Kenworth K100-E
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 12
- Joined: 05 May 2020 00:09
Re: Kenworth K100-E
I noticed that there's a texture glitch with the chrome air cleaner caps.
https://i.imgur.com/UDUw8Ga.jpg
https://i.imgur.com/UB6GrXk.jpg
https://i.imgur.com/UDUw8Ga.jpg
https://i.imgur.com/UB6GrXk.jpg
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- Posts: 801
- Joined: 30 Jul 2017 18:09
- Contact:
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- Posts: 115
- Joined: 14 Apr 2021 17:24
Re: Kenworth K100-E
This mod is my reason for playing ATS! Fantastic work by overfloater! I just wanted to say thank you for this gem! I just like this mod more than a lot of paymods, i always compare them to overfloater's work and they always loose...
Re: Kenworth K100-E
@overfloater there's also an interior toy location from the outside view
Accessory behind passenger seat floats too high above the floor
Accessory behind passenger seat floats too high above the floor
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- Posts: 801
- Joined: 30 Jul 2017 18:09
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Re: Kenworth K100-E
@Poozykrem i've addressed that a few months ago, if i understood correctly what you meant.
it could happen when selecting a toy in one of the flat-top cabs, and after that, selecting the 112" Aerodyne cab. It kept using the toy position from the flat-top cab.
So i changed the cab from 1 model with 4 variants, to 4 separate models.
it could happen when selecting a toy in one of the flat-top cabs, and after that, selecting the 112" Aerodyne cab. It kept using the toy position from the flat-top cab.
So i changed the cab from 1 model with 4 variants, to 4 separate models.
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- Posts: 22
- Joined: 01 Mar 2021 19:17
Re: Kenworth K100-E
Since I started playing ATS, this truck was the first one I downloaded, and although I have a poor quality PC, this one certainly doesn't come with much polygon, which means for my PC that I can still use it for long trips. Now a question: Previously in versions 1.35 and 1.36 there were the old sounds before it was implemented in FMod like the N14 and the Cummins 444. Would it be possible to bring back those amazing sounds including the previous sound of the Cummins 444, only converted to Fmod? And to finish, I thank you for making this cool mod. Note: I don't speak English, but I translated it with Google Chrome (thanks tech)
Re: Kenworth K100-E
I really like this truck and have been using it for heavy hauls with the prime mover chassis. I wanted to add a little weight to the rear axles for more traction. I did this to the model before on my old PC. The truck showed up in my mods folder and following Wombat's guide, I was able to do this. Now that I have Steam on a brand new PC build, I still have the truck in the mods manager and can skin it or configure how I see fit with accessories etc, but the truck doesn't show up in my mods folder. Weird. How can it not appear in my mods folder but still be useable in Mod Manager?
Re: Kenworth K100-E
When you subscribe to a mod in steam it is not put into your mods folder. It is in you programfiles(x86)/steam/steamapps/workshop/content/270880 folder. Each of the folders in there are mods you have subscribed to in Steam workshop. When you are in steam workshop and at the particular page for you mod you subscribed to the set of numbers at the end of the url is the numbers of the folder. So use that number to find the appropriate folder in the programfiles(x86)/steam/steamapps/workshop/content/270880 folder....
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- Posts: 801
- Joined: 30 Jul 2017 18:09
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Re: Kenworth K100-E
Don't edit the workshop mod. Your changes will be deleted if i happen to update a part that you've edited.
Instead, copy the file that you're going to edit, into your own mod in the mod folder.
In your case it's a chassis def, so your mod will be a folder, that contains the directory def/vehicle/truck/"truck name"/chassis/"chassis name".sii
do your edits on that file, then activate your mod and have it in a higher priority than the k100.
Instead, copy the file that you're going to edit, into your own mod in the mod folder.
In your case it's a chassis def, so your mod will be a folder, that contains the directory def/vehicle/truck/"truck name"/chassis/"chassis name".sii
do your edits on that file, then activate your mod and have it in a higher priority than the k100.
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