[REL] Fontaine Phantom [1.2 22/08/2022]

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mrandmrsjblack
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Joined: 18 Aug 2018 14:37

Re: [REL] Fontaine Phantom [1.1.1 02/01/2021]

#141 Post by mrandmrsjblack » 05 Jan 2021 04:03

First off best trailer mod out there imo

second since scs made it possible to change the positions of the trailer axles. could that be interchanged to switch between flatbed and side kit on this trailer ?

that be pretty cool
Shin204
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Joined: 23 Dec 2012 08:49

Re: [REL] Fontaine Phantom [1.1.1 02/01/2021]

#142 Post by Shin204 » 05 Jan 2021 13:15

It's lagoonav here - the guy on steam who commented about the tail lights.

I don't think you should fix em, it only affects the fleet option and honestly, that is 10/10 for realism.

Anyone who has driven in a large fleet knows what I am talking about, esp dryvan/deck 😂 I honestly thought it was a feature not a bug because only the fleet option is affected.

One request if possible is a tandem set at like 41' a bit rate but not too uncommon in mb, SK, SD, ND, MN, CO, WY.

Eitherway, I love it and now my entire 20 truck fleet has about 50 phantoms and 10 alurtecs to choose from! Best basic flat deck in the game

I have made a Def edit to game to add the flat deck loads that make sense to the curtain slider body type if anyone wants it. Affects both phantom sidekit and anything else that uses the curtainside body type.
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TruckerKid
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Re: [REL] Fontaine Phantom [1.1.1 02/01/2021]

#143 Post by TruckerKid » 06 Jan 2021 11:26

Okay so, probably a dumb question, but what is the difference between the Phantom and Phantom X chassis? As far as I can tell, it just changes the logos :?
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Smarty
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Re: [REL] Fontaine Phantom [1.1.2 02/01/2021]

#144 Post by Smarty » 07 Jan 2021 00:56

It's a difference in the number/spacing of crossmembers, and of the beam rating. Consequently, it's also a difference in the tare weight. In reality that would translate into longevity and crack resistance, especially with concentrated loads. In the game, there's really no accounting for load concentration or longevity so the regular spread axle configuration for the Phantom X actually comes at a disadvantage for the player. I may add some other exotic axle configurations in the future to make the Phantom X more viable, but there's really no timeline on that. I have more pressing fish to fry right now. :P

Also..

v1.1.2
- Add cargo model LODs
- Fix borked lightmask on Phantom ST bumper
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TruckerKid
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Re: [REL] Fontaine Phantom [1.1.2 05/01/2021]

#145 Post by TruckerKid » 09 Jan 2021 10:26

Of all the places I looked to see a difference, I somehow managed to not look under the deck lol. :lol:
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Pumizo
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Re: [REL] Fontaine Phantom [1.1.2 05/01/2021]

#146 Post by Pumizo » 09 Jan 2021 11:12

I know this mod for so many years now and it's great to see that you keep updating it for the current game.
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Smarty
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Re: [REL] Fontaine Phantom [1.1.3 07/05/2021]

#147 Post by Smarty » 07 May 2021 19:10

Speaking of updates...

1.1.3
- Material tweaks for 1.40

Links in the original post. ;)
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willy1962
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Re: [REL] Fontaine Phantom [1.1.3 07/05/2021]

#148 Post by willy1962 » 08 May 2021 07:41

Thanks for the update.
scwe
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Joined: 01 Jun 2018 08:15

Re: [REL] Fontaine Phantom [1.1.3 07/05/2021]

#149 Post by scwe » 18 Jun 2021 10:56

Hi Smarty thank you so much for the trailer it's wonderful. Is there a way to change the rear bumper colour and also the headboard colour on the skirted version and also the flatbed version? It's messing my paint scheme up haha. Thanks again.
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Smarty
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Re: [REL] Fontaine Phantom [1.1.4 28/06/2021]

#150 Post by Smarty » 28 Jun 2021 21:39

Small update today, v1.1.4 for ATS 1.41.

1.1.4
- Chased a whole bunch of moved cargo textures for 1.41
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