[REL] Utility 2000R [1.2.1 13/06/2019]

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The Dude
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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#191 Post by The Dude » 14 Jun 2019 12:18

Good stuff, thank's for sharing.

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BK Vissers
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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#192 Post by BK Vissers » 14 Jun 2019 12:26

Thank you, Smarty!
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Arnook
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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#193 Post by Arnook » 14 Jun 2019 12:53

Thx for the update !

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paulofenoll
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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#194 Post by paulofenoll » 14 Jun 2019 13:03

Thank you Smarty!!
My passion, the American Trucks ..

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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#195 Post by marcoli690 » 14 Jun 2019 18:40


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Smarty
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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#196 Post by Smarty » 14 Jun 2019 19:22

Maybe think about changing the title... It's not ownable ...yet! 😛
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Deltatristar500
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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#197 Post by Deltatristar500 » 14 Jun 2019 19:30

really looking forward to when its ownable....keep us posted like you always do Smarty. Oh and a big thanks for that new center hub on the steers.

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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#198 Post by Space_Night » 14 Jun 2019 22:28

Smarty, any chance of barn doors and the use of the SCS refrigerators on this beauty? maybe even a 3 or 4 axle version at some stage (all with dual tyres) and a wider rear under-ride guard please

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Hakan
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[REL] Utility 2000R [1.2.1 13/06/2019]

#199 Post by Hakan » 27 May 2020 23:26

Hello @Smarty, Trying to make a skin i have resized the template to 4096x4096, and finished my skin but i cant add my skin anywhere
tried a skinpack that was made for this trailer but when i active that mod the Trailer is not working on the game, there is just one dds file which i could replace inside the trailer mod
and the size of that is very small dont know how to get out of this, and i'm not aware of the new skin system..

looks like this..

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Smarty
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Re: [REL] Utility 2000R [1.2.1 13/06/2019]

#200 Post by Smarty » 27 May 2020 23:47

If in doubt, make sure you always try changing the alternate uvset attribute in the paint job definition. :P The default UV set in this case maps to the SCS company trailer paint jobs. The alternate UV set is the one I've provided a template for.
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