[1.17] Freightliner Cascadia 2018 fix

Space_Night
Posts: 2353
Joined: 23 Oct 2013 21:10
Location: Between somewhere and somewhere else
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#261 Post by Space_Night » 26 Apr 2020 02:56

Thanks for the update, there is still a fix needed for the sun visor (currently there is an add-on mod in the steam workshop for this but it would be nice if it was fully intergrated into the main mod).

With the update I notice we have fog lights in the bumper however they come on with the side lights, any chance this could be changed so they come on only with high beam lights please. Also, perhaps the option of a blanking plate where the foglights go when we dont have the fog lights, at the moment there is a hole in the bumper where the foglights should go.

nice to see the Cascadia 2018 updated for 1.37.

User avatar
LeafeonGold
Posts: 2288
Joined: 09 Jun 2013 03:11
Location: Philadelphia, PA
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#262 Post by LeafeonGold » 26 Apr 2020 05:42

You can edit fog light behavior by editing the flare hookup file. (/unit/hookup/vehicle_cascadia18.sii) Change the light_type from "parking" to "high_beam".

(Do note it'll still glow with the parking lights because it's lightmasked, but I can make variants of it if it's split into it's own seperate addon part later down the road)
"Don't try extra hard to make your presence known, but make sure your absence is noticed."

Intel I5-4690K |//| XFX Radeon RX 590 8GB |//| 16GB RAM |//| 1TB HDD​
Workshop |//| ATS Screens |//| ETS2 Screens

User avatar
Marius08
Posts: 19
Joined: 26 Apr 2020 14:56
Location: Italy
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#263 Post by Marius08 » 26 Apr 2020 15:51

So cool to see someone taking the time to "clean up" these models. Thank you.

Space_Night
Posts: 2353
Joined: 23 Oct 2013 21:10
Location: Between somewhere and somewhere else
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#264 Post by Space_Night » 26 Apr 2020 17:15

Thanks @LeafeonGold :-) done.
---
SiiNunit
{
flare_vehicle: flare.vehicle.cas18.fogw
{
dir_type: wide
light_type: high_beam

diffuse_color: (0.4, 0.4, 0.39)
range: 15
inner_angle: 20.0
outer_angle: 90.0
type: spot
forward_distance: false

model: "/model/flare/uniform_white.pmd"
default_scale: 1.53
scale_factor: 3
}
---

How do i make them yellow, what are the defuse colour values to do that?

Space_Night
Posts: 2353
Joined: 23 Oct 2013 21:10
Location: Between somewhere and somewhere else
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#265 Post by Space_Night » 26 Apr 2020 17:26

@galimim
One thing I have noticed with the trailer cables, they clip through the left hand exhaust, perhaps borrowing the support tree for the trailer cables off one of the SCS models may solve this.

Sisl's accessories are missing:
Yaesmin,
Tekir (asleep)

other issues - hanging accessories are facing backwards.
dashboard plates clip through windscreen.

Faults aside, its not a bad model to look at and does has road presence that the Pete 579 doesnt have.

User avatar
LeafeonGold
Posts: 2288
Joined: 09 Jun 2013 03:11
Location: Philadelphia, PA
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#266 Post by LeafeonGold » 27 Apr 2020 23:54

Space_Night wrote:
26 Apr 2020 17:15
How do i make them yellow, what are the defuse colour values to do that?
Find a color you want to use, grab it's hex code (usually a combination of 6 letters and/or numbers), paste it here, and copy the value into the diffuse line.
"Don't try extra hard to make your presence known, but make sure your absence is noticed."

Intel I5-4690K |//| XFX Radeon RX 590 8GB |//| 16GB RAM |//| 1TB HDD​
Workshop |//| ATS Screens |//| ETS2 Screens

Space_Night
Posts: 2353
Joined: 23 Oct 2013 21:10
Location: Between somewhere and somewhere else
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#267 Post by Space_Night » 28 Apr 2020 05:09

thanks :-)

User avatar
ArTrailfanRaf214
Posts: 672
Joined: 16 Jul 2019 06:38

Re: [1.15] Freightliner Cascadia 2018 fix

#268 Post by ArTrailfanRaf214 » 30 Apr 2020 07:57

@galimim could you add an realistic dashboard https://www.youtube.com/watch?v=cvJcxdnh9i8 check 1:39 or 2:32
FMOD sound modder and currently learning to make my own 3D models,yet i'm fine at porting PTTM/Haulin mods into ATS/ETS2 with fixes.I do not take requests on new trucks,it will be a waste of time.

jarryed
Posts: 651
Joined: 15 Mar 2018 12:08

Re: [1.15] Freightliner Cascadia 2018 fix

#269 Post by jarryed » 01 May 2020 14:24

Any update on the driver mirror problem?

Seems the issue with the mirrors is when using g_phys_mirrors 1.

The truck is not updated for that? I thought it was. My bad on this.

User avatar
galimim
Posts: 3079
Joined: 26 Jan 2013 22:11
Location: Slovenija
Contact:

Re: [1.15] Freightliner Cascadia 2018 fix

#270 Post by galimim » 01 May 2020 15:02

I dont see a problem. and i am using physic mirror
ETS2:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor
ATS:
Real Tires Mod
Search for Drivetrain Revision mods!
Truck fix doctor

Post Reply

Return to “Trucks”

Who is online

Users browsing this forum: Shyfty221, The Dude and 7 guests