[1.23] Volvo VNR fix

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galimim
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[1.23] Volvo VNR fix

#1 Post by galimim » 09 Jul 2018 14:09

I have updated the Volvo VNR by Franck Peru in order to get rid of as many Errors/warnings as I can.

ALL CREDIT GOES TO:
FRANCK PERU for the truck model
PIVA for the dash computer


It is my first time doing anything like this, I hope there are no errors done on my part.

Tuning wise this is a very basic model and it will stay that way. I might add some stuff like plastic bumper. I can add locators if anyone wants to make additional parts for it

Flow below bits donated by Wolfi and GTM team

Multi torque engines work as follows:

Code: Select all

Dual-Torque:
Primary curve: Low
Secondary curve: High
Switch to high for top two gears

Eco-Torque Performance: 
Primary: High
Secondary: Low
Switch to Low: Top 2 gears

Eco-Torque Economy:
Primary: High
Secondary: Low
Switch to low: Switches for top 4 gears

XE High Torque: 
Only have high torque curve, low curve disabled on that engine ECU package

XE - Economy:
Primary: Low
Secondary: High
Switch to high: Top 2 gears

XE - Adaptive Gearing:
Primary: High
Secondary: Low
Switch to low: Top 2 gears for overdrive gearboxes and top gear for direct drive gearboxes
Changes from original mod are:

Code: Select all

Moved all def files to volvo.vnr
Moved all models to volvo_vnr
Removed wrong engines
Added realistic engines
Reworked some textures to eliminate errors in the console/log
Reduced some triangle count on main model
Corrected names/values of parts
Removed unused textures
Added/fixed animations
removed "tv" since it did not work
Added collison for advanced coupling
Added aditional mirrors
Change log:

Code: Select all

1.0:	Original mod
1.1: 	Seperated bumper, added a plastic variant
	Seperated mudflaps, added another variant
	Added collision boxes for cabs
	Bug fixes
1.2:	Seperated deflectors
	Optimisation of textures
	Changed mirrors from Black to Chrome
	Changed texture on plastic mirrors
	Added "suspension: false" to all cabs
	Removed mandatory front mirrors from trucks in dealerships
1.3:	Updated interior
	Reworked animations
	Added backlight to dashboard
1.4:	Adjusted 5th wheel hook
1.5:	Added Trailer brake stick animation
	Adjust backlight on some interior parts to correspond with real life
	Renamed parts to correspond with Volvo configurator
	Bug fixes
	Calculated and added wheelbase to chassies
1.6:	Fixed speedometer
1.7:	Added support for SiSL's Mega Pack
	Bug fixes
	Added support for front banner
1.8:	Lowered unlock level
	Fixed external view of dashboard toys
	Removed glass panel over gauges
	Added Volvo VNR to quick jobs
	Synchronised wipers
	Switched to better wiper models
	Added 4 way blinker animation
	Cleanup of unnecessary files
	Corrected blinker locations and DRL lights
1.9:	Added Reverse lights
1.10:	Various adjustments
1.11:	Bug fix
	Added Flow Below parts
1.12:	Interiors changed to better suit real life counterparts
	Added slots for interior decorations in cup holders
	Added "Made in the USA" sticker
	Added "Made in the USA" sticker to interior view
	Removed unavailable gps
	Added support for front grill
1.13:	Changed what gearbox is available with what engine to reflect real life
1.14:	Improved glass def files
	Adjusted glass locators
1.15:	Updated Auxiliary brake lines
	Updated engines
	Added normal maps for interior textures
1.16:	Updated interior textures to match Volvo VNL 2018
1.17:	Fixes to lights
1.18:	Added collision box for spoilers
	Added collision box for main mirrors
	Added collision box for hood mirrors
	Added collision boxes for bullbars
	Updated startup animation
	Improved the logo on the steering wheel
	Added Realistic Headlight Beam Pattern by hastantyo
	Fix for patch 1.35
1.19:	Fixed Roof Faring crash
1.20:	Updated engines and gearboxes
	New Cummins X15 sounds thanks to Kriechbaum
1.21:	Fixed fakeshadow
1.22:	Added wiper shadow for interior view
	Separated headlights from the chassis
	Added realistic headlight pattern by hastantyo as an option
	Added xenon headlights as an option
	Updated dashboard computer with features introduced in patch 1.36
	Fixed collison boxes
1.23:	Added interior shadows
	Added exterior shadows
	Update for patch 1.37
	Added openable windows
	Rebaked cab in 4k
DOWNLOAD:
VOLVO VNR 2018

Steam Workshop:
Volvo VNR

SiSL mega pack compatibility addon:
VOLVO VNL/VNR 2018 SiSL Addon

Templates for version 1.3 or later:
TEMPLATES VNR

You only need this mod, the dash and the mirrors are included!

Respect the work and don't reupload without permission


My mods will always be free, but if you buy me a can of Coke, it is always appreciated ;)
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Last edited by galimim on 20 Apr 2020 15:23, edited 34 times in total.
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macksuperlinerfan
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Joined: 13 Aug 2017 16:35

Re: [1.0] Volvo VNR fix

#2 Post by macksuperlinerfan » 09 Jul 2018 14:35

Going to try it out and see if the signs stay on.

EDIT: Can't download due to Error 502 (Server Error) in your link

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galimim
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Re: [1.0] Volvo VNR fix

#3 Post by galimim » 09 Jul 2018 14:43

It is a google drive problem :/ I'll upload it someplace elsee
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galimim
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Re: [1.0] Volvo VNR fix

#4 Post by galimim » 09 Jul 2018 15:15

It works now
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JESAN
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Re: [1.0] Volvo VNR fix

#5 Post by JESAN » 09 Jul 2018 17:11

Thanks really good mod update but I noticed as follows :

minor issue : the tv is still there (accessory def and folder not removed)
major issue : no sound not only because of wrong path ("500" subfolder missing in sound folder) but the sound defs and the ogg files names don't match.

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galimim
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Re: [1.0] Volvo VNR fix

#6 Post by galimim » 09 Jul 2018 17:35

Thanks for the bug report, will be fixed in the next version along with some other stuff.
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galimim
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Re: [1.1] Volvo VNR fix

#7 Post by galimim » 09 Jul 2018 21:01

Update!

1.1: Seperated bumper, added a plastic variant
Seperated mudflaps, added another variant
Added collision boxes for cabs
Bug fixes

you will need to buy bumper and mudflaps again if you own the truck.

Don't mind the errors about ogg files, it has to do with compression of sound files
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LincolnCFCruz
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Re: [1.1] Volvo VNR fix

#8 Post by LincolnCFCruz » 09 Jul 2018 21:16

The mod is quite well than before but for me it is still very heavy, you intend to change the textures itself into something lighter and '' simple '' like the GTM trucks?
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Blackspots
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Re: [1.1] Volvo VNR fix

#9 Post by Blackspots » 09 Jul 2018 22:52

@LincolnCFCruz: The textures in this mod are generally uncompressed 2048x2048 and 1024x1024. There are no 4096x4096 textures.

I just went through the ones I figured didn't have compression (you can usually tell, when the file size is different than what it would be with compression). I managed to reduce the mod size from 143MB to 107MB
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Re: [1.1] Volvo VNR fix

#10 Post by LincolnCFCruz » 10 Jul 2018 00:44

@ShirBlackspots

These converted turbosquid models work very badly on simpler computers, I can run the 30 (interior) / 60 (outside) fps quietly with the standard trucks of the game or with those made by the GTM team and when I put these models I can not to go from 20 fps up to the amount of polygons present but wanted to know if it is not possible to change a 100% modeled truck with one that uses textures instead of some details leaving a little lighter like the volvo F88 made by XBS.

Sorry if it got a bit confusing, my English is not very good.
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