Kenworth K100-E

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Cryptopygia
Posts: 12
Joined: 05 May 2020 00:09

Re: Kenworth K100-E

#2071 Post by Cryptopygia » 07 May 2021 06:22

I noticed that there's a texture glitch with the chrome air cleaner caps.

https://i.imgur.com/UDUw8Ga.jpg

https://i.imgur.com/UB6GrXk.jpg
overfloater
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Joined: 30 Jul 2017 18:09
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Re: Kenworth K100-E

#2072 Post by overfloater » 07 May 2021 14:49

Noted. Thanks for pointing out.
Themassivegerman
Posts: 115
Joined: 14 Apr 2021 17:24

Re: Kenworth K100-E

#2073 Post by Themassivegerman » 07 May 2021 15:38

This mod is my reason for playing ATS! Fantastic work by overfloater! I just wanted to say thank you for this gem! I just like this mod more than a lot of paymods, i always compare them to overfloater's work and they always loose...
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poozykrem
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Joined: 21 Sep 2019 22:00
Location: Russian Federation
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Re: Kenworth K100-E

#2074 Post by poozykrem » 07 May 2021 16:17

@overfloater there's also an interior toy location from the outside view
Accessory behind passenger seat floats too high above the floor
overfloater
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Re: Kenworth K100-E

#2075 Post by overfloater » 07 May 2021 18:14

@Poozykrem i've addressed that a few months ago, if i understood correctly what you meant.
it could happen when selecting a toy in one of the flat-top cabs, and after that, selecting the 112" Aerodyne cab. It kept using the toy position from the flat-top cab.
So i changed the cab from 1 model with 4 variants, to 4 separate models.
eeldavidgt
Posts: 22
Joined: 01 Mar 2021 19:17

Re: Kenworth K100-E

#2076 Post by eeldavidgt » 08 May 2021 13:14

Since I started playing ATS, this truck was the first one I downloaded, and although I have a poor quality PC, this one certainly doesn't come with much polygon, which means for my PC that I can still use it for long trips. Now a question: Previously in versions 1.35 and 1.36 there were the old sounds before it was implemented in FMod like the N14 and the Cummins 444. Would it be possible to bring back those amazing sounds including the previous sound of the Cummins 444, only converted to Fmod? And to finish, I thank you for making this cool mod. Note: I don't speak English, but I translated it with Google Chrome (thanks tech)
Goggles56
Posts: 19
Joined: 14 Jan 2021 06:21

Re: Kenworth K100-E

#2077 Post by Goggles56 » 08 May 2021 14:33

I really like this truck and have been using it for heavy hauls with the prime mover chassis. I wanted to add a little weight to the rear axles for more traction. I did this to the model before on my old PC. The truck showed up in my mods folder and following Wombat's guide, I was able to do this. Now that I have Steam on a brand new PC build, I still have the truck in the mods manager and can skin it or configure how I see fit with accessories etc, but the truck doesn't show up in my mods folder. Weird. How can it not appear in my mods folder but still be useable in Mod Manager?
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PBandJ
Posts: 1296
Joined: 16 Jul 2019 22:54
Location: My computer chair...:)

Re: Kenworth K100-E

#2078 Post by PBandJ » 08 May 2021 14:50

When you subscribe to a mod in steam it is not put into your mods folder. It is in you programfiles(x86)/steam/steamapps/workshop/content/270880 folder. Each of the folders in there are mods you have subscribed to in Steam workshop. When you are in steam workshop and at the particular page for you mod you subscribed to the set of numbers at the end of the url is the numbers of the folder. So use that number to find the appropriate folder in the programfiles(x86)/steam/steamapps/workshop/content/270880 folder....:)
Goggles56
Posts: 19
Joined: 14 Jan 2021 06:21

Re: Kenworth K100-E

#2079 Post by Goggles56 » 08 May 2021 15:53

Thanks PB!
overfloater
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Joined: 30 Jul 2017 18:09
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Re: Kenworth K100-E

#2080 Post by overfloater » 08 May 2021 16:00

Don't edit the workshop mod. Your changes will be deleted if i happen to update a part that you've edited.

Instead, copy the file that you're going to edit, into your own mod in the mod folder.
In your case it's a chassis def, so your mod will be a folder, that contains the directory def/vehicle/truck/"truck name"/chassis/"chassis name".sii
do your edits on that file, then activate your mod and have it in a higher priority than the k100.
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