[REL] Fontaine Phantom [1.2 22/08/2022]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
Smarty
Thanks for the update! is question wherefore you do not put a your trailers in traffic?
Thanks for the update! is question wherefore you do not put a your trailers in traffic?
Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
I would need to create some lower level-of-detail meshes first. The current model is too high-poly to perform reasonably in traffic for most players. Plus, as far as I know, the effective wheelbase is longer than all of the game's existing traffic trailers so there is a high probability that the AI trucks would just crash into things when pulling it. There are ways around that, but they tend to look rather tacky.
I might do it eventually but, if I do it, I'm going to do it right.
I might do it eventually but, if I do it, I'm going to do it right.
- Boeing73FLY
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Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
I added this trailer to the traffic by myself and they look just as great. I have a pretty powerful PC so I can't really notice the frame drops even in the city. Handling-wise, the AI will hop some curbs here and there. I have yet to see a traffic accident involving the trailer.
- Blackspots
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Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
All of my trailers, except for this, the Magitude, the Fabrex Walking Floor, and XL Specialized Lowbed are in traffic
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
Here's a sidekit I'm working on.
[ external image ]
Unfortunately, a lot of weird things happen when I try to use the trailer paintjob system with it (the game treats all of the trailer variants as having paintjobs, and the paintjobs will only show up white). Hopefully I can find a workaround that doesn't involve making a completely separate trailer model...
[ external image ]
Unfortunately, a lot of weird things happen when I try to use the trailer paintjob system with it (the game treats all of the trailer variants as having paintjobs, and the paintjobs will only show up white). Hopefully I can find a workaround that doesn't involve making a completely separate trailer model...
- TruckSimChris
- Posts: 1021
- Joined: 07 Oct 2013 08:30
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Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
i know for a fact that sidekit you used can only have a solid color (I did the same thing with your trailer weeks ago
http://imgur.com/a/Q3FEC
http://imgur.com/a/Q3FEC
Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
I guarantee you haven't used this sidekit, seeing as I just modeled it last night. It'll have an alt-uv for non-mirrored paintjobs. Until I can sort out truckpaints (read: probably bother poor Max), I'm just using dif.spec.mult.dif.spec.add.env seeing as it can use the same texture set and give the same result (without the interchangeability, mind).
Anyways, here's a gander at how I'm doing my tarp straps. The hooks and D-rings are all transparent planes, so the impact on the poly count isn't terribly hefty.
[ external image ]
Anyways, here's a gander at how I'm doing my tarp straps. The hooks and D-rings are all transparent planes, so the impact on the poly count isn't terribly hefty.
[ external image ]
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Re: [REL] Fontaine Phantom 48'x102" [1.0.3 05/03/2017]
The best trailer pack yet!
Re: [REL] Fontaine Phantom 48'x102" [1.0.4 09/06/2017]
Changelog 1.0.4:
- Using cargo CoG attributes per ATS 1.6.2
- Trailer main beam spacing corrected for 102" trailer width
- Trailer model poly count reduced by ~10k tri's
- Using cargo CoG attributes per ATS 1.6.2
- Trailer main beam spacing corrected for 102" trailer width
- Trailer model poly count reduced by ~10k tri's
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