[REL] Utility 2000R [1.1.1 09/07/2017]

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Smarty
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[REL] Utility 2000R [1.1.1 09/07/2017]

#1 Post by Smarty » 21 Dec 2016 05:10

Image

Description:
This mod adds a 1988 Utility 2000R 40' x 96" reefer trailer. It features an animated Thermo King Super II refrigeration unit, advanced coupling, and full use of the trailer paintjob system's current feature set.

In v1.1+, this mod also adds a 28' variant as well as double and Rocky Mountain double configurations.

Wheels
This mod is compatible with my wheel pack. It's not required, but if it is installed with higher priority than the trailer, it will use the Goodyear G314 285/75R24.5's. The painted-corner variant uses two-hole steel wheels, and the stainless-corner variant uses polished aluminum wheels.

Special Thanks:
50keda for his invaluable support while learning SCS Blender Tools, and also for developing SCS Blender Tools

Software Used:
Blender 2.78
SCS Blender Tools
Adobe Photoshop CS4
Notepad++

Please, do not upload this elsewhere. My official distribution channels are Steam Workshop and scr-rigs.com only.

All brands and trademarks that appear in this mod are property of their respective owners. Unless explicitly stated otherwise, this mod is not endorsed by or otherwise affiliated with the owners of any trademarks that appear in it.

MANUAL DOWNLOAD HERE (1.1.1) (template also)
WORKSHOP (1.1.1)

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Here's another trailer project I started not too long ago. It's a 1988 Utility 2000R 40'x96" with a rollup door and non-sliding spring suspension – pretty much the antithesis of the current selection of reefer trailer mods. It should be pretty handy for local and regional service. I'm trying to keep the poly count and texture space under control so that this one can be a traffic model as well ...and to see how close I can get to SCS-level wizardry. :lol:

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The reefer unit hasn't progressed beyond the initial mock-up stage yet. This will eventually become a Thermo King Super II, hopefully with a surprise or two.
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I think the only tricky bit left at the back is the pintle.
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In this last shot, you can see some of the high-poly geometry that I'll be trying to bake into normal maps later.
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Last edited by Smarty on 09 Jul 2017 04:42, edited 5 times in total.

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xDope
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Re: [WIP] Utility 2000R

#2 Post by xDope » 21 Dec 2016 05:12

:o :shock:

Stunning work so far like all of your other works!!
If it is stupid but it works, it isn't stupid.

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TruckSimChris
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Re: [WIP] Utility 2000R

#3 Post by TruckSimChris » 21 Dec 2016 07:06

Awesome! Looking forward to this. :D
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Arnook
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Re: [WIP] Utility 2000R

#4 Post by Arnook » 21 Dec 2016 18:28

awesome-sauce !

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-Raiden-
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Re: [WIP] Utility 2000R

#5 Post by -Raiden- » 22 Dec 2016 23:24

Looks really good :mrgreen:

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Boeing73FLY
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Re: [WIP] Utility 2000R

#6 Post by Boeing73FLY » 25 Dec 2016 05:28

I've put your Fontaine Phantom flatbed trailer into the AI traffic in my sim and they look just as nice! Looking forward to this one. *thumbsup*
ImageImage

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CrazyGijs
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Re: [WIP] Utility 2000R

#7 Post by CrazyGijs » 25 Dec 2016 09:26

Damn Smarty, this looks good.. :ugeek: :mrgreen:
ImageImageImage

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-Raiden-
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Re: [WIP] Utility 2000R

#8 Post by -Raiden- » 31 Dec 2016 18:12

Looks really good! :D

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ShirBlackspots
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Re: [WIP] Utility 2000R

#9 Post by ShirBlackspots » 31 Dec 2016 19:43

Ooo, and this trailer can be used with the older style Wal-Mart skin!
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Smarty
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Re: [WIP] Utility 2000R

#10 Post by Smarty » 10 Jan 2017 05:06

ShirBlackspots: I'll wager there are few old liveries that will look pretty good on this. ;)

I'm really happy to see you guys excited for this. There are one or two things I have planned for this one that I'm pretty excited for (if they work). For now, here's a start on the reefer unit itself – a Thermo King Super II.

Image

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