Freightliner 122SD/SBA

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SlavJerry
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Re: Freightliner Coronado 132SD/122SD

#241 Post by SlavJerry » 17 Sep 2021 09:00

can you add optional round headlight and intake like this please?

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pigbrother
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Re: Freightliner Coronado 132SD/122SD

#242 Post by pigbrother » 17 Sep 2021 09:18

That’s the old Coronado, not the 132/122 SD
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SlavJerry
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Re: Freightliner Coronado 132SD/122SD

#243 Post by SlavJerry » 17 Sep 2021 09:23

@pigbrother ok

edit: wait isn't it the same truck? also why mod have coronado in the name?
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Re: Freightliner Coronado 132SD/122SD

#244 Post by pigbrother » 17 Sep 2021 09:28

The one from your pic is the original Coronado (2001 - 2010), the 122SD/132SD is the second generation. Some people still call it Coronado, but Freightliner has dropped the name altogether.
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SlavJerry
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Re: Freightliner Coronado 132SD/122SD

#245 Post by SlavJerry » 17 Sep 2021 09:51

@pigbrother ok
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Deltatristar500
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Re: Freightliner Coronado 132SD/122SD

#246 Post by Deltatristar500 » 17 Sep 2021 22:19

Can we get the 5th wheel to move a bit towards the rear. Seems like most trailers landing gear sits way to close to the mudflaps
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bigjoe
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Re: Freightliner Coronado 132SD/122SD

#247 Post by bigjoe » 18 Sep 2021 17:00

All of the older frame setups (8x4, 6x4, 8x4 long, etc) have been updated to use the Cascadia frame. I added a stretched 6x4 chassis for the sleeper options and will be adding a 4x2 setup for the daycab. I've also added node options for the rear of all of the cabs, finished the resizing of the hood, and adjusted minor details (rivets, updated lightmasks, headlights, etc)

I still need to:

UV Map the truck
Add 4x2 Chassis
Adjust shadow for long frame and 4x2 once done

I plan on adapting Frank's 122SD interior to the truck and adding the rear window to the sleepers as an option. This will come at a later date. Main concern is getting the truck done. If there's errors in the logs, I'll attempt to fix them but if they aren't crashing the truck or making it look weird they aren't at the top of my agenda.

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eeldavidgt wrote: 11 Aug 2021 22:09
bigjoe wrote: 28 Jul 2021 01:25

Hi, I changed the engines up to try and realistically match what is available to the truck IRL. I'll see if I can make an add-on patch for those who want to add their own engines into the mod.
In my opinion that would be fine, although it said that in Dmitry's mod (from the original mod), that is, the first part of the mod, the default sounds of the mod do not work because they are obsolete. I have the sound banks updated to the 1.41 of the DD60 Series, Cummins ISX and Caterpillar C15 engines, already converted from the audios of the old mod. Would it be possible to just add the banks and correct the sound definitions to make them work? And would there be a problem if I could pass them without any problem to add them?
That would work, yep. And you can edit it however you feel bro!
WindyGhoul wrote: 26 Aug 2021 07:35 Thankyou for the OUTSTANDING Freightliner my Friend,..has become one of my Main Tractors,...just wondering if you might make the model able to use the default SCS Beacons as Big T's beacons are currently not working properly in 1.41...I will not use Big T's excellent lights until they are updated as they look pretty crazy at the moment !. All I can see are greyed out nodes in the beacons at the moment. Il' send ye some Jelly Beans !! or beer haha
I'll add a separate node that SCS uses for their beacons :mrgreen:

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This is a previous gen Coronado. Same cab with minor differences. Big difference is the hood, steps and interior.

If I ever get the 122SD to how I plan, I will see about adding a experimental hood like this to it in the future. I do know the current Coronado gliders utilize that style hood with the updated cabin.
Deltatristar500 wrote: 17 Sep 2021 22:19 Can we get the 5th wheel to move a bit towards the rear. Seems like most trailers landing gear sits way to close to the mudflaps
The new update will utilize the Cascadia frame so this issue will be fixed. ;)
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Titan
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Re: Freightliner 122SD/SBA

#248 Post by Titan » 18 Sep 2021 19:00

Joe, is there any problems with this mod in 1.41 or does it work fine?
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Digital X
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Re: Freightliner 122SD/SBA

#249 Post by Digital X » 19 Sep 2021 15:10

@bigjoe What do you use to get your screenshots so crisp? I use the Nvidia Profile Inspector tweaks but it doesn't look that good. Is there reshade being used or a graphics mod?
Problemwoodchuck
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Re: Freightliner 122SD/SBA

#250 Post by Problemwoodchuck » 20 Sep 2021 04:53

Looks good! Looking forward to the update!
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