Freightliner 122SD/SBA
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Freightliner Coronado 132SD/122SD
I make mods
yeah that's pretty much it
yeah that's pretty much it
- pigbrother
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Re: Freightliner Coronado 132SD/122SD
That’s the old Coronado, not the 132/122 SD
I have approximate knowledge of many things
Re: Freightliner Coronado 132SD/122SD
@pigbrother ok
edit: wait isn't it the same truck? also why mod have coronado in the name?
edit: wait isn't it the same truck? also why mod have coronado in the name?
I make mods
yeah that's pretty much it
yeah that's pretty much it
- pigbrother
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- Joined: 03 Jun 2016 07:36
- Location: Bucharest, Romania
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Re: Freightliner Coronado 132SD/122SD
The one from your pic is the original Coronado (2001 - 2010), the 122SD/132SD is the second generation. Some people still call it Coronado, but Freightliner has dropped the name altogether.
I have approximate knowledge of many things
- Deltatristar500
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- Joined: 06 Jul 2015 14:38
Re: Freightliner Coronado 132SD/122SD
Can we get the 5th wheel to move a bit towards the rear. Seems like most trailers landing gear sits way to close to the mudflaps
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Re: Freightliner Coronado 132SD/122SD
All of the older frame setups (8x4, 6x4, 8x4 long, etc) have been updated to use the Cascadia frame. I added a stretched 6x4 chassis for the sleeper options and will be adding a 4x2 setup for the daycab. I've also added node options for the rear of all of the cabs, finished the resizing of the hood, and adjusted minor details (rivets, updated lightmasks, headlights, etc)
I still need to:
UV Map the truck
Add 4x2 Chassis
Adjust shadow for long frame and 4x2 once done
I plan on adapting Frank's 122SD interior to the truck and adding the rear window to the sleepers as an option. This will come at a later date. Main concern is getting the truck done. If there's errors in the logs, I'll attempt to fix them but if they aren't crashing the truck or making it look weird they aren't at the top of my agenda.
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Quote removed - Don't quote images/code boxes - Rule 2.3
This is a previous gen Coronado. Same cab with minor differences. Big difference is the hood, steps and interior.
If I ever get the 122SD to how I plan, I will see about adding a experimental hood like this to it in the future. I do know the current Coronado gliders utilize that style hood with the updated cabin.
I still need to:
UV Map the truck
Add 4x2 Chassis
Adjust shadow for long frame and 4x2 once done
I plan on adapting Frank's 122SD interior to the truck and adding the rear window to the sleepers as an option. This will come at a later date. Main concern is getting the truck done. If there's errors in the logs, I'll attempt to fix them but if they aren't crashing the truck or making it look weird they aren't at the top of my agenda.
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That would work, yep. And you can edit it however you feel bro!eeldavidgt wrote: ↑11 Aug 2021 22:09In my opinion that would be fine, although it said that in Dmitry's mod (from the original mod), that is, the first part of the mod, the default sounds of the mod do not work because they are obsolete. I have the sound banks updated to the 1.41 of the DD60 Series, Cummins ISX and Caterpillar C15 engines, already converted from the audios of the old mod. Would it be possible to just add the banks and correct the sound definitions to make them work? And would there be a problem if I could pass them without any problem to add them?
I'll add a separate node that SCS uses for their beaconsWindyGhoul wrote: ↑26 Aug 2021 07:35 Thankyou for the OUTSTANDING Freightliner my Friend,..has become one of my Main Tractors,...just wondering if you might make the model able to use the default SCS Beacons as Big T's beacons are currently not working properly in 1.41...I will not use Big T's excellent lights until they are updated as they look pretty crazy at the moment !. All I can see are greyed out nodes in the beacons at the moment. Il' send ye some Jelly Beans !! or beer haha
Quote removed - Don't quote images/code boxes - Rule 2.3
This is a previous gen Coronado. Same cab with minor differences. Big difference is the hood, steps and interior.
If I ever get the 122SD to how I plan, I will see about adding a experimental hood like this to it in the future. I do know the current Coronado gliders utilize that style hood with the updated cabin.
The new update will utilize the Cascadia frame so this issue will be fixed.Deltatristar500 wrote: ↑17 Sep 2021 22:19 Can we get the 5th wheel to move a bit towards the rear. Seems like most trailers landing gear sits way to close to the mudflaps
Re: Freightliner 122SD/SBA
Joe, is there any problems with this mod in 1.41 or does it work fine?
Just a Texas boy who used to want to be a trucker, and a love of Big Rigs... but now ATS has turned said love into an obsession.
i7-7700HQ @2.80GHz
Nvidia GeForce GTX 1050
i7-7700HQ @2.80GHz
Nvidia GeForce GTX 1050
Re: Freightliner 122SD/SBA
@bigjoe What do you use to get your screenshots so crisp? I use the Nvidia Profile Inspector tweaks but it doesn't look that good. Is there reshade being used or a graphics mod?
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Re: Freightliner 122SD/SBA
Looks good! Looking forward to the update!
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