Peterbilt 352/362 Project [Release]

More or less saturated orange lights?

Poll ended at 15 Jun 2020 19:29

More
4
31%
Less
9
69%
 
Total votes: 13

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Bulldog385
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Re: Peterbilt 352/362 Project [Release]

#31 Post by Bulldog385 » 08 Apr 2020 03:32

I noticed the "red man" as well …

Also noticed the Airline stand is throwing red as well.

But other then that, Very Nice Work. 8-)

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Digital X
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Location: Dover, Kent, UK.

Re: Peterbilt 352/362 Project [Release]

#32 Post by Digital X » 08 Apr 2020 03:50

Can confirm, I also have a driver with a red "Texture" error.

I purchased this truck and had the texture error, I switched over to Overfloater's K100-E as my active truck, and then I had the error on that truck too. Since uninstalling this truck mod the issue has gone away.

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ArTrailfanRaf214
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Re: Peterbilt 352/362 Project [Release]

#33 Post by ArTrailfanRaf214 » 08 Apr 2020 04:20

That red was because of MISSING TEXTURE error.Geoff must delete the driver file
FMOD sound modder for ATS and ETS2

Geoff G.
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Re: Peterbilt 352/362 Project [Release]

#34 Post by Geoff G. » 08 Apr 2020 05:21

Yes, this is true, I just discovered it myself, I'm uploading a quick patch tonight
Last edited by Wolfi on 08 Apr 2020 20:13, edited 1 time in total.
Reason: Quote removed, do not quote entire message above yours.

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ArTrailfanRaf214
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Re: Peterbilt 352/362 Project [Release]

#35 Post by ArTrailfanRaf214 » 08 Apr 2020 07:23

Did you also fix the SCS pete 389 issue that some of its accessories were pink because of this mod
FMOD sound modder for ATS and ETS2

Geoff G.
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Re: Peterbilt 352/362 Project [Release]

#36 Post by Geoff G. » 08 Apr 2020 07:55

Just posted a quick patch that SHOULD get rid of these problems. It's odd that all the errors people get don't show up for me, I wish they frickn did cause it would make things so much easier
Last edited by Wolfi on 08 Apr 2020 20:14, edited 1 time in total.
Reason: Quote removed, do not quote entire message above yours.

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Bulldog385
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Re: Peterbilt 352/362 Project [Release]

#37 Post by Bulldog385 » 08 Apr 2020 20:06

Thank You for the quick fix. 8-)

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Ocedare
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Location: France

Re: Peterbilt 352/362 Project [Release]

#38 Post by Ocedare » 09 Apr 2020 13:27

Great truck! 8-)

Nice work since the first version. Lots of quality options and well adjusted. I really like it, thank you. The interior requires work but it is already very pleasant. ;) I like chrome rivets :D

I use two physic mods in the game, one with the whole truck and the other without the cab (just the suspensions). The one for the whole makes the cabin dance in all directions !!! :lol: :lol:

I will test it in a profile alone to check the lighting of the logo which does not work during my test. I use a flare mod and he was not alone.

Good luck, it's great work;)
Sorry for my English ... :D

Geoff G.
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Re: Peterbilt 352/362 Project [Release]

#39 Post by Geoff G. » 09 Apr 2020 19:53

@Ocedare I've been trying to address the low-beam logo problem as well. I'll probably create a poll to discuss whether or not to keep the cab suspension

w420killer
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Joined: 23 Feb 2020 16:41

Re: Peterbilt 352/362 Project [Release]

#40 Post by w420killer » 09 Apr 2020 20:13

The missing texture issue for the driver and the cables is still present

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