Custom 53’ trailer [closed]

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Space_Night
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Re: Custom 53’ trailer [closed]

#391 Post by Space_Night » 13 May 2020 23:37

@ChrisHusky
When Idaho drops, will the trailer still get loads in the new state or will a def file need to be edited, if so, which one?
richborba1
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Re: Custom 53’ trailer [closed]

#392 Post by richborba1 » 28 May 2020 22:03

@room217au I have everything exception one corner of the trailer. I have mentioned it in the blender tools section with no response. How do I fix this one light? Its 90 degrees off.

https://scontent-sjc3-1.xx.fbcdn.net/v/ ... e=5EF4486B
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Solutech
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Re: Custom 53’ trailer [closed]

#393 Post by Solutech » 28 May 2020 22:09

The front trailer markers are a separate model to the rest .
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Author of ReMoled series of mods,V8K Blaine ReWork and general helpful chap .
richborba1
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Re: Custom 53’ trailer [closed]

#394 Post by richborba1 » 29 May 2020 00:16

Solutech wrote: 28 May 2020 22:09 The front trailer markers are a separate model to the rest .
Not that one. It was all in the same file.
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room217au
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Re: Custom 53’ trailer [closed]

#395 Post by room217au » 31 May 2020 07:07

richborba1 wrote: 28 May 2020 22:03 @room217au I have everything exception one corner of the trailer. I have mentioned it in the blender tools section with no response. How do I fix this one light? Its 90 degrees off.
With that locator selected: R, Y, 90 [ENTER]

if that makes the locator point inwards more, CTRL+Z to undo.. then R, Y, -90 [ENTER]
If you suck at playing the trumpet, that's probably why.
richborba1
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Re: Custom 53’ trailer [closed]

#396 Post by richborba1 » 25 Jun 2020 22:38

So I have tried everything you guys mentioned and the front top will not show right...
hawk0011
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Re: Custom 53’ trailer [closed]

#397 Post by hawk0011 » 21 Jul 2020 20:57

will there be a 48 foot as no jobs in idaho for 53 foot
jarryed
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Re: Custom 53’ trailer [closed]

#398 Post by jarryed » 21 Jul 2020 21:02

@hawk0011

Mod is closed. Don't think there will be any further updates. Because of changes to cargo files in 1.38 an update is required.

Here is how you can do it on your own:

https://steamcommunity.com/sharedfiles/ ... 2167261647
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
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Cooper Wolf
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Re: Custom 53’ trailer [closed]

#399 Post by Cooper Wolf » 08 Aug 2020 08:02

So I'm going though the mods I got and I fired this in and I see how alot of people say it's broken on V1.38 well I just did a short load with it from Ont., Oregon to Boise, Idaho and I see loads out of Boise in both the reg. and WoT cargo markets. Here's a picture of it with another skin I made for it just like the skin on it in my sign. https://www.worldoftrucks.com/en/full_i ... 0000547512 https://www.worldoftrucks.com/en/full_i ... 0000547510
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poozykrem
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Re: Custom 53’ trailer [closed]

#400 Post by poozykrem » 05 Feb 2021 20:55

So i've seen some kind volunteers keeping this mod alive and doing some fixes, you are my last hope this time
Could anybody of you fix the light glowing issue for 1.40 beta?
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