Peterbilt 352/362 Project [Release]

More or less saturated orange lights?

Poll ended at 15 Jun 2020 19:29

More
4
31%
Less
9
69%
 
Total votes: 13

w420killer
Posts: 34
Joined: 23 Feb 2020 16:41

Re: Peterbilt 352/362 Project [Release]

#51 Post by w420killer » 14 Apr 2020 14:55

Geoff G. wrote:
10 Apr 2020 04:16
@w420killer Are you referring to an old freeware mod or the payware mod made by Krishadowalker?
I think the only one is stuck behind a stupidly expensive paywall witch is a rip off. Payware mods are scams imo

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oscar_s
Posts: 54
Joined: 30 Aug 2018 16:25
Location: sweden
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Re: Peterbilt 352/362 Project [Release]

#52 Post by oscar_s » 22 Apr 2020 19:58

in chassis selection, all 4x2 chassis are all incorrectly named 6x2
Image
Mack B61 by mTG - Fruehauf Aerovan by BlueprintMods

Geoff G.
Posts: 32
Joined: 07 Mar 2019 02:26

Re: Peterbilt 352/362 Project [Release]

#53 Post by Geoff G. » 18 May 2020 06:17

After a month long-hiatus for reasons I will not state, the truck has been worked on a significant amount and is still about a week away from an official 1.37 update. Here's some pics of what's new so far...
ats5.jpg
ats2.jpg
ats1.jpg
ast4.jpg
ast3.jpg

ChaosZero
Posts: 61
Joined: 09 Oct 2019 10:06

Re: Peterbilt 352/362 Project [Release]

#54 Post by ChaosZero » 18 May 2020 06:54

I like where this is going. Is skinning still only possible with basic shapes (no text)? Last time I checked, driver side looked fine, but everything on the passenger side is just mirrored backwards or upside down.

Geoff G.
Posts: 32
Joined: 07 Mar 2019 02:26

Re: Peterbilt 352/362 Project [Release]

#55 Post by Geoff G. » 18 May 2020 21:29

ChaosZero wrote:
18 May 2020 06:54
I like where this is going. Is skinning still only possible with basic shapes (no text)? Last time I checked, driver side looked fine, but everything on the passenger side is just mirrored backwards or upside down.
Nope, I've created a template for every cab type properly (Also fixed the door and mirror problem). I've created a CF skin for example: (see picture) 2K and 4K templates will be provided in Photoshop, PNG, and Paint.Net formats for flexibility. I will have a few starter skins and people can create their own after the update is released. This does mean that everyone will have to use this update onward in order for the skins to even work properly.
ats7.jpg
ats6.jpg

w420killer
Posts: 34
Joined: 23 Feb 2020 16:41

Re: Peterbilt 352/362 Project [Release]

#56 Post by w420killer » 19 May 2020 03:26

was the Visor clipping through the windshield fixed?

ChaosZero
Posts: 61
Joined: 09 Oct 2019 10:06

Re: Peterbilt 352/362 Project [Release]

#57 Post by ChaosZero » 19 May 2020 08:26

That's great news. Can't wait to paint a truckload of these.

Geoff G.
Posts: 32
Joined: 07 Mar 2019 02:26

Re: Peterbilt 352/362 Project [Release]

#58 Post by Geoff G. » 19 May 2020 22:50

w420killer wrote:
19 May 2020 03:26
was the Visor clipping through the windshield fixed?
Yep, all the minor fixes and bugs are still being worked out. Normal/bump maps are still having major graphical issues (if they're on in the game settings) so those are why it's taking so long to release

w420killer
Posts: 34
Joined: 23 Feb 2020 16:41

Re: Peterbilt 352/362 Project [Release]

#59 Post by w420killer » 20 May 2020 04:29

there was also a floating diff lock switch thing i could see when looking down or driving on a wavy road
Last edited by Wolfi on 17 Jul 2020 20:52, edited 1 time in total.
Reason: Quote removed, do not quote message directly above yours. Do not pyramid quote.

Geoff G.
Posts: 32
Joined: 07 Mar 2019 02:26

Re: Peterbilt 352/362 Project [Release]

#60 Post by Geoff G. » 20 May 2020 21:26

Could you please provide a picture of this, through my testing I haven't seen this
Last edited by Wolfi on 17 Jul 2020 20:52, edited 1 time in total.
Reason: Quote removed, do not quote message directly above yours. Do not pyramid quote.

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