pull heavy loads (observed in Oddfellow's Argosy mod which is maintained by you).
Thanks for your time and consideration.
I hope you will consider making four modifications/adjustments to the truck in your following update-
1. I have observed that the indicator lights in the panel (turn signal, high beam, low fuel light etc.) appear to be linked to the dashboard light i.e. they get considerably brighter when the pilot lamps are switched on and vice versa. Please consider de-linking the dependency of the indicator panel from the dashboard light; please also consider increasing the brightness of the indicator panel by 50% at least as most of the indicators (with the exception of the turn signals) are extremely dull and very difficult to see in daylight conditions.
2. In ETS2, the truck does not appear to have a kilometer based speedometer (as I have seen in Overfloaters K100E mod). Please consider creating a kilometer based speedometer as the basic option for the ETS2 port.
3. I'd really appreciate it if you would consider adding an active retarder indicator to the indicator panel (also observed in Overfloaters K100E mod).
4. If possible, please also consider creating a 6x6 chassis; this would really boost the ability to pull heavy loads (observed in Oddfellow's Argosy mod which is maintained by you).
Thanks for your time and consideration.
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