Custom 53’ trailer [closed]

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Billy_Costigan
Posts: 466
Joined: 26 Nov 2015 16:59

Re: Custom 53’ trailer [closed]

#401 Post by Billy_Costigan » 05 Feb 2021 21:06

@poozykrem Quickest way is just to delete the unit folder with custom flare data (range) etc.
If you don‘t want to loose the „shine“ from the custom flares you can copy und the scs data I guess.
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Solutech
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Joined: 04 Nov 2014 08:34

Re: Custom 53’ trailer [closed]

#402 Post by Solutech » 05 Feb 2021 21:49

you need to change the flare files in the units folder of the mod . It needs the two new @includes adding for the state change and bulb type and the flare files putting into the new folder.
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Author of ReMoled series of mods,V8K Blaine ReWork and general helpful chap .
d33p1mp4ct
Posts: 5
Joined: 08 May 2019 04:11

Re: Custom 53’ trailer [closed]

#403 Post by d33p1mp4ct » 17 Apr 2021 01:57

Solutech wrote: 05 Feb 2021 21:49 you need to change the flare files in the units folder of the mod . It needs the two new @includes adding for the state change and bulb type and the flare files putting into the new folder.
Can you please explain the process a little more in-depth or share a link to another thread that can explain what needs to be done to to keep this precious trailer alive.
Jens Lyn IV
Posts: 131
Joined: 14 Aug 2018 18:14

Re: Custom 53’ trailer [closed]

#404 Post by Jens Lyn IV » 17 Apr 2021 13:30

I cleaned up my own minimod and uploaded it to Google Drive, I hope Chris doesn't mind.

1.40 fix (place above main mod)

This adds compatibility with the new lighting engine, existing and announced map DLC, and ProMods Canada. It also adjusts the weight limits to make better use of the multi-axle versions, with a small bonus to spread axles; these changes are basically guesswork. Let me know if I missed anything (or if I need to take this down).
mstfcbngl
Posts: 580
Joined: 16 May 2015 10:32

Re: Custom 53’ trailer [closed]

#405 Post by mstfcbngl » 17 Apr 2021 14:11

@Jens Lyn IV Thanks for sharing.
Sorry for my English. Sometimes it can be difficult to understand.
Screenshots  »  On The Road with mstfcbngl
d33p1mp4ct
Posts: 5
Joined: 08 May 2019 04:11

Re: Custom 53’ trailer [closed]

#406 Post by d33p1mp4ct » 18 Apr 2021 00:26

@Jens Lyn IV thanks for sharing. As long as you provide OP creds, I see no problem with sharing your updates since the OP has stope publicly working on the mod itself. Did you thoroughly test it and check logs?
Jens Lyn IV
Posts: 131
Joined: 14 Aug 2018 18:14

Re: Custom 53’ trailer [closed]

#407 Post by Jens Lyn IV » 18 Apr 2021 12:42

I wouldn't call my testing exhaustive, but i have had several permutations of this trailer in my fleet for a couple of weeks now and noticed no issues. I'm not one to read through the game log unless a bug has manifested in-game; honestly I'd be surprised if this doesn't throw a few warnings in the log.
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Zeyadtarek952
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Re: Custom 53’ trailer [closed]

#408 Post by Zeyadtarek952 » 22 Apr 2021 13:27

Thanks for the trailer, works good and no issues with it

But I have a question
Can we get that part I marked on my trailer to be chrome like irl photo?
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[ external image ]
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UpForCalifornia
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Location: Signal Hill, CA
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Re: Custom 53’ trailer [closed]

#409 Post by UpForCalifornia » 05 Nov 2022 19:35

awesome trailer alternative from scs box got more customization hopefully this continues after 1.45
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