[REL] Fontaine Phantom [1.2 22/08/2022]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 8
- Joined: 18 Aug 2018 14:37
Re: [REL] Fontaine Phantom [1.1.1 02/01/2021]
First off best trailer mod out there imo
second since scs made it possible to change the positions of the trailer axles. could that be interchanged to switch between flatbed and side kit on this trailer ?
that be pretty cool
second since scs made it possible to change the positions of the trailer axles. could that be interchanged to switch between flatbed and side kit on this trailer ?
that be pretty cool
Re: [REL] Fontaine Phantom [1.1.1 02/01/2021]
It's lagoonav here - the guy on steam who commented about the tail lights.
I don't think you should fix em, it only affects the fleet option and honestly, that is 10/10 for realism.
Anyone who has driven in a large fleet knows what I am talking about, esp dryvan/deck I honestly thought it was a feature not a bug because only the fleet option is affected.
One request if possible is a tandem set at like 41' a bit rate but not too uncommon in mb, SK, SD, ND, MN, CO, WY.
Eitherway, I love it and now my entire 20 truck fleet has about 50 phantoms and 10 alurtecs to choose from! Best basic flat deck in the game
I have made a Def edit to game to add the flat deck loads that make sense to the curtain slider body type if anyone wants it. Affects both phantom sidekit and anything else that uses the curtainside body type.
I don't think you should fix em, it only affects the fleet option and honestly, that is 10/10 for realism.
Anyone who has driven in a large fleet knows what I am talking about, esp dryvan/deck I honestly thought it was a feature not a bug because only the fleet option is affected.
One request if possible is a tandem set at like 41' a bit rate but not too uncommon in mb, SK, SD, ND, MN, CO, WY.
Eitherway, I love it and now my entire 20 truck fleet has about 50 phantoms and 10 alurtecs to choose from! Best basic flat deck in the game
I have made a Def edit to game to add the flat deck loads that make sense to the curtain slider body type if anyone wants it. Affects both phantom sidekit and anything else that uses the curtainside body type.
- TruckerKid
- Posts: 819
- Joined: 13 Jul 2013 01:13
- Location: Oklahoma, USA
- Contact:
Re: [REL] Fontaine Phantom [1.1.1 02/01/2021]
Okay so, probably a dumb question, but what is the difference between the Phantom and Phantom X chassis? As far as I can tell, it just changes the logos
Re: [REL] Fontaine Phantom [1.1.2 02/01/2021]
It's a difference in the number/spacing of crossmembers, and of the beam rating. Consequently, it's also a difference in the tare weight. In reality that would translate into longevity and crack resistance, especially with concentrated loads. In the game, there's really no accounting for load concentration or longevity so the regular spread axle configuration for the Phantom X actually comes at a disadvantage for the player. I may add some other exotic axle configurations in the future to make the Phantom X more viable, but there's really no timeline on that. I have more pressing fish to fry right now.
Also..
v1.1.2
- Add cargo model LODs
- Fix borked lightmask on Phantom ST bumper
Also..
v1.1.2
- Add cargo model LODs
- Fix borked lightmask on Phantom ST bumper
- TruckerKid
- Posts: 819
- Joined: 13 Jul 2013 01:13
- Location: Oklahoma, USA
- Contact:
Re: [REL] Fontaine Phantom [1.1.2 05/01/2021]
Of all the places I looked to see a difference, I somehow managed to not look under the deck lol.
Re: [REL] Fontaine Phantom [1.1.2 05/01/2021]
I know this mod for so many years now and it's great to see that you keep updating it for the current game.
Re: [REL] Fontaine Phantom [1.1.3 07/05/2021]
Speaking of updates...
1.1.3
- Material tweaks for 1.40
Links in the original post.
1.1.3
- Material tweaks for 1.40
Links in the original post.
Re: [REL] Fontaine Phantom [1.1.3 07/05/2021]
Hi Smarty thank you so much for the trailer it's wonderful. Is there a way to change the rear bumper colour and also the headboard colour on the skirted version and also the flatbed version? It's messing my paint scheme up haha. Thanks again.
Re: [REL] Fontaine Phantom [1.1.4 28/06/2021]
Small update today, v1.1.4 for ATS 1.41.
1.1.4
- Chased a whole bunch of moved cargo textures for 1.41
1.1.4
- Chased a whole bunch of moved cargo textures for 1.41
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