[DISC] Volvo VNL 2018 fix

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Total votes: 49

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TomDooley
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Re: [2.27] Volvo VNL 2018 fix

#1561 Post by TomDooley » 28 Dec 2020 11:03

An engine or transmission in the sense of ATS is purely a definition file. LIke all of these, they have a header line indicating what truck it is used for: 10digit_name.truck.model.parttype e.g. D13_500.Volvo.VNL.engine

Valid parts need a Driver-level, a price > 0$, and an icon reference (even if fake, then it will put an error in your log, but usually not crash the game).

If you check /def/vehicle/truck/{truckname}/engine or .../transmission you can see the respective "parts" and their layouts - these are TEXT FILES. (I'd suggest an editor like freeware notepad++ or so for a more structured display).

If you alter the values for kw/hp and/or nm/lb ft, you can beef up the engines, or change the transmission ratios for each gear.

Be aware though that specific engine/s might (for realism's sake) be keyed to transmission/s and vice versa, so you usually can't combine them freely. However, if that's your desire, just out-comment lines starting with "suitable_for" and/or "conflict_with" by starting them with a '#' sign. Happy experiments!
Last edited by TomDooley on 28 Dec 2020 11:11, edited 1 time in total.
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xXCARL1992Xx
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Re: [2.27] Volvo VNL 2018 fix

#1562 Post by xXCARL1992Xx » 28 Dec 2020 11:05

KW/HP do nothing, they are just for display purposes, only torque changes the engine behaviour because it is used in the actual calculations
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TomDooley
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Re: [2.27] Volvo VNL 2018 fix

#1563 Post by TomDooley » 28 Dec 2020 11:13

xXCARL1992Xx wrote: 28 Dec 2020 11:05 KW/HP do nothing, they are just for display purposes, only torque changes the engine behaviour because it is used in the actual calculations
You are right - in real life they are correlated however. And it would feel weird to habe a 250hp Diesel engine produced 3500nm of torque. :D
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Loyal4ets2
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Re: [2.27] Volvo VNL 2018 fix

#1564 Post by Loyal4ets2 » 28 Dec 2020 22:01

Thank you guys for explainings but i'm so badly amateur to this technicals details and i don't know what to change exactly. Maybe if you can help me please, with a file edited with a little more power to the truck, i will truly appreciate.

Best regards.
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Loyal4ets2
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Re: [2.27] Volvo VNL 2018 fix

#1565 Post by Loyal4ets2 » 10 Jan 2021 17:38

Guys, little help please ? I have this slots available but no lights option. What to do please ?


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galimim
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Re: [2.27] Volvo VNL 2018 fix

#1566 Post by galimim » 10 Jan 2021 17:40

viewtopic.php?p=1458778#p1458778 you need either of these mods.
ETS2:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
ATS:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
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Loyal4ets2
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Re: [2.27] Volvo VNL 2018 fix

#1567 Post by Loyal4ets2 » 10 Jan 2021 18:19

thank you very much for this !

Also, can you work on all glass of the cabin ? They tend to overbright the exterior and aswell to work on left/right windows to make them thick or something like that. They don't have shadow to add depth. Line of the window is very thin.

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and from exterior to see the difference of brightness

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TexasWhirlwind
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Re: [2.27] Volvo VNL 2018 fix

#1568 Post by TexasWhirlwind » 10 Jan 2021 22:59

Read the readme.txt that cane with the truck mod.
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Loyal4ets2
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Re: [2.27] Volvo VNL 2018 fix

#1569 Post by Loyal4ets2 » 11 Jan 2021 01:40

TexasWhirlwind wrote: 10 Jan 2021 22:59 Read the readme.txt that cane with the truck mod.
you refer to this ?

2.14: Added removable USDOT sticker
Added Engine badges
Separated chrome kickplate
Added separated Globetrotter stickers
Added Clean Idle stickers
Improved glass def files
Adjusted glass locators


I understand but this glass is different to default scs trucks (no difference in terms of contrast from in-cabin and exterior), and the windows left/right (they have shadows to the edge for more depth) :

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proudvet1
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Re: [2.27] Volvo VNL 2018 fix

#1570 Post by proudvet1 » 06 Feb 2021 23:27

@galimim
Since the 1.40 update, the indicator lights on the dash
are working at night, but during daylight, they are not working. Are you going to provide an update for the new beta?

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