Ver 2.1.3 - 1.39 Paint/Template Update
[ external image ]
More Pictures Here: https://imgur.com/a/vkeg8wZ
1.39 PATCH: https://sharemods.com/p5k6pcw4kwb7/ws49 ... 3.zip.html
SISL Patch: https://sharemods.com/bnmoeiexfen0/ws49 ... 2.zip.html
Kororuz 3D Interior Mod: viewtopic.php?f=207&t=284908 <-- Highly recommended
THIS PATCH MUST BE LOADED AFTER (*ABOVE*) THE ORIGINAL TRUCK MOD IN THE MOD MANAGER IN-GAME
Western Star 4900FA Patch on Steam Workshop: https://steamcommunity.com/sharedfiles/ ... =741542541
***NEW ALL-IN-ONE VERSION***
- Download HERE --> https://sharemods.com/6p4xwjjjxlg2/ws49 ... 1.zip.html
- Includes the original 4900FA mod by Sib3rius, my 1.39 patch and my SISL Mega Pack patch all in ONE mod!
TEMPLATE: https://sharemods.com/4lr31ircppm0/temp ... _.png.html
RELEASED 01.27.2021 - VER 2.1.3
Template/Paint Update
Painted Fuel Tanks now use "Accessory" paint system
Logo fixes carried over from original mod
See the Changelog on Steam for previous updates
NOTE: If your mirrors aren't working right, turn off "Physical Mirrors"
Code: Select all
- Open the DEV Console
- Type "g_phys_mirrors 0"
- Save/Reload your profile
KNOWN BUGS & ISSUES:
Code: Select all
1. External windshield wipers aren't animated
- The external wipers are just "decoration" on the original model too and getting them to work was more troublesome than it was worth.
2. The WPASS is texture only
- Apparently I can edit animations fine, but creating new ones is where Blender and I disagree. I've spent hours on this and still can't get the red/green light animation right.
3. There are 2 "too many vertices" errors in the log with this truck. They do not effect gameplay or FPS in any way and they don't spam the log.
- They're caused by the original UV mapping that I didn't change so other mods and paint jobs would (should) still work.
4. The trailer cables clip through the headache rack on the 82" Stratosphere Cab
- Yup, they sure do. That was a design decision on my part as even on the Long/Tag Chassis, I was running out of room back there. In any case, I've set it up so it looks like the cables are fed through the rack (just
like my neighbors VNL actually). Eventually, I may replace the "pogo stick" with an "airline box" for that particular situation in the future
5. If you're bobtailing in Sandpoint, ID you will not be able to use the rest areas there. Something is funky with those and they won't trigger. If you have a trailer, they work just fine though. (Solution is WIP)
CREDITS & ACKNOWLEDGEMENT:
YukonJack_AK - This patch
Sib3rius (and Team) - The original 4900FA mod
Kororuz - Window animations
Kishadowalker - Permission to use an old version of the 4800SB series interior as a skeleton and the basis for the new interior.
Galimim & Wilson212 - For engine and transmission DEFs
Robinicus, Kreichbaum & Harven - Engine sounds
HFG Guidot - Blender help
SCS