Custom 53’ trailer [closed]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Re: Custom 53’ trailer [closed]
@ChrisHusky
When Idaho drops, will the trailer still get loads in the new state or will a def file need to be edited, if so, which one?
When Idaho drops, will the trailer still get loads in the new state or will a def file need to be edited, if so, which one?
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Re: Custom 53’ trailer [closed]
@room217au I have everything exception one corner of the trailer. I have mentioned it in the blender tools section with no response. How do I fix this one light? Its 90 degrees off.
https://scontent-sjc3-1.xx.fbcdn.net/v/ ... e=5EF4486B
https://scontent-sjc3-1.xx.fbcdn.net/v/ ... e=5EF4486B
Re: Custom 53’ trailer [closed]
The front trailer markers are a separate model to the rest .
[ external image ]
Author of ReMoled series of mods,V8K Blaine ReWork and general helpful chap .
Author of ReMoled series of mods,V8K Blaine ReWork and general helpful chap .
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Re: Custom 53’ trailer [closed]
With that locator selected: R, Y, 90 [ENTER]richborba1 wrote: ↑28 May 2020 22:03 @room217au I have everything exception one corner of the trailer. I have mentioned it in the blender tools section with no response. How do I fix this one light? Its 90 degrees off.
if that makes the locator point inwards more, CTRL+Z to undo.. then R, Y, -90 [ENTER]
If you suck at playing the trumpet, that's probably why.
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Re: Custom 53’ trailer [closed]
So I have tried everything you guys mentioned and the front top will not show right...
Re: Custom 53’ trailer [closed]
will there be a 48 foot as no jobs in idaho for 53 foot
Re: Custom 53’ trailer [closed]
@hawk0011
Mod is closed. Don't think there will be any further updates. Because of changes to cargo files in 1.38 an update is required.
Here is how you can do it on your own:
https://steamcommunity.com/sharedfiles/ ... 2167261647
Mod is closed. Don't think there will be any further updates. Because of changes to cargo files in 1.38 an update is required.
Here is how you can do it on your own:
https://steamcommunity.com/sharedfiles/ ... 2167261647
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
- Cooper Wolf
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Re: Custom 53’ trailer [closed]
So I'm going though the mods I got and I fired this in and I see how alot of people say it's broken on V1.38 well I just did a short load with it from Ont., Oregon to Boise, Idaho and I see loads out of Boise in both the reg. and WoT cargo markets. Here's a picture of it with another skin I made for it just like the skin on it in my sign. https://www.worldoftrucks.com/en/full_i ... 0000547512 https://www.worldoftrucks.com/en/full_i ... 0000547510
Re: Custom 53’ trailer [closed]
So i've seen some kind volunteers keeping this mod alive and doing some fixes, you are my last hope this time
Could anybody of you fix the light glowing issue for 1.40 beta?
[ external image ]
Could anybody of you fix the light glowing issue for 1.40 beta?
[ external image ]
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